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1341. why is every proto suit 57690 except the basic heavy? - in General Discussions [original thread]
Lance 2ballzStrong wrote: just shows they still hate heavies tbh exactly idk why i cnt get ccp, a dev, gm, or cp to comment or review my post on heavies, i have 1200-1300 views, 110 comments, and 90+ likes and not a single comment from ccp
- by D legendary hero - at 2013.05.30 07:50:00
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1342. Announcement:Skill & ISK Issues As Of Downtime 28th May - in General Discussions [original thread]
jenza aranda wrote: logically you really should have noticed that something went wrong. there is no such thing as a free meal. if i open my personal wallet and find 20 bucks in there that i didnt find yesterday its mine
- by D legendary hero - at 2013.05.30 07:39:00
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1343. Announcement:Skill & ISK Issues As Of Downtime 28th May - in General Discussions [original thread]
Nebra Tene wrote: CLAYTON84 wrote: wow you mean to tell me that I may be negative because of someone else mistake. I already spent a lot of that money before a friend said check the forums they said they are taking the money back. How was I ...
- by D legendary hero - at 2013.05.30 07:38:00
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1344. Can you please reduce Flaylock pistol splash damage? - in General Discussions [original thread]
i think the proto flaylock should have a 5% range nerf, and the basic should get a 5% range buff. still its only three shots, and if your enemy is above you or any distance away you will die. its a close range weapon just like pistol and smg. a p...
- by D legendary hero - at 2013.05.29 06:13:00
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1345. Announcement:Skill & ISK Issues As Of Downtime 28th May - in General Discussions [original thread]
Lichsmash RN wrote: i didnt even request a respec and 54 mill just showed up in my wallet none of my stuff is missing and my skills are all there i filed a help ticket to get it remove but it looks like this is a server wide issue and you c...
- by D legendary hero - at 2013.05.28 21:53:00
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1346. Announcement:Skill & ISK Issues As Of Downtime 28th May - in General Discussions [original thread]
GM Grave wrote: SuperKing BigNuts wrote: first come first served? I can see that you filed a ticket on the 14th, and that you are logged in one of our future batch numbers. While our system was to assign priority based on date your request...
- by D legendary hero - at 2013.05.28 21:52:00
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1347. Fused Locus grenade now in market... at 15 AUR - in General Discussions [original thread]
Alldin Kan wrote: How long till these get spammed? thats why they need shield and armor hardeners, to counter "#$%@" like this.
- by D legendary hero - at 2013.05.28 21:51:00
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1348. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Chinduko wrote: Keep it up, maybe CCP will FINALLY realize that the heavy really is UP vs medium suits. CCP could just remove some of the high and low slots of the medium suits. That would might fix the whole problem. Give medium suit a max of ...
- by D legendary hero - at 2013.05.28 06:17:00
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1349. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
[quote=Alaika Arbosa][quote=XxWarlordxX97][quote=D legendary hero]-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -h...
- by D legendary hero - at 2013.05.27 19:33:00
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1350. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning spee...
- by D legendary hero - at 2013.05.27 15:38:00
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1351. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
-heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 10% to turning spee...
- by D legendary hero - at 2013.05.27 07:25:00
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1352. Has no one noticed? - in General Discussions [original thread]
Iron Wolf Saber wrote: Usually my number one death generator is the TAC as well... While its not good grounds to get a nerf going I would like some variety and have the TAC match frequency of most other weapons. While its expected the Plasma Ri...
- by D legendary hero - at 2013.05.27 07:13:00
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1353. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
^^10% and 10%. I just cant stand not actually being able to get anywhere. i know heavies are supposed to be slow. but not that slow. you cnt have team work if you cnt keep up with the team. slowing down the team for a heavy makes the entire team a...
- by D legendary hero - at 2013.05.27 06:26:00
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1354. Matchmaking makes DUST 514 unplayable - in General Discussions [original thread]
GM Vegas wrote: Cleared some of the silly posts. Please guy, keep the conversation civilized. i think to be fair to new players, they should get triple experience, and 2 points passive sp, until they reach 1 million SP with no skill ca...
- by D legendary hero - at 2013.05.26 22:20:00
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1355. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
as a quick recap: -heavies need base 30% resistance to small arms and explosives -heavies need bass 500 shield and 500 armor -heavies need at least 2 high power and lower power slots to begin with -heavies need 15% increase to running speed, and 1...
- by D legendary hero - at 2013.05.26 15:26:00
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1356. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Superhero Rawdon wrote: i personally dont care about the sprint speed as much as i do the turn speed. i dont see why slow overall movement has to effect how quickly we can change the direction we are facing, tbh. sick to death of every weapon ...
- by D legendary hero - at 2013.05.26 15:09:00
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1357. is it just me or does the flaylock have a high learning curve? - in General Discussions [original thread]
Iron Wolf Saber wrote: Increased blast radius per skill level + the metas probably have higher blast radius than standards may be an attributing factor. what im saying is the basic level of all the other side arms are great. i have owned du...
- by D legendary hero - at 2013.05.26 14:50:00
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1358. is it just me or does the flaylock have a high learning curve? - in General Discussions [original thread]
DeadlyAztec11 wrote: Treat it like a mini MD with no arc. hey i know you. whats up man?
- by D legendary hero - at 2013.05.26 14:46:00
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1359. PS4 VS XBOX ONE VOTE NOW!!!!!! - in General Discussions [original thread]
GM Vegas wrote: I always find it a bit odd when Xbox related threads pop up in here when it is a PS only game Anyway, moving this to the Locker Room. will dust be on the ps4?
- by D legendary hero - at 2013.05.26 14:36:00
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1360. is it just me or does the flaylock have a high learning curve? - in General Discussions [original thread]
its hard to this with this and its got the blast radius of abaloon filled with rocks
- by D legendary hero - at 2013.05.26 05:28:00
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