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1841. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: They screwed the flaylock. Hardly anyone uses it now. Myself included nw, the flaylock is still great man. i still pwn people with it. use the standard one, then when you get good with it, go advanced and proto, you wil...
- by D legendary hero - at 2013.08.02 22:34:00
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1842. ARs are OP, why nerfing everything is not the right way to balance - in Feedback/Requests [original thread]
the idea is that if for example everything but the AR was buffed, AR noobs couldnt complain tat they were nerfed because they are still just as effective, but now there are other guns that are just as effective in their areas of expertise.
- by D legendary hero - at 2013.08.02 22:25:00
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1843. ARs are OP, why nerfing everything is not the right way to balance - in Feedback/Requests [original thread]
Oso Peresoso wrote: no. Balance requires buffs and nerfs together. Buffing everything continuously is as destructive as nerfing everything continuously. I'm wary of anything that starts with "identify the complaining group." step 1 identify ...
- by D legendary hero - at 2013.08.02 22:20:00
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1844. ARs are OP, why nerfing everything is not the right way to balance - in Feedback/Requests [original thread]
Meeko Fent wrote: D legendary hero wrote: it boils down to TTK or time to kill. When all guns had low damage people complained that it took to long to kill. so every weapon was buffed. the HMG got a decent buf to 18 damage plus the 10% ever...
- by D legendary hero - at 2013.08.02 22:17:00
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1845. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
calisk galern wrote: depends on what you are trying to do. assaults are the offensive suit and thus are meant to be the strongest suit to frontal assault. heavies currently only have sentinels which are supposed to be the strongest at holding...
- by D legendary hero - at 2013.08.02 18:45:00
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1846. (feedback) Assault class-from a scout's veiw - in Feedback/Requests [original thread]
Sinboto Simmons wrote: everything you sid in original post i've been saything this for months from the Heavies point of view. and this just confirms it.
- by D legendary hero - at 2013.08.02 18:37:00
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1847. Anyone I see an assault forge gun, it's top kills in the game - in General Discussions [original thread]
Nguruthos IX wrote: from infantry. CCP seems to balance weapons on some statistics that are blind to individual weapons possibly being OP, unless tons of people use them and register kills. So if there existed a dropsuit and gun which coul...
- by D legendary hero - at 2013.08.02 18:30:00
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1848. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.08.02 18:28:00
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1849. night time maps, for night time firefights - in General Discussions [original thread]
**** that night time maps are cool. just keep PC battles during the day then... or use your proto gear. don't nerf the map cuz you can't see turn up your brightness damn
- by D legendary hero - at 2013.08.02 18:27:00
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1850. [Feedback] Forge gun. - in Feedback/Requests [original thread]
forgun is perfectly fine. it takes mmultiple shotsto take out infantry anyway unless they are standing still. i hate having my dropship shot out the sky but thats not because forguns are OP its because drop ships suck and need to cost half as much
- by D legendary hero - at 2013.08.02 18:24:00
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1851. ARs are OP, why nerfing everything is not the right way to balance - in Feedback/Requests [original thread]
it boils down to TTK or time to kill. When all guns had low damage people complained that it took to long to kill. so every weapon was buffed. the HMG got a decent buf to 18 damage plus the 10% everyone else got. its still weaker but ok, a buff i...
- by D legendary hero - at 2013.08.02 18:11:00
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1852. Flaylocks still OP, Nothing happened to Mass drivers. - in Feedback/Requests [original thread]
to fix the MD make it do 34 damage per shot and havea fire rate of 750. MD are mid -close range weapons (at true mid range they can't beat an AR, at true close range the kill the user) you must lead your shots, its an area denial tool. i have no ...
- by D legendary hero - at 2013.08.02 17:56:00
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1853. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
ok, so how about rebalancing these ARs?
- by D legendary hero - at 2013.08.02 17:50:00
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1854. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
Quote: If a majority are capable of preferring their own private interest, or that of their families, counties, and party, to that of the nation collectively, some provision must be made in the constitution, in favor of justice, to compel all ...
- by D legendary hero - at 2013.08.02 02:34:00
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1855. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
why do people think secondary automatically means weaker than primary? if you point blank someone with a pistol in their kevlar vest, it will still penetrat and kill them. primaries have more range than secondaries thats the point. hell even i...
- by D legendary hero - at 2013.08.01 06:21:00
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1856. why can't we sit on our couches - in Feedback/Requests [original thread]
the couches are op and if you sit on them your charater will be more relaxed and loose, giving them a stamina advantage in battle. so the couches came prenerfed
- by D legendary hero - at 2013.08.01 06:14:00
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1857. larger PC battles 16v16, 32v32 - in Feedback/Requests [original thread]
All for more players per match type petition up. the server should allow have a minimum game type having 32v32. however, their should be a time limit however many players join a given match up until the time limit passes is the number that will be...
- by D legendary hero - at 2013.08.01 02:12:00
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1858. [REQUEST] Balance the assault rifles - in Feedback/Requests [original thread]
i am a proto heavy and there is almost no difference between the range on an AHMG and the regular HMG. it gives perhaps 6f more of range, big whoop. that SMG is a side Arm with comparable damage to my primary. so after they AR my shields and armor...
- by D legendary hero - at 2013.07.31 21:26:00
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1859. larger PC battles 16v16, 32v32 - in Feedback/Requests [original thread]
yeah. more players for PC. these are plantet changing battles, why do only 16 people meet for batte?
- by D legendary hero - at 2013.07.31 21:21:00
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1860. [Feedback] Some Commando vs. Assault math - in Feedback/Requests [original thread]
Aeon Amadi wrote: Bear in mind youre comparing Caldari, which are designed for quick skirmish and long range engagement versus the Amarr, which are deigned for balance in all areas at the cost of speed. The numbers would be a lot more interest...
- by D legendary hero - at 2013.07.31 21:20:00
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