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621. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Constant lag, hit detection was really off, and apparently my corp has a bunch of no names, where Osmon whatever has a bunch of wicked good guys (not that this can be controlled, but it made for a very lopsided match >_<) Oh, and comms were...
- by DUST Fiend - at 2012.08.31 20:53:00
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622. Corp vs. Corp Feedback thread - in Feedback/Requests [original thread]
Why is there only one corporation battle going on?
- by DUST Fiend - at 2012.08.31 20:17:00
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623. Game Design and Tanks - in Feedback/Requests [original thread]
I've always found this amusing. AV guys need to be incredibly coordinated and well fit, and must always be in communication with each other in order to take down all but the crappiest of tanks. Tanks? Uhh, gee guys, shoot da stuffs while I dryv...
- by DUST Fiend - at 2012.08.31 18:51:00
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624. Get ready for Tank dominance tonight - in Feedback/Requests [original thread]
Noc Tempre wrote: Plus RE traps are more attractive now. Sure, let me run back to my nanohive three or four times as I place enough RE's to do any kind of damage, and while I'm at it I'll sit next to my shining beacon and pray to god no on...
- by DUST Fiend - at 2012.08.31 18:47:00
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625. New map ideas - in Feedback/Requests [original thread]
Lol dropships.
- by DUST Fiend - at 2012.08.31 17:44:00
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626. What have you done? - in Feedback/Requests [original thread]
Gelan Corbaine wrote: Anti-tank aint cheap Or effective
- by DUST Fiend - at 2012.08.31 17:38:00
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627. Get ready for Tank dominance tonight - in Feedback/Requests [original thread]
I wish CCP would at least state the logic behind these changes, other than "it's temporary".
- by DUST Fiend - at 2012.08.31 17:09:00
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628. Dropships and AV - in Feedback/Requests [original thread]
Dropships are wicked easy targets, especially now that swarms cause them to rock like crazy. You need to hold still to provide a good platform for your gunners, yet you need to be moving at top speed and always going low to try and dodge swarm lau...
- by DUST Fiend - at 2012.08.31 17:07:00
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629. lolDUST - in Feedback/Requests [original thread]
Knarf Black wrote: DUST Fiend wrote: LMFAO, apparently we can't talk about this topic, they deleted my thread discussing the changes hahaha. And it's not like they can ***** about duplicate threads, how many STB threads have we sat through t...
- by DUST Fiend - at 2012.08.31 16:53:00
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630. lolDUST - in Feedback/Requests [original thread]
.
- by DUST Fiend - at 2012.08.31 16:51:00
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631. So many Tanks and Snipers tonight >_< - in Feedback/Requests [original thread]
Vitriol18 wrote: Went from a game that had 5 tanks to a game where only 2 or 3 of my team were not playing as sniper. It makes sense, really. In order to combat tanks, you need swarm launchers (forges if you think they still work). What wor...
- by DUST Fiend - at 2012.08.31 16:46:00
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632. Meta +0 Suits barely better than milita post hotfix - in Feedback/Requests [original thread]
Laz Ulian Sol wrote: "Good, those HAV drivers deserve it." Except you HAV drivers DID deserve it, instead of free kills now they're just severely discounted. Screw skilling into higher suits lmfao, sucks for you tools that did >_<
- by DUST Fiend - at 2012.08.31 16:28:00
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633. lolDUST - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: You DO know that in another thread CCP stated that this was only temporary, right? Hi, we're temporarily going to punish everyone who sat through the horrendous grind of getting higher tier dropsuits, and we're al...
- by DUST Fiend - at 2012.08.31 16:13:00
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634. lolDUST - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Sodium Snake wrote: Let me fix this post for you, bro. Mavado V Noriega wrote: Derp herp Your welcome! let me guess a tanker huh?? lol Well, he can't spell very well, so probably
- by DUST Fiend - at 2012.08.31 16:11:00
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635. Get ready for Tank dominance tonight - in Feedback/Requests [original thread]
a dirty Shisno wrote: Extended Downtime Thread Hotfix notes for 8/31/12: Temporary balance test changes: * Removed armor/shield bonuses for all advanced and prototype suits. Now the primary differentiator between the levels is slot count ...
- by DUST Fiend - at 2012.08.31 16:10:00
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636. Get ready for Tank dominance tonight - in Feedback/Requests [original thread]
As we all know, tank drivers have been having a lot of trouble staying alive and getting kills. Apparently their struggles have come to the attention of CCP, and in an attempt to alleviate some stress from their difficult roles, they have opted to...
- by DUST Fiend - at 2012.08.31 16:07:00
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637. What have you done? - in Feedback/Requests [original thread]
Paradox-Raider wrote: Av grenades *seem* to do less damage too. Maybe now its only x8 more dam rather than x10 Well, now all they have to do is patch out paper airplanes, and patch in dropships. Or better yet, give us a god damn gunship, a...
- by DUST Fiend - at 2012.08.31 15:52:00
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638. So many Tanks and Snipers tonight >_< - in Feedback/Requests [original thread]
ChromeBreaker wrote: Take a forge gun, shoot the tanks... then turn around and shoot the snipers with it. You mustn't be privy to the changes to FG range....
- by DUST Fiend - at 2012.08.31 15:32:00
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639. Meta +0 Suits barely better than milita post hotfix - in Feedback/Requests [original thread]
Knarf Black wrote: test out tank v. tank combat As if they don't have enough data for that already >_<
- by DUST Fiend - at 2012.08.31 15:19:00
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640. Meta +0 Suits barely better than milita post hotfix - in Feedback/Requests [original thread]
Uhh...when did they do this? This has to be a glitch. Who in their right mind would pay over 120k for something that has the same resistance as something for free? I mean, I wouldn't even pay that much for the old stats.....lmfao, fail.
- by DUST Fiend - at 2012.08.31 15:18:00
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