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D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 08:21:00 -
[1] - Quote
Since buffing everything is ALOT of work for the developers. AND An nerfs would hurt players feelings on their favorite weapons.
I propose an economic solution!
In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr
- Scr
this list may be amended
drop suits that are UP:
- Commando suit (reduce to 1/4th the price)
- heavy suit (not milita. reduce by 1/2)
- Scout suits (yes reduce to 1/3 or 1/4. they die too fast to be so costly)
- logistics (i know, but all the equipement make it expensive. and they come with less ehalth so. reduce to 1/2 price)
Vehicles:
- LAVs [reduce to 1/2 their current price]
- Dropships [reduce to the current price of LAVs with max cost at 100K-150K at assault level. they blow up in one shot from forges. 70k ISK or less worth of material blowing up 770k worht of dropship and turret mods makes no economic sense. why should anyone every dropship? with a 150k ISK cap, at least you can make back the loss in one match and continue to dropship]
- Tanks [reduce the price to 1/3 the current prices. Common guys, they are tough, but they can't run from the super AV.]
vehicle mods and turrents: all should have 1/2 the current price or prices equivalent of those of proto weapons at the infantry level.
The above lists will be amended.
conclusion These are not buffs, or nerfs. These are economic approaches to a growing problem. Most of the pain of having your dropship or tank instant killed by AV is that you lost 1.3 million ISK worth of material in less than a few seconds from 70K or less worth of AV equipment. most of the pain of lossing your proto heavy suit to a milita AR is that 0isk worht of weaponry destroyed 150k worth of material. [probably not from 1 milita AR firing at you, but heavy suits can't particular run away now can they].
Since the advantages of proto gear (other than assault suits and proto ARs) right now are being mitigated due to recent developments, the most neutral way to fix this problem is to make things cost less. Dying 5 times in a milita suit doesnt get me as mad as having a blue berry crash my 1million isk dropship into the dust which is worth 0isk.
comments? sign if you agree. |
D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 08:22:00 -
[2] - Quote
TBH we might see more diversity in the game because it won't cost you an arm and a legg to try to get good with a new weapon. |
Mossellia Delt
Militaires Sans Jeux
258
|
Posted - 2013.09.15 08:28:00 -
[3] - Quote
lol @ assault dropships getting 1 hit killed by forges
It takes 3 hits from a proto breach with stacked damage mods to kill mine and by that time im usually out of there and recalling it.
The assault dropship does need a buff though |
D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 08:35:00 -
[4] - Quote
Mossellia Delt wrote:lol @ assault dropships getting 1 hit killed by forges
It takes 3 hits from a proto breach with stacked damage mods to kill mine and by that time im usually out of there and recalling it.
The assault dropship does need a buff though
I had my assault dropship 1 shotted by a breach proto forgun. odd though it said i only took 2200 damage but i have more ehp than that....
there were a couple times i got hit by an assault forge gun, and before i could recover flight path was hit again caught fire activated 2 reps, and wouldnt start flying again. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
128
|
Posted - 2013.09.15 09:32:00 -
[5] - Quote
This might also prepare us for when eve market and dust markets are merged......the less popular stuff gets cheaper while popular gear gets more expensive....... just like real life marketing.....if I've got something everyone wants I'm gonna jack the price up to make more profit......
Aur items should stay the same price no matter what though.....it might make people purchase aur to mitigate their isk loss |
Kasote Denzara
A Vulture
251
|
Posted - 2013.09.15 09:38:00 -
[6] - Quote
I'm stepping in to say Flaylocks are perfect as are. I've killed plenty with them recently. Breach variant, actually. (It's bloody hilarious.)
Flux do as they say on the tin.
Lasers are pretty damn awesome; they can cut people down with ease. (Been on both sides of this the past few days.)
Scrambler Pistols are legendary for headshot kills. Forgot about that super multiplier for it, guy?
The Scrambler rifles are fine, especially the Assault one. I actually watch the kill feed. It pops up more than you think.
All variants of the Heavy dropsuit, including Commando, cannot be judged as overpowered or underpowered as of yet, due to the sheer fact only the Amarrians have heavy suits.
