Pages: 1 [2] 3 :: one page |
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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cosgar
ParagonX
4568
|
Posted - 2013.08.24 23:32:00 -
[31] - Quote
CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Give me a burst shield tanking Minmatar heavy that can sprint 6.6m/s and I'll specc into it. |
Rusty Shallows
Black Jackals
298
|
Posted - 2013.08.24 23:42:00 -
[32] - Quote
CCP Rattati wrote:I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Sometimes it feels like the number of people who remember that is dwindling. Even with reminders like this popping up now and then. It's kind of sad. I still do it on occasion.
CCP Rattati wrote:Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. What the heck... please think of your KDR! One damage mod and one plate or repper with significantly less armor points. Insanity! |
hgghyujh
Expert Intervention Caldari State
81
|
Posted - 2013.08.24 23:54:00 -
[33] - Quote
heavies need heavy shield and armor modules, this is the only way to make heavies scale appropriately with the other suits.
If you look at the history of this game when ever the heavy was balanced in the end game in was OP in the low end, the scout was the opposite if it was balanced in the low end it was OP as **** in the end game.
the only way to balance all of this is to give shield extenders an increase to hit box by a set amount(balances scouts), and heavy modules that makes the fewer slots given to the heavy far more effective.
lavs don't show up on the tac net reliably enough, you should never get caught off guard by them(unless you are not paying attention), and a roll over hood function should be implemented.
frankly I would like to see heavies slow and slow turning(relatively) with 2-3k health with their back being a weak spot some thing you don't hunt alone with(yes tanks should be much bigger but for that there needs to be a consistent AV presence but no one wants to play that role).
head on you should not be able to beat heavies unless the player sucks, but I can beat high end heavies played by good players right now with just about any other suit with ease. |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
26
|
Posted - 2013.08.25 00:03:00 -
[34] - Quote
CCP Rattati wrote:I cannot waINTERESTING the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit.
Mmmmmmm GALLENTE HEAVY U SAY INTERESTING :-D |
Bright Cloud
Namtar Elite Gallente Federation
37
|
Posted - 2013.08.25 01:43:00 -
[35] - Quote
CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well? Everybody please turn your attention to this "dev". prime example that CCP doesnt pley their own games. And to answer your question: no the logi function is based on a lock on which breaks when you simply look away for a second after activating it. But because you picked my old idea of a repair bubble/ammo resuply module up im not gonna get medieval on your bum. |
Bittersteel the Bastard
WarRavens League of Infamy
201
|
Posted - 2013.08.25 01:45:00 -
[36] - Quote
Bright Cloud wrote:CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well? Everybody please turn your attention to this "dev". prime example that CCP doesnt pley their own games. And to answer your question: no the logi function is based on a lock on which breaks when you simply look away for a second after activating it. But because you picked my old idea of a repair bubble/ammo resuply module up im not gonna get medieval on your bum.
Pretty sure he's on one of the art or sound teams. |
Mobius Kaethis
Molon Labe. League of Infamy
662
|
Posted - 2013.08.25 01:53:00 -
[37] - Quote
CCP Rattati wrote:
I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver.
Now, that Limbus, I also want to skill into it and drive my own in my heavy suit.
Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well?
Your a dev. Shouldn't you know that there is no repair bubble for armor (though many of us have called for just such a thing). We need you to start advocating for it since you're on the inside. Start the 'repair bubble revolution' Rattati. |
Marston VC
SVER True Blood Public Disorder.
692
|
Posted - 2013.08.25 01:55:00 -
[38] - Quote
CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit.
1.) What team are you with in CCP??? 8o cuz im not sure. 2.) Given the low module count between suits right now, how exactly would you imagine a gallente heavy being any different from the amar heavy that's currently available?? Would it have more low slots and less high slots? would it have higher base armor? Im just mildly curious because I myself am not a heavy, but I would still like to know how difficult it would be for a scrambler rifle to kill a heavy. |
Patrick57
GunFall Mobilization Covert Intervention
62
|
Posted - 2013.08.25 01:55:00 -
[39] - Quote
Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. |
Thor Odinson42
Molon Labe. League of Infamy
966
|
Posted - 2013.08.25 01:57:00 -
[40] - Quote
Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP.
