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1121. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
TBH we might see more diversity in the game because it won't cost you an arm and a legg to try to get good with a new weapon.
- by D legendary hero - at 2013.09.15 08:22:00
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1122. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons. I propose an economic solution! In short. from STD - proto Weapons that are UP or extremely niche should have the...
- by D legendary hero - at 2013.09.15 08:21:00
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1123. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
D legendary hero wrote: the flaylocks need either a buff in damage and splah damage, keeping the current radius... OR an increase per level by .5 meters in splash radius. not letting it die
- by D legendary hero - at 2013.09.15 08:21:00
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1124. quick fix to scout and heavy game play - in Feedback/Requests [original thread]
since heavy suits and scout suits are obviously very gimped, and since buffing them would be alot of effort. just reduce the price for Heavies and scouts dropsuits to about 1/3 the current price. reducing the price of HMGs would help too. reduc...
- by D legendary hero - at 2013.09.14 07:01:00
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1125. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
Thurak1 wrote: I think a elegent solution is one i have seen before where you can selectivly lock vehicles and decide to lock all but you, all but your squad or leave unlocked. In combination with that an eject would give a great solution. Wi...
- by D legendary hero - at 2013.09.14 06:58:00
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1126. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
the flaylocks need either a buff in damage and splah damage, keeping the current radius... OR an increase per level by .5 meters in splash radius.
- by D legendary hero - at 2013.09.14 05:40:00
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1127. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: [quote=INFINITE DIVERSITY IDIC][quote=Godin Thekiller] Op means you fail, fine the ar is op, now what? Same thing, adapt or die. I am adapting. I am ging to use a nerf bat to adapt the AR to its proper use
- by D legendary hero - at 2013.09.14 05:37:00
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1128. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Global Enforcer wrote: devs please do us all a favor and lock this thread up, iv seen at least 3 threads within a week from this guy saying this is op and that is op i didn't post 262 responses myself bud. this is the only article i have st...
- by D legendary hero - at 2013.09.14 05:36:00
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1129. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
vehicles are a profitless venture right now we need a way of making them more cost effective. doing this for dropships is a step in the right direction.
- by D legendary hero - at 2013.09.14 05:29:00
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1130. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
I know vehicles are getting a work over in 1.5 but there are somethings no amount of "working over can fix". when teammates take your vehicles and destroy them. Yes, teammates are a vehicles worst enemy. on several ocasions I lost vehicl...
- by D legendary hero - at 2013.09.14 05:28:00
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1131. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
INFINITE DIVERSITY IDIC wrote: D legendary hero wrote: INFINITE DIVERSITY IDIC wrote: Godin Thekiller wrote: That's ******* sad. I knew it was bad, but this is just sad.......... No his math is wrong, his logic is flawed and only con...
- by D legendary hero - at 2013.09.14 03:05:00
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1132. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
well now we are using our heads. but your numbers betray a vital point. the AR can empty that 2240 damage without over heat, almost no recoil, and up to 66m without significant dispersion. if it does 2240 damage per clip at standard level, with ...
- by D legendary hero - at 2013.09.13 19:46:00
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1133. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
So, its ok for the AR to remain OP, but nothing else can be buffed? whats it going to be? everyone says "don't nerf ARs, buff everything else" now im proposing a balanced buff and its a problem? no! its one or the other, either nerf the AR or b...
- by D legendary hero - at 2013.09.13 17:17:00
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1134. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
still waiting CCP wolfman
- by D legendary hero - at 2013.09.13 17:16:00
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1135. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Tallen Ellecon wrote: You're all just jealous that the Gallente designed the superior battlefield weapon. wouldnt be saying that if the shotgun or plasma cannon worked, you'd be saying "OMG its so OP, nerf the range, nerf the splash" or if...
- by D legendary hero - at 2013.09.13 17:00:00
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1136. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
The Minoan ManiacArchon wrote: Arkena Wyrnspire wrote: [quote=D legendary hero] It certainly has less dispersion, yes. But 'marginally' less dps? That's not accurate. A standard AR does 425 dps. A standard HMG does 600 dps. While the dispers...
- by D legendary hero - at 2013.09.13 16:51:00
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1137. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Aeon Amadi wrote: D legendary hero wrote: Aeon Amadi wrote: -1 Assault Scrambler Rifle and Assault Rifle have roughly the same DPS and the Assault Scrambler Rifle, while having the same optimal, has a larger falloff range. If you're g...
- by D legendary hero - at 2013.09.13 16:45:00
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1138. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
hgghyujh wrote: Tanis Jumes wrote: Is it too late to mention that the AR in this game shoots PLASMA! Wouldn't that just melt clean though armor and shields? Especially when contained in a magnetic bolt? If I'm wrong just ignore me :) ok y...
- by D legendary hero - at 2013.09.13 16:41:00
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1139. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Sorry to tell you friend but with 0 sp invested in SMG I notice significant AA action when using it. No skills are needed to AA that tiny grasshopper. It even works while ADSing with the SMG. hmm. i'll have to check it ...
- by D legendary hero - at 2013.09.13 07:45:00
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1140. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Mobius Kaethis wrote: D legendary hero wrote: Tanis Jumes wrote: Is it too late to mention that the AR in this game shoots PLASMA! Wouldn't that just melt clean though armor and shields? Especially when contained in a magnetic bolt? If I'...
- by D legendary hero - at 2013.09.13 07:38:00
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