Added: I will not talk about vehicles. I've said quite a bit about them as time has passed. |
D legendary hero
THE WARRIORS OF LEGEND
1036
|
Posted - 2013.09.15 09:57:00 -
[7] - Quote
Kasote Denzara wrote:I'm stepping in to say Flaylocks are perfect as are. I've killed plenty with them recently. Breach variant, actually. (It's bloody hilarious.)
Flux do as they say on the tin.
Lasers are pretty damn awesome; they can cut people down with ease. (Been on both sides of this the past few days.)
Scrambler Pistols are legendary for headshot kills. Forgot about that super multiplier for it, guy?
The Scrambler rifles are fine, especially the Assault one. I actually watch the kill feed. It pops up more than you think.
All variants of the Heavy dropsuit, including Commando, cannot be judged as overpowered or underpowered as of yet, due to the sheer fact only the Amarrians have heavy suits.
Added: I will not talk about vehicles. I've said quite a bit about them as time has passed.
Added added note: Every suit tier has minor differences between the one above it. People that think prototype suits are supposed to be all powerful are... hilarious. Dropsuit builds are built around modules, not suits. Suits hold the slots, but modules hold the power. Never forget.
price reductions will encourage usage, and diversity. soften loss. increase profits.
the flaylocks are pretty **** poor right now. I'm good with them, but i do not see anyone else ever using them. in fact every game i've played the past week no one has used flaylocks besides me. i suggested increasing the blast radius by .5m in another post. but for this thread. i think reducing the price to 1/3 the original will make using ADV flaylocks easier. you need ADV and higher to get anything done, and even then its hit or miss....
which is why most people just run SMG as a side arm. if flaylocks were cheap people would experiment with them. |
JL3Eleven
PFB Pink Fluffy Bunnies
806
|
Posted - 2013.09.15 10:03:00 -
[8] - Quote
So you want everything other than AR's and Assault suits to be cheaper? |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
727
|
Posted - 2013.09.15 10:04:00 -
[9] - Quote
Not really worth it actually. Especially when you consider that, sooner or later, all of our weapons, vehicles, equipment and so on will be produced and priced by Eve-players. |
D legendary hero
THE WARRIORS OF LEGEND
1038
|
Posted - 2013.09.15 15:13:00 -
[10] - Quote
Aikuchi Tomaru wrote:Not really worth it actually. Especially when you consider that, sooner or later, all of our weapons, vehicles, equipment and so on will be produced and priced by Eve-players.
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The Attorney General
ZionTCD
895
|
Posted - 2013.09.15 15:23:00 -
[11] - Quote
You cannot balance with ISK.
/thread. |
D legendary hero
THE WARRIORS OF LEGEND
1038
|
Posted - 2013.09.15 15:31:00 -
[12] - Quote
JL3Eleven wrote:So you want everything other than AR's and Assault suits, and AV gear to be cheaper?
Anything that was gimped beyond use, nerfed hard or is just too easy to kill. Honestly, this won't affect assault users and AV people because non-assaults and vehicles will be just as easy to blow up and kill.
the only difference is that they won't QQ as hard on the forums because the loss is not that great and they can continue their play style as opposed to waiting 8 games to use their favorite vehicel or suit that they specced into and then having it insta pwn'd under 3seconds by ARs, or AV.
basically, this is not a buff or nerf to actual weapon characteristics, but an economics buff.
when weapons = cheap; QQ = low
- no one complains about lossing milita suits.
- no one complained about blue print and milita LAVs getting blown up (well in chromosome but for good reason)
- no one cries when they loss STDs (unless its commando)
- no one is upset about lossing a STD AR
why? because they are cheap and replaceable! you buy paper cups, and after one use dispose of them.
Since the aforementioned items are weak by comparison to stronger items, no one wants anything buffed, and no one wants anything nerfed, an economic solution is the most neutral. |
D legendary hero
THE WARRIORS OF LEGEND
1038
|
Posted - 2013.09.15 15:34:00 -
[13] - Quote
The Attorney General wrote:You cannot balance with ISK.
/thread.
why not?
- QQer's are always opposed to getting things buffed
- QQer's are opposed to getting anything nerfed
so, if you cannot balanced through buffs and nerfs. what else is their?
and dn't say anything about skill. If one weapon yeilds fewer results and requieres 3x the skill as a comparable weapon then it is UP. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3250
|
Posted - 2013.09.15 15:40:00 -
[14] - Quote
D legendary hero wrote:In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr
- Scr
this list may be amended
Firstly, you can't balance with isk. Not effectively - it'll only affect poor players, whilst the rich laugh.