Heavies are no where near OP. That is crazy talk |
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XxGhazbaranxX
Bannana Boat Corp
300
|
Posted - 2013.08.25 02:29:00 -
[41] - Quote
DUST Fiend wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. NOOOOO WHYYYY!!!!!!?!??!?! Why tempt me with the glorious Gallente love machine....oh sweet torment, thy name is racial variants.
ROFL'd |
DAMIOS82
Unkn0wn Killers
24
|
Posted - 2013.08.25 03:56:00 -
[42] - Quote
Actually with the new changes coming, i believe CCP should create a new skill for the heat reduction, after you've reached proficiency 1 or something like that. Heat reduction is essential for whether you can fire a quarter of a clip or a full clip. Even if they made it like 1 % per level of the skill, that total of 5% can make the difference. |
DeadlyAztec11
Red Star Jr. EoN.
2007
|
Posted - 2013.08.25 04:00:00 -
[43] - Quote
N1ck Comeau wrote:NoxMort3m wrote:we still need a suit with a racial benefit for something HVY or a hvy weapon that has feedback dmg agreed. I want a Gallente heavy already. Looks uglier than the Gallante Assault's face |
KING CHECKMATE
Bragian Order Amarr Empire
629
|
Posted - 2013.08.25 04:00:00 -
[44] - Quote
N1ck Comeau wrote:So i am a heavy player and will try to be as least biased as possible.
Turn speed changes.
They needed to happen. Heavies are already the slowest and biggest target in the game, why should i be insta done for because it takes 3 seconds to turn around even with sensitivity maxed. (DS3)
We already have enough disadvantages such as a limitation to CQC combat. (Hmg)
Armour buff.
This really doesn't give that much more armour a plate, maybe 1 or 2 more bullets in the long run, but the real advantage is that were 50% faster now. Movement penalties are cut in half on complex plates, so no longer will we be waddling constantly. only when we're out of are incredible low amount of stamina
Slower strafe speeds.
This helps all suits but i believe it helps the heavies the most. We have a devastating CQC weapon so the ability to track a target is very important. Slower strafe speeds make that a little bit easier.
Disable squad vision sharing.
This helps everybody a ton. Scouts the most, and heavies the least. Were slow so most likely to get spotted more often, and we usually center ourselves near the action or on top of a letter.
Lav Nerf.
Heavies always had the hardest time dodging these damned things. Were too slow and can't dodge them. This nerf helps heavies a lot.
HMG recoil reduction skill.
I like it better than the current skill we have, just sounds more useful. But i'll have to see it in practice.
So as you can see the heavies get a lot of buffs/ stealth buffs. This will finally make the class a CQC king like it always should have been.
I don't see these changes being overpowered. Just a huge improvement
I dont thinks so. There are a LOT of Heavies now because of the abuse of vehicles in Uprising,infantry NEEDED to be able to kill them so they went FG or Proto Swarms.
The new FOTM will ALWAYS be Med Frames, having superior speed , maneuverability , and fitting options. My bet is on Amarr Assaults and or Logis. Sticking with Mass drivers since with the ''ARMOR UPGRADES'' Armor tanking and dual tanking will be the new way of playing AND Proto Swarms.
