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1461. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I don't really see the situation that you are claiming exists. Some days I get Amarr Assault in my face and then it is their Logi Bros. Next it is Caldari and Minmatar (my Logi Suit of choice). Taking out Heavies (and myse...
- by D legendary hero - at 2013.08.27 04:16:00
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1462. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
bacon blaster wrote: So, funny thing. The lack of diversity is really a lack of proper balancing, and bland map design. Most of the time, there is one gun to rule them all. Then that gun get's nerfed all to hell, then there is a new one. Also...
- by D legendary hero - at 2013.08.27 04:03:00
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1463. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
CLONE117 wrote: pve would decrease the nef everything part of the forums... stupid proto bears...remove av and std tanks and just let players use a cheap soma... im pretty sure the proto ars will damage it heavily it is a mlt tank after al...
- by D legendary hero - at 2013.08.26 18:53:00
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1464. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
low genius wrote: the flaylock and massdriver server their purposes. the laser, plasma cannon, and hmg (i know the hmg balance is coming) should get balanced to bring them back into play. if one swarm and one av grenade killed you... you shoul...
- by D legendary hero - at 2013.08.26 18:01:00
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1465. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
people hate hard on those flaylocks man they need radius back period.
- by D legendary hero - at 2013.08.26 17:10:00
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1466. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
at first thought its cool, but, on second thought you might as well allow SP transfers between characters and respecs...lolz tbh though, we shold be earning SP passively every second. not every 4 seconds. that would solve alot of SP problems
- by D legendary hero - at 2013.08.26 11:48:00
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1467. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
Garth Mandra wrote: The mechanics for explosives are currently one of my major hates. Give explosives some kind of damage fall off so that accuracy is rewarded but not essential and they'll be in a better place. CCP could probably return conta...
- by D legendary hero - at 2013.08.26 11:07:00
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1468. CCP are you going to allow players to shoot from dropships interior? - in General Discussions [original thread]
bumpoliscous
- by D legendary hero - at 2013.08.26 11:03:00
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1469. Militia Gear - in Feedback/Requests [original thread]
zibathy numbertwo wrote: KING CHECKMATE wrote: Thurak1 wrote: I am somewhat surprised by this because i consider militia gear a great way to test and feel how you like a weapon or dropsuit. But there are still some things that are not mil...
- by D legendary hero - at 2013.08.26 08:23:00
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1470. Militia Gear - in Feedback/Requests [original thread]
Meeko Fent wrote: Yup. ScR too. we need an Ascr at standard and milita level too. in the games coding if you go to market place and see "variants" for the lv4 AScr, you will see a weapon underneath it that says "assault scambler". this i...
- by D legendary hero - at 2013.08.26 08:21:00
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1471. Net ISK/AUR Loss/Gain Per Match At End Game Screen - in Feedback/Requests [original thread]
Doesnt the current wallet show isk loss verses isk gain?
- by D legendary hero - at 2013.08.26 08:18:00
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1472. Forge Gun Reticle Lies to Me - in Feedback/Requests [original thread]
Summ Dude wrote: Not sure if there's been a thread about this yet, but yea basically what the title says. Sometimes while aiming at a stationary target (a sniper for example), I'll line up my shot, get my reticle red....and then I miss. Neither...
- by D legendary hero - at 2013.08.26 08:15:00
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1473. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
alot of things must be buffed for this game to become diverse again. In fact everything that was nerfed need a buff back to its orginal state except TACs. TAC ar needs a buff, in ammo per magazine, but thats about it.
- by D legendary hero - at 2013.08.26 08:12:00
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1474. CCP are you going to allow players to shoot from dropships interior? - in General Discussions [original thread]
boink
- by D legendary hero - at 2013.08.26 08:11:00
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1475. Who Else is Dirt Poor? - in General Discussions [original thread]
Henchmen21 wrote: Anyone who didn't get the early respecs is in a pretty tough place. Having all that gear turned into isk was great indeed. My vehicle alt hover around just under 2 million. But I to lone wolf so it comes with the territory. ...
- by D legendary hero - at 2013.08.26 08:06:00
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1476. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
i dnt get it. People complained that tanks were OP, now they want to nerf forguns. then when tanks begin to rule again then what? They want forguns to only kill vehicles? fine let them have it. but I want my heavy suit to be immune ot light weap...
- by D legendary hero - at 2013.08.26 08:00:00
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1477. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Thurak1 wrote: Alaika Arbosa wrote: Really, this is still going? Anyone blasted him to itty bitty pieces yet? He is probably one of the dropships i have shot down a few times. But i generally use my breach FG when i know there is armor on...
- by D legendary hero - at 2013.08.26 07:56:00
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1478. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
[quote=Aeon Amadi]Problem with CQC are two factors: A.) Damage output. B.) Damage absorption. CALDARI assaults or logis, with ARs have both. and their ARs are good up to 75 meters range and beyond! CQC also is: C.) high turn speed D.) high move...
- by D legendary hero - at 2013.08.25 22:00:00
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1479. Get Ready to Troll... - in Feedback/Requests [original thread]
if forguns are so powerful vs infantry can people explain to me why a GEK out dps an AFG? compare: AFG needs 4 seconds to charge to do 1538 damage. so it does 1538 every 4 seconds A milita AR w/ proficiency* does 537 damage per second#. so in 4 ...
- by D legendary hero - at 2013.08.25 21:48:00
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1480. Get Ready to Troll... - in Feedback/Requests [original thread]
Tebu Gan wrote: Summ Dude wrote: Tebu Gan wrote: What they need to do with forge guns is reduce the range by 50%. Oh, now you have to get too close to my tank. Aww I feel sorry for you, really I do. But you know, you have been shooting my...
- by D legendary hero - at 2013.08.25 21:38:00
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