Secondly, your list is bad.
HMG may have bad dispersion, but it's certainly not underpowered enough to apparently merit half the price.
Flaylocks are meh. A direct damage increase is the only reasonable thought for this.
Shotguns merely need more range.
Lasers are not UP. Have you even tried them recently?
Flux grenades have their purpose - they can affect both infantry and vehicles as well as wrecking equipment, which is very important against uplink spam or explosive traps.
Nova knives aren't underpowered. Those problems are linked to the scout suit. If you get in close enough with nova knives, you can kill anything. A heavy can be two shotted by nova knives.
Scrambler pistols are not underpowered. They have significantly more DPS than the AR, a much QQed about weapon, without even including the massive headshot modifier. If you headshot with a scrambler pistol you can one or two shot nearly any suit.
The assault scrambler rifle is not underpowered. It's practically the same as the AR!
The scrambler rifle is not underpowered. I main this weapon and it's perfectly adequate.
And, once more, you can't balance with isk. Not effectively.
EDIT: Why is this in General Discussion? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2924
|
Posted - 2013.09.15 15:49:00 -
[15] - Quote
Arkena Wyrnspire wrote:D legendary hero wrote:In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr
- Scr
this list may be amended Firstly, you can't balance with isk. Not effectively - it'll only affect poor players, whilst the rich laugh. Secondly, your list is bad. HMG may have bad dispersion, but it's certainly not underpowered enough to apparently merit half the price. Flaylocks are meh. A direct damage increase is the only reasonable thought for this. Shotguns merely need more range. Lasers are not UP. Have you even tried them recently? Flux grenades have their purpose - they can affect both infantry and vehicles as well as wrecking equipment, which is very important against uplink spam or explosive traps. Nova knives aren't underpowered. Those problems are linked to the scout suit. If you get in close enough with nova knives, you can kill anything. A heavy can be two shotted by nova knives. Scrambler pistols are not underpowered. They have significantly more DPS than the AR, a much QQed about weapon, without even including the massive headshot modifier. If you headshot with a scrambler pistol you can one or two shot nearly any suit. The assault scrambler rifle is not underpowered. It's practically the same as the AR! The scrambler rifle is not underpowered. I main this weapon and it's perfectly adequate. And, once more, you can't balance with isk. Not effectively. EDIT: Why is this in General Discussion?
The fact that the only things I DONT see on this list are:
Plasma Cannon (which truly is) Forge Gun (well balanced despite the QQ whines) SMG
and....
-drum roll-
The Assault Rifle.
Nerf AR thread in disguise.
|
The Attorney General
ZionTCD
896
|
Posted - 2013.09.15 15:50:00 -
[16] - Quote
D legendary hero wrote:The Attorney General wrote:You cannot balance with ISK.
/thread. why not?
- QQer's are always opposed to getting things buffed
- QQer's are opposed to getting anything nerfed
so, if you cannot balanced through buffs and nerfs. what else is their? and dn't say anything about skill. If one weapon yeilds fewer results and requieres 3x the skill as a comparable weapon then it is UP.
Buffs and nerfs are how you find balance. Not through cost. You can never equalize the output to the skill required if you use cost.
ISK is irrelevant. There will always be those with more than enough to spam anything. If there were a tank that cost 10 million a pop but had the stats of the old Surya, I would run it in every match. Consider that if you made AR's more expensive, newer players would assume they were better and skill into them, thereby compounding your problem.
Leave ISK out of balance discussions.
|
D legendary hero
THE WARRIORS OF LEGEND
1038
|
Posted - 2013.09.15 15:57:00 -
[17] - Quote
Aeon Amadi wrote:Arkena Wyrnspire wrote:D legendary hero wrote:In short. from STD - proto
- Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
- Vehicles and vehicles mods, and turrets should have their prices reduced to 1/3 their cost too.
- drop suits that are UP should have their prices reduced to between 1/2 and 1/3 of their current price
weapons that are UP are as follows:
- HMG
- flaylocks
- Shotguns
- Lazers
- flux grenades (who even uses these beyond std?)