|
Patrick57
GunFall Mobilization Covert Intervention
62
|
Posted - 2013.08.25 04:06:00 -
[45] - Quote
Thor Odinson42 wrote:Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP. Heavies are no where near OP. That is crazy talk Ok then, besides movement speed, tell me one disadvantage to being a heavy. |
God Anpu TheImmortal
The Pyramid Order
35
|
Posted - 2013.08.25 05:00:00 -
[46] - Quote
Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP. U must be new to this game with less than 5 mill sp to say something like this |
God Anpu TheImmortal
The Pyramid Order
35
|
Posted - 2013.08.25 05:05:00 -
[47] - Quote
Patrick57 wrote:Thor Odinson42 wrote:Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP. Heavies are no where near OP. That is crazy talk Ok then, besides movement speed, tell me one disadvantage to being a heavy. A huge hit box that can be tagged way outside our shooting range even with and assault heavy machine gun. Our hit detection the High powered slot they took from the old build on the proto the useless skill we have for the sentinel suit for a weapon that doesn't or won't ever exist. The commando with a huge hit box and goes down faster than a scout the list goes on and u are asking what is wrong. I am a true heavy have all the suits open and play them all. So if your not a heavy please be quit. |
D legendary hero
THE WARRIORS OF LEGEND
723
|
Posted - 2013.08.25 06:35:00 -
[48] - Quote
N1ck Comeau wrote:So i am a heavy player and will try to be as least biased as possible.
Turn speed changes.
They needed to happen. Heavies are already the slowest and biggest target in the game, why should i be insta done for because it takes 3 seconds to turn around even with sensitivity maxed. (DS3)
We already have enough disadvantages such as a limitation to CQC combat. (Hmg)
Armour buff.
This really doesn't give that much more armour a plate, maybe 1 or 2 more bullets in the long run, but the real advantage is that were 50% faster now. Movement penalties are cut in half on complex plates, so no longer will we be waddling constantly. only when we're out of are incredible low amount of stamina
Slower strafe speeds.
This helps all suits but i believe it helps the heavies the most. We have a devastating CQC weapon so the ability to track a target is very important. Slower strafe speeds make that a little bit easier.
Disable squad vision sharing.
This helps everybody a ton. Scouts the most, and heavies the least. Were slow so most likely to get spotted more often, and we usually center ourselves near the action or on top of a letter.
Lav Nerf.
Heavies always had the hardest time dodging these damned things. Were too slow and can't dodge them. This nerf helps heavies a lot.
HMG recoil reduction skill.
I like it better than the current skill we have, just sounds more useful. But i'll have to see it in practice.
So as you can see the heavies get a lot of buffs/ stealth buffs. This will finally make the class a CQC king like it always should have been.
I don't see these changes being overpowered. Just a huge improvement
the heavy suit still being the class with the slowest movement speed and biggest hit box still makes it a big target. big targets are never OP.
HMG recoil reduction skill.... kinda a nerf. dispersion reduction would be much better. |
Caca Forte
Brutor Vanguard Minmatar Republic
0
|
Posted - 2013.08.25 06:41:00 -
[49] - Quote
Until my Minmatar Heavy comes I'm just in it to gather a few random WP when I get bored. On the whole I like it the way it is, its a good defensive suit for holding objectives and the kick has never been an issue, heat can be. Secretly hoping heat build up perk is part of the Mimmatar heavy |
Purona
The Vanguardians
46
|
Posted - 2013.08.25 09:55:00 -
[50] - Quote
Patrick57 wrote:Ok then, besides movement speed, tell me one disadvantage to being a heavy.
cant jump large hit box no meaningful skills on dropsuit that increases the power of being a heavy no equipment slots low sprint duration which is a result of low stamina low stamina recovery rate high scan profile
and for all that we get a higher base hp the ability to use heavy weapons and high melee damage |
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Arkena Wyrnspire
Turalyon 514
2746
|
Posted - 2013.08.25 10:01:00 -
[51] - Quote
Bright Cloud wrote:CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well? Everybody please turn your attention to this "dev". prime example that CCP doesnt pley their own games. And to answer your question: no the logi function is based on a lock on which breaks when you simply look away for a second after activating it. But because you picked my old idea of a repair bubble/ammo resuply module up im not gonna get medieval on your bum. Everybody please turn your attention to this idiot. Prime example that bad posters can't read.
