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1441. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: You misunderstand me. No, MLT AR shouldn't be able to out DPS every other gun. That's just OP for a MLT item to out do every other item. I said the AR allows you to survive , not dominate. The MLT AR is currently a lit...
- by D legendary hero - at 2013.08.27 23:02:00
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1442. [Request/Old] A portuguese forum section - in Feedback/Requests [original thread]
We can translate any articles we want. and any comments we want, and post it in the section we found it. Lets start with the 1.4 patch devblog. I'm only translating the original posts, and any other dev comments. please check this out:
- by D legendary hero - at 2013.08.27 22:28:00
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1443. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Well considering it's a MLT tank I think one guy with an AV weapon AND AV grenades should be able to take you out solo. but one shot of milita swarms and 1 AV nade killing tanks by himself? if he threw several AV nad...
- by D legendary hero - at 2013.08.27 22:25:00
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1444. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
major faux-pas wrote: Ok, So, Thankfully the flaylock took it hard (now only hardcore users exploit this niche weapon.) No one uses the flaylock anymore NO ONE. even flaylock steve doesn't even use them. They aren't good anymore. The only ...
- by D legendary hero - at 2013.08.27 20:09:00
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1445. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
Cosgar wrote: major faux-pas wrote: Spawn, bang, bounce. These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance... Reign it in ccp? Im fed ...
- by D legendary hero - at 2013.08.27 20:00:00
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1446. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
BL4CKST4R wrote: Aizen Intiki wrote: damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun. if ...
- by D legendary hero - at 2013.08.27 19:51:00
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1447. Splash damage - in Feedback/Requests [original thread]
DEVs say splash is sphereical... but, on more than one occasion... well in fact regularly, people jump and even though they are directly above the blast radius they suffer no damage.
- by D legendary hero - at 2013.08.27 19:48:00
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1448. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
bump help me translate if you know portugues
- by D legendary hero - at 2013.08.27 19:46:00
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1449. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
ugg reset wrote: you can't make people be diverse...not in a game like this. there will always be that suite or this weapon; in eve the drake comes to mind. Give it time as more people get to the end of their specialization they will start to b...
- by D legendary hero - at 2013.08.27 19:45:00
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1450. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
bacon blaster wrote: AV gear is designed to take out vehicles, in the same way that an ar is designed to take out infantry. Beef up your tank's defenses, and expect to lose anything less than proto until you learn how to really use the crap out...
- by D legendary hero - at 2013.08.27 19:42:00
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1451. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
Killar-12 wrote: D legendary hero wrote: Killar-12 wrote: D legendary hero wrote: im working on it. Its hard to translate quickly and effectively. but in an hour or two ill have it translated. I just dnt want to use a different softwar...
- by D legendary hero - at 2013.08.27 14:49:00
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1452. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
Killar-12 wrote: D legendary hero wrote: im working on it. Its hard to translate quickly and effectively. but in an hour or two ill have it translated. I just dnt want to use a different software because then the forum might not accept it. ...
- by D legendary hero - at 2013.08.27 14:42:00
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1453. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
im working on it. Its hard to translate quickly and effectively. but in an hour or two ill have it translated. I just dnt want to use a different software because then the forum might not accept it.
- by D legendary hero - at 2013.08.27 14:34:00
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1454. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
[quote=CCP Wolfman] Oi gente, Como foi prometido o dia ant here is an overview on the changes to vehicle gameplay weGÇÖre currently working on for 1.5 and beyond. What we didnGÇÖt want to do was take every element, hurriedly try to rebalance them...
- by D legendary hero - at 2013.08.27 14:00:00
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1455. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
Module Types These are the modules that weGÇÖll be focusing on in our first-pass rebalance: Armor/Shield Hardeners (A) : Massive, temporary reduction to damage received. Used to survive short, high-DPS situations. Long cool down times d...
- by D legendary hero - at 2013.08.27 14:00:00
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1456. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
yes. now i can fit a mobile CRU on my ishikune watch saga?
- by D legendary hero - at 2013.08.27 13:55:00
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1457. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Charon B wrote: I think I just read a giant " we are nerfing most aspects of vehicles again" post. Not to say that there are zero positive changes but here is some feedback(not crying): - Vehicles take immense time and skill to fit and learn t...
- by D legendary hero - at 2013.08.27 13:54:00
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1458. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
does this mean that turrets will have higher DPS? because currently ARs out dps turrets except the stablized ones. finite ammo, will mean that you need to pick your engagements better (also, means supply depots wont be blown up as often), so havin...
- by D legendary hero - at 2013.08.27 13:51:00
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1459. [Request/Old] A portuguese forum section - in Feedback/Requests [original thread]
ok. I received confirmation. they said its ok to translate anything we want in portugues and post it where we see fit. So, here is the formula to follow for posting the thread: title: [translation Portugues] "--insert title in portugues--" If t...
- by D legendary hero - at 2013.08.27 13:44:00
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1460. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
The Black Jackal wrote: As a vehicle Driver, I drive LLAVs, LAVs, HAVs, Enforcers, and Dropships. With the 1.4 Change to Swarm launcher relock intervak, and the skill-based reduction in lock-on time... even a well tanked Dropship (My Logistics ...
- by D legendary hero - at 2013.08.27 05:06:00
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