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1101. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: [P6] Conclusions There are a number of conclusions to be drawn from this. The first is that on paper, the AR does not have notably superior DPS. A large number of weapons exceed it. The next thing to note is that...
- by D legendary hero - at 2013.09.16 04:01:00
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1102. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: D legendary hero wrote: When I am wrong I admit it, and correct my view. I am not wrong in this case. If you have not convinced me that the AR is not OP. No one here has. Earlier in this thread I apologized to s...
- by D legendary hero - at 2013.09.16 03:43:00
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1103. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
The Terminator T-1000 wrote: And yet another nerf or buff thread...... whats getting nerfed? whats getting buffed?
- by D legendary hero - at 2013.09.15 20:39:00
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1104. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
When I am wrong I admit it, and correct my view. I am not wrong in this case. If you have not convinced me that the AR is not OP. No one here has. Earlier in this thread I apologized to someone i insulted. I corrected my views on giving extr...
- by D legendary hero - at 2013.09.15 20:37:00
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1105. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: D legendary hero wrote: im done. i keep answering, i used this very same dev post a few posts up. it confirms exactly what i said. just read my prior posts. It doesn't confirm what you said. It flies compl...
- by D legendary hero - at 2013.09.15 20:30:00
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1106. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: D legendary hero wrote: Aeon Amadi wrote: Oh - one more thing. Assuming that I'm WRONG (something I'm actually willing to admit and have been known to do so when proven such). It does not mean you're right. It jus...
- by D legendary hero - at 2013.09.15 16:05:00
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1107. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
The Attorney General wrote: D legendary hero wrote: The Attorney General wrote: You cannot balance with ISK. /thread. why not? QQer's are always opposed to getting things buffed
QQer's are opposed to getting anything nerfed
...
- by D legendary hero - at 2013.09.15 15:59:00
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1108. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
Aeon Amadi wrote: Arkena Wyrnspire wrote: D legendary hero wrote: In short. from STD - proto Weapons that are UP or extremely niche should have their ISK prices reduced to between 1/2 and 1/3 of what they are now.
Vehicles and vehic...
- by D legendary hero - at 2013.09.15 15:57:00
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1109. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Aeon Amadi wrote: Oh - one more thing. Assuming that I'm WRONG (something I'm actually willing to admit and have been known to do so when proven such). It does not mean you're right. It just means your math is even more flawed. How do I know t...
- by D legendary hero - at 2013.09.15 15:45:00
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1110. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
The Attorney General wrote: You cannot balance with ISK. /thread. why not? QQer's are always opposed to getting things buffed
QQer's are opposed to getting anything nerfed
so, if you cannot balanced through buffs and nerfs. what...
- by D legendary hero - at 2013.09.15 15:34:00
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1111. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
JL3Eleven wrote: So you want everything other than AR's and Assault suits, and AV gear to be cheaper? Anything that was gimped beyond use, nerfed hard or is just too easy to kill. Honestly, this won't affect assault users and AV people ...
- by D legendary hero - at 2013.09.15 15:31:00
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1112. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
Aikuchi Tomaru wrote: Not really worth it actually. Especially when you consider that, sooner or later, all of our weapons, vehicles, equipment and so on will be produced and priced by Eve-players. SOONGäó GòöGòºGòºGòºGòºGòºGòºGòù Gòó- SO...
- by D legendary hero - at 2013.09.15 15:13:00
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1113. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
Kasote Denzara wrote: I'm stepping in to say Flaylocks are perfect as are. I've killed plenty with them recently. Breach variant, actually. (It's bloody hilarious.) Flux do as they say on the tin. Lasers are pretty damn awesome; they can cut...
- by D legendary hero - at 2013.09.15 09:57:00
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1114. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Aeon Amadi wrote: [quote=D legendary hero] probably due to your bias and desperation to win an argument. the only ones desparate to win an argument here are AR noobs. why? this is my thread. you came here to me to argue.
you feel that p...
- by D legendary hero - at 2013.09.15 09:51:00
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1115. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: D legendary hero wrote: im just throwing the solutions out there if you got something better please share. im tired of teammates being the cause of my lost vehicles. plus, 1 guy with an Assault forgu can pop that 6...
- by D legendary hero - at 2013.09.15 09:05:00
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1116. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Aeon Amadi wrote: semperfi1999 wrote: D legendary hero wrote: not only did I counter all your arguments 8 pages ago. but i thoroughly explained that the 10% bonus given all weapons after uprising when the HMG got its damage per shot incr...
- by D legendary hero - at 2013.09.15 08:48:00
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1117. An economical solution to the problem of OP weapons and gear - in General Discussions [original thread]
Mossellia Delt wrote: lol @ assault dropships getting 1 hit killed by forges It takes 3 hits from a proto breach with stacked damage mods to kill mine and by that time im usually out of there and recalling it. The assault dropship does need a...
- by D legendary hero - at 2013.09.15 08:35:00
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1118. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
CLONE117 wrote: change the vehicle engineering skill to give 5% pg per level instead of lowing spu cost of pg expansion modules... thats the only thing that needs to be done to most tanks.. finally. we can agree on something. 1+ bro 1+
- by D legendary hero - at 2013.09.15 08:33:00
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1119. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: D legendary hero wrote: solution 1: debit vs credit when a teammate piloting your vehicle causes it to blow up, while he is in it, or after you takes control and gets out; your ISK wallet is debited the exact am...
- by D legendary hero - at 2013.09.15 08:31:00
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1120. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
KA24DERT wrote: ...as a Mass Driver user, this is a terrible idea. I've seen one of our dropship pilots with ONE gunner play a close quarters support role and just rack up massive kills. I'm sorry if your pilots are scrubs, but the current cap...
- by D legendary hero - at 2013.09.15 08:25:00
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