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41. Ambush spawns smart deploy CCP! - in Technical Support/Bugs [original thread]
I agree, smart spawn is not. Can't count the number of games I have played where you either have to deploy at an up-link(because it won't let you do otherwise) that is being watched, or you select smart deploy, only to find yourself annihilated b...
- by Dalton Smithe - at 2014.05.19 10:41:00
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42. "Dust was a bad game" - in General Discussions [original thread]
End is Near wrote: Words from the horses mouth! Discuss! Dust is NOT a bad game. CCP is a BAD COMPANY! Conspiracy theory: They allowed/wanted Dust to FAIL! They used Sony to get free advertisement. They suckered in players to get them hooked, ...
- by Dalton Smithe - at 2014.05.19 01:57:00
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43. update on jets? - in General Discussions [original thread]
Bethhy wrote: CCP Saberwing wrote: Iron Wolf Saber wrote: nothing new planned anytime soon. What he said. In the interest of being as honest as possible, these may have been mentioned a while ago but really there are more core issues we...
- by Dalton Smithe - at 2014.05.19 00:18:00
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44. update on jets? - in General Discussions [original thread]
Duran Lex wrote: Arkena Wyrnspire wrote: Why are you people acting as if it was even remotely reasonable to expect jets? They aren't and you know it. They are complaining over no new content, period. Jets just fall into that category ...
- by Dalton Smithe - at 2014.05.18 14:24:00
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45. update on jets? - in General Discussions [original thread]
thesupertman wrote: CCP Saberwing wrote: Iron Wolf Saber wrote: nothing new planned anytime soon. What he said. In the interest of being as honest as possible, these may have been mentioned a while ago but really there are more core iss...
- by Dalton Smithe - at 2014.05.18 14:13:00
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46. Announcement:Introducing CCP Rattati - in General Discussions [original thread]
A question I have, about large turrets, are there any ideas in the works to fix the issues with rail turret firing? A lot of people complain about the damage they do. On the opposite end of that argument, there are times when the rail gun fails ...
- by Dalton Smithe - at 2014.05.16 17:22:00
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47. A lock for all vehicles... READ - in Feedback/Requests [original thread]
VikingCheech iBUN wrote: All i ask for is a simple "x" to lock+unlock. I will keep asking weekly till something is done. edit- The driver needs to be able to lock it from his drivers seat so when he gets out for a sec to do a orbital, recall, S...
- by Dalton Smithe - at 2014.05.16 03:11:00
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48. Balancing the Large Turrets - in Feedback/Requests [original thread]
When is the last time you heard about an Abrams rolling across the battlefield targeting the lowly rifleman? You wouldn't see a Battleship using it's 16 inch guns on a patrol boat. Bottom line: Size does dictate the role of a weapon as any war w...
- by Dalton Smithe - at 2014.05.12 14:53:00
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49. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dunce Masterson wrote: since the blaster turret is a single barrel weapon it should have kick and dispersion like the Assault blaster without any skills reducing it so short controlled burst would be necessary to engage infantry while blaster t...
- by Dalton Smithe - at 2014.05.12 11:35:00
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50. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dunce Masterson wrote: Dalton Smithe wrote: Dunce Masterson wrote: in EVE online Bigger turrets destroy smaller ships really fast if they can hit them battle ships for example can and do one shot frigates. has it is now the Rail turret h...
- by Dalton Smithe - at 2014.05.12 03:43:00
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51. Balancing the Large Turrets - in Feedback/Requests [original thread]
Quote: The reason why I put blaster turrets as AI turrets is simply due to the fact that they have the easiest time hitting and killing infantry of all the turrets (with a few exceptions, such as small missiles, but they require the high-groun...
- by Dalton Smithe - at 2014.05.12 02:26:00
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52. Balancing the Large Turrets - in Feedback/Requests [original thread]
Dunce Masterson wrote: in EVE online Bigger turrets destroy smaller ships really fast if they can hit them battle ships for example can and do one shot frigates. has it is now the Rail turret has higher dps then the blaster turret so to balanc...
- by Dalton Smithe - at 2014.05.11 18:33:00
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53. Balancing the Large Turrets - in Feedback/Requests [original thread]
Here is how I understood rails/blasters(according to the eve universe). Rails have extreme ranges but relatively low damage, because they are meant to be for sniping and keeping their targets well out of range. The idea that a rail can out DPS a...
- by Dalton Smithe - at 2014.05.10 19:19:00
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54. Lag-I know its not just me!! - in Technical Support/Bugs [original thread]
DAMIOS82 wrote: i have been having lag problems for a long time. Now it cannot be my modem since that is 50mpbs, however the ps3 was never build for fast connections imo. But after alot of thinking, i believe it is because of our inventory. i c...
- by Dalton Smithe - at 2014.05.10 11:33:00
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55. Soma, Madrugar move like snails even with tier 5 - in Technical Support/Bugs [original thread]
SubZero DeZigns wrote: I'm having this issue with Soma's and Madrugars. I don't have this problem with the Sica's and Gunlogi's. I use to have the Overdrive Mod on the Soma and Madrugar. The vehicle movement speed for my Soma's and Madrugar's ...
- by Dalton Smithe - at 2014.05.10 01:15:00
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56. Change the vehicle damage mods just like you fixed the infantry ones... - in Technical Support/Bugs [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I didn't have a real problem with rail-guns but that 600 m was a little too much and covers most maps and for a weapon that could be used as an exploit by stacking mods with the same overall damage perc...
- by Dalton Smithe - at 2014.05.09 22:08:00
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57. Change the vehicle damage mods just like you fixed the infantry ones... - in Technical Support/Bugs [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Either the damage bonus should be reduced to twenty percent or the run times should increase in tiers like the cool-down times decreases in tiers . Stacking damage mods on vehicles are now a problem ju...
- by Dalton Smithe - at 2014.05.08 18:47:00
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58. Bug Problem in Dust514 - in Technical Support/Bugs [original thread]
bigolenuts wrote: There seems to be an issue in which developers of Dust514 seem to think they know what the main player base want in a game. Can you check into this and see if termination of their jobs will fix the problem? Thanks in advance...
- by Dalton Smithe - at 2014.05.08 02:05:00
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59. So... Did Anyone See the EVE Prophecy Trailer? - in General Discussions [original thread]
So from watching the trailer(if one was to believe what was presented) I get the feeling that Eve online will begin to move away from smaller ships controlled by players, and that this will be moved over to Valkyrie. The ground/station war will be...
- by Dalton Smithe - at 2014.05.06 14:19:00
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60. Star Wars Battlefront 2015 was always superior anyway - in General Discussions [original thread]
bamboo x wrote: Wow, you guys are seriously mentally challenged if you can't connect the obvious here. I'm not talking about Eve's "novelty idea of immortal clones in space." Star Wars was the first "clone army in space." If you don't think Du...
- by Dalton Smithe - at 2014.05.06 01:21:00
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