Of course he's playing the game, he's talking about what he enjoys and what he uses - Just because he doesn't know -everything- about it doesn't mean that he doesn't play. If he was in charge of balancing LLAVs then perhaps that would be a problem, but he isn't. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
695
|
Posted - 2013.08.25 10:17:00 -
[52] - Quote
You forgot the update to the reload speed skill being cheaper and giving heavy weapons a bigger buff.
5% per level, and the levels being much cheaper means a Faster HMG reload. |
Remm Duchax
the unholy legion of darkstar DARKSTAR ARMY
104
|
Posted - 2013.08.25 10:44:00 -
[53] - Quote
CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well?
This is called The Batman trick! :) Using the wonderful Batmobile. Because what's better than avoiding a murder taxi? Getting killed by the Heavy that jumps out!
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G Torq
ALTA B2O
207
|
Posted - 2013.08.25 16:02:00 -
[54] - Quote
CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well?
Think of it as a repair-tool-on-wheels - Driver locks on to you, and when you start taking damage, fires the repair-module, and then gets out and spools up his/her own HMG >:]
We are all wanting it to be area effect, or auto-lock-on, but CCP Wolfman, in his eternal wisdom, has not seen fit to grant us this (yet).
As for Ammo, I'm hoping to see something like a nanohive module, with _some_ restrictions (temporary depletion or similar), in which case I'll make you immortal('er) and have infinite ammo, while you go Rhino-berserk. |
D legendary hero
THE WARRIORS OF LEGEND
723
|
Posted - 2013.08.25 17:14:00 -
[55] - Quote
Patrick57 wrote:Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP.
this "immensely powerful gun" has less than DPS than an SMG. Less range than an AR, and higher dispersion than both. (milita SMG does 25 damage per shot @ 1000 rpm. AHMG does 13 damage per shot 2000 rpm)
HMGs have 29% more dps than an AR at an equivelent level. but that comes with so many draw backs you might as well just use an AR. drawbacks:
reload speed low damage per shot ineffectual on shields (most common type of tanking amount of shots to kill is really high high recoil high dispersion reticule glitch making only shots register when the tiny black dot in the middle is on the enemy very limited range with high damage fall off other guns have similar dps with zero draw backs (AR) ... and the list goes on
heavies have low movement speed, turn speed, and a larger hit box than every other suit. their max ehp (max possible) is 1591, and in 3.7 seconds a milita AR can takeout a heavy without damage mods, proficeincy, or headshots included. on average heavies die in 1.5 to 1.8 seconds.
heavies shields rechager slower and in smaller increments than other suits. having lots of armor as you know means nothing because armor is UP.
|
D legendary hero
THE WARRIORS OF LEGEND
723
|
Posted - 2013.08.25 17:22:00 -
[56] - Quote
Purona wrote:Patrick57 wrote:Ok then, besides movement speed, tell me one disadvantage to being a heavy. cant jump large hit box no meaningful skills on dropsuit that increases the power of being a heavy no equipment slots low sprint duration which is a result of low stamina low stamina recovery rate high scan profile and for all that we get a higher base hp the ability to use heavy weapons and high melee damage
here is another one.
You can get equivelent ehp to a heavy with a Caldari assault or logisuit (or a galente assault and logi suit) and still have higher movement speed, equipement, high stamina, low scan profile, AV (swarms are just as good as forguns), and carry an AR which out dps every gun in the game from 5m (outside CQC range) up to 75m.
what advantage is their to running heavy? A fully decked out proto heavy suit with 1591 ehp can be killed in 30 bullets from a noob out the academy with a milita AR in 3.7 seconds.
your average medium frame survives about 1.3 - 1.5 seconds under milita AR fire. however due to their higher mobility they evade and take fewere shots. Heavies cannot. so on average heavies die faster than medium frames.
now if that militia AR had proficiency, then the TTK is 2.5 to 3 seconds. if your using a GEK, then the timt to kill a heavy with 1591 ehp is 1.5 - 2 seconds.
you medium frames complain about grenades, and explosives in general, but imagine us heavies |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2536
|
Posted - 2013.08.25 20:09:00 -
[57] - Quote
Problem with CQC are two factors:
A.) Damage output. B.) Damage absorption.