- nova knives
- Scrambler pistols
- Ascr
- Scr
this list may be amended Firstly, you can't balance with isk. Not effectively - it'll only affect poor players, whilst the rich laugh. Secondly, your list is bad. HMG may have bad dispersion, but it's certainly not underpowered enough to apparently merit half the price. Flaylocks are meh. A direct damage increase is the only reasonable thought for this. Shotguns merely need more range. Lasers are not UP. Have you even tried them recently? Flux grenades have their purpose - they can affect both infantry and vehicles as well as wrecking equipment, which is very important against uplink spam or explosive traps. Nova knives aren't underpowered. Those problems are linked to the scout suit. If you get in close enough with nova knives, you can kill anything. A heavy can be two shotted by nova knives. Scrambler pistols are not underpowered. They have significantly more DPS than the AR, a much QQed about weapon, without even including the massive headshot modifier. If you headshot with a scrambler pistol you can one or two shot nearly any suit. The assault scrambler rifle is not underpowered. It's practically the same as the AR! The scrambler rifle is not underpowered. I main this weapon and it's perfectly adequate. And, once more, you can't balance with isk. Not effectively. EDIT: Why is this in General Discussion? The fact that the only things I DONT see on this list are: Plasma Cannon (which truly is) Forge Gun (well balanced despite the QQ whines) SMG and.... -drum roll- The Assault Rifle. Nerf AR thread in disguise.
i need to add the plasma cannon. it will be amended.
so, let me guess... your idea of balance is leave everything exactly the way it is. let everyone use ARs... remove vehicles and ta da. balance? great. another CoD game in space |
D legendary hero
THE WARRIORS OF LEGEND
1039
|
Posted - 2013.09.15 15:59:00 -
[18] - Quote
The Attorney General wrote:D legendary hero wrote:The Attorney General wrote:You cannot balance with ISK.
/thread. why not?
- QQer's are always opposed to getting things buffed
- QQer's are opposed to getting anything nerfed
so, if you cannot balanced through buffs and nerfs. what else is their? and dn't say anything about skill. If one weapon yeilds fewer results and requieres 3x the skill as a comparable weapon then it is UP. Buffs and nerfs are how you find balance. Not through cost. You can never equalize the output to the skill required if you use cost. ISK is irrelevant. There will always be those with more than enough to spam anything. If there were a tank that cost 10 million a pop but had the stats of the old Surya, I would run it in every match. Consider that if you made AR's more expensive, newer players would assume they were better and skill into them, thereby compounding your problem. Leave ISK out of balance discussions.
new players get ARs to start with, anyway, im not increasing the price of ARs, or assault suits. or anything else that is really powerful.
just reducing the price of weapons and items that have low longevity.
|
Vrain Matari
ZionTCD
904
|
Posted - 2013.09.15 17:37:00 -
[19] - Quote
D legendary hero wrote:The Attorney General wrote:You cannot balance with ISK.
/thread. why not?
- QQer's are always opposed to getting things buffed
- QQer's are opposed to getting anything nerfed
so, if you cannot balanced through buffs and nerfs. what else is their? and dn't say anything about skill. If one weapon yeilds fewer results and requieres 3x the skill as a comparable weapon then it is UP. Why not? Because there will always be insanely rich MFers in this game, especially when we connect with EVE. There are individuals in EVE who could buy every merc in DUST, and when we connect there will be rivers of ISK flowing through this place.
And as soon as that happens, nothing is balanced anymore.
This was a conversation that used to happen a lot in EVE, but bitter experience has taught the players and the DEVs that it never works. |
The Terminator T-1000
The Praetorian Legionary
37
|
Posted - 2013.09.15 17:47:00 -
[20] - Quote
And yet another nerf or buff thread...... |
|
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.15 20:39:00 -
[21] - Quote
The Terminator T-1000 wrote:And yet another nerf or buff thread......
whats getting nerfed? whats getting buffed? |
D legendary hero
THE WARRIORS OF LEGEND
1042
|
Posted - 2013.09.16 17:12:00 -
[22] - Quote
bump |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.18 05:12:00 -
[23] - Quote
bump bump |
Meeko Fent
Seituoda Taskforce Command Caldari State
930
|
Posted - 2013.09.18 05:19:00 -
[24] - Quote
Or, instead of balancing on price, actually balance it?