When you have both of those (heavies) you become king of the CQC. The reason it seems overpowered (and often is) is solely due to the fact that, when it comes to objective based gameplay (skirmish) CQC is an inevitability. When the effective combat area (flat plane) around an objective is 0-50m, as is the norm, CQC seems to happen more often and thereby those who are proficient at it are near godlike.
But, considering that CCP didn't think to put restrictions on who can enter what vehicles (like Planetside 2 for instance) any ******* with an HMG can bypass mobility 'balance checks' just by hopping into an LAV. When mobility or 'gap-closing' isn't a factor for such a powerful class, you might as well not rely on it as a balance feature.
Edit: Also, the bullet shields around the objectives in skirmish are freaking annoying being as whoever designed the damned things put a shield directly covering the person doing the hacking, so you can kiss mid-range engagement goodbye 90% of the time due to map constraints. |
Coleman Gray
GunFall Mobilization Covert Intervention
574
|
Posted - 2013.08.25 20:14:00 -
[58] - Quote
CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods.
These changes coupled with the upcoming armor buffs should make any heavy viable (no promises, just theorycrafting) without being OP. The very least I will look badass.
Please don't ask me when, I just have very, very fond memories from that Fanfest picture.
Until then, I will slog around in my minimally skilled Skinweave and MH-82 fit. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well?
Repair bubble? what version of Dust do you Dev's play? can I have that version? I'm sick of trying to target and lock on my repair module onto people |
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CCP Rattati
C C P C C P Alliance
88
|
Posted - 2013.08.25 21:58:00 -
[59] - Quote
G Torq wrote:CCP Rattati wrote:G Torq wrote:CCP Rattati wrote:I cannot wait for the Gallente heavy to spec into, I shall fondly call it the "Rhino" and cover it in armor plates and dmg mods. Stand near my Limbus, and I'll keep that "hide" of your fixed. I actually remember the original murder taxi just being a LAV with one or two heavies that jumped out and straight up murdered everyone, back when they were OP beasts and the LAV less easy to maneuver. Now, that Limbus, I also want to skill into it and drive my own in my heavy suit. Just because I don't know, is there a repair bubble around it? If so, can it be ammo/repair as well? Think of it as a repair-tool-on-wheels - Driver locks on to you, and when you start taking damage, fires the repair-module, and then gets out and spools up his/her own HMG >:] We are all wanting it to be area effect, or auto-lock-on, but CCP Wolfman, in his eternal wisdom, has not seen fit to grant us this (yet). As for Ammo, I'm hoping to see something like a nanohive module, with _some_ restrictions (temporary depletion or similar), in which case I'll make you immortal('er) and have infinite ammo, while you go Rhino-berserk.
Yeah, I thought so, but then again, I'm a cqc solo player who never even looked at the vehicle skill tree.
And FYI, not all us ccp devs are actually hands on developing features for Dust. I just love the game and enjoy discussing it, getting feedback and good ideas, and sometimes channeling them to the right places.
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D legendary hero
THE WARRIORS OF LEGEND
728
|
Posted - 2013.08.25 22:00:00 -
[60] - Quote
[quote=Aeon Amadi]Problem with CQC are two factors:
A.) Damage output. B.) Damage absorption.
CALDARI assaults or logis, with ARs have both. and their ARs are good up to 75 meters range and beyond!
CQC also is: C.) high turn speed D.) high movement speed
2 things caldari assults and logis have over heavies with HMGs |
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