The rich midis we know as top corps can, and will still pop people with OP guns, regardless of price.
They have infinite ISK. |
D legendary hero
THE WARRIORS OF LEGEND
1044
|
Posted - 2013.09.18 05:36:00 -
[25] - Quote
Meeko Fent wrote:Or, instead of balancing on price, actually balance it?
The rich midis we know as top corps can, and will still pop people with OP guns, regardless of price.
They have infinite ISK.
My point isn't to say increase the price of OP guns, etc...
the point is. I'm pretty sure more people would be running varied gear if it was much cheaper.
in RL economics (which dust is eventually going to apply, which is why the hired 2 economists) if an item has a short life span, or generally expendible, or not durable its cheaper in price. Paper cups dont cost as much as golden cups. they simply aren't as good...
the point is. Yeah, my HMGs are garbage, the shotgun doesnt work, flaylocks are ******* ****, MD are hopeless and dropships should be removed from the game... but the pain in lossing them is that it costs an armo and a leg to bring them out. so having my proto scout suit destroyed in .8 seconds by a scrub with a milita AR sorta defeats the point.
in fact, ARs are so effective, i've seen plenty of people who used to run proto duvoles, running RPO caldari suits, with BPO 'exiles' and one complex damage mod and pwn proto heavies and scouts just as hard.
If my proto scout suit's price reflected its actual worth or expected life span they would be dirt cheap. Scouts are like paper cups really... used up or killed just as fast.
The other reason is that everyone is scared that nerfing the AR is goingt o break it. but, buffing any other weapon by any degree would be making it OP. therefore nothing gets done. however, changing the prices everyone wins. why? no one touches the AR (for now), but the other suits don't have a massive price burden put on them.
cheaper:
- hmgs
- shotguns
- md
- flaylocks (the only usable ones are level 5 operation proto flaylocks.... )
- derpships
if we can't even do this. idnt know what to do. |
Sarducar Kahn
xCosmic Voidx The Superpowers
106
|
Posted - 2013.09.18 06:28:00 -
[26] - Quote
If you 1/3rd tank costs people pull out enforcers seeing as the cost 3x the standard. You don't want people pulling out enforcers. And my tanks would be 180-200k isk a pop. You don't want that. |
D legendary hero
THE WARRIORS OF LEGEND
1053
|
Posted - 2013.09.18 20:26:00 -
[27] - Quote
Sarducar Kahn wrote:If you 1/3rd tank costs people pull out enforcers seeing as the cost 3x the standard. You don't want people pulling out enforcers. And my tanks would be 180-200k isk a pop. You don't want that.
dude, my adv breach forgun rapes enforecers. plus your enforece with mods, and turrets will hardly be worth 200k isk...lololz. do you tank? cuz, dropshipping is crazy expensive, and tanking is just a step below that. LAVs have the longest life span.
If you haven't noticed recently everyone has been running proto AV for cheep, proto swarms, proto forguns. with verylittle risk, supply depot and blam! proto AV.
2 breach frgunners firing at your enforce and its gone. with the other 14 players still running whatever they want.
besides, your enforces price will be about the same as 3 proto suits with proto fittings. so, its not that bad. Basically, if your rich already this won't hurt your wallet. but, if your poor or disadvantaged this will give you a chance.
how many proto shotguns do you see? proto MD? proto lazers? proto scramblers? proto plasma cannons? proto scout suits? proto heavy suits using proto HMGs? do you see proto siz-kins or freedoms anymore? no. because they are gimped and as such are rare. (carthe Ascr doesnt count here) |
D legendary hero
THE WARRIORS OF LEGEND
1061
|
Posted - 2013.09.20 07:25:00 -
[28] - Quote
mighty bump |
D legendary hero
THE WARRIORS OF LEGEND
1088
|
Posted - 2013.09.20 23:53:00 -
[29] - Quote
perfect bump |
SgtDoughnut
M.E.R.C. Elite
143
|
Posted - 2013.09.21 00:06:00 -
[30] - Quote
Stop bumping your own thread, you have been told a few times why this is a terrible idea and decided to ignore it. Stop trying to keep it at the top. |
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