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181. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
Sole Fenychs wrote: The Sentinel jumps over a wall, fists a few guys.....
- by DRT 99 - at 2015.01.30 16:45:00
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182. RE Spawn Protection - in Feedback/Requests [original thread]
im not suggesting invulnerability, only resistance.
- by DRT 99 - at 2015.01.30 16:43:00
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183. RE Spawn Protection - in Feedback/Requests [original thread]
Ill make this quick and simple. damage resistance from REs for 3-5 seconds after spawning - theres setting traps with RE - which is acceptable if slightly cheesy at times, its how they are meant to be used, then theres throwing them at people - s...
- by DRT 99 - at 2015.01.30 09:13:00
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184. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
CCP Rattati wrote: Combat / Field Logistics Heavy Shield Extender All my yes, All of it.
- by DRT 99 - at 2015.01.30 04:28:00
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185. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
CCP Rattati wrote: big thanks for that, I had not realized that exploit possibility. Will tread lightly. not sure how complicated it would be, but wouldnt it be possible to prevent placement of fitting mods on APEX suits?
- by DRT 99 - at 2015.01.28 08:11:00
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186. Make FW worth fighting when loosing. - in Feedback/Requests [original thread]
i agree, currently once a team starts loosing, all the blueberrys either camp in the MCC, and the ones with SOME semblance of male genitalia camp on roofs. This is basically the losing team bending over and gritting their teeth. +1 Nice squadding...
- by DRT 99 - at 2015.01.28 08:05:00
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187. allow the LAV passanger to use its primary weapon! - in Feedback/Requests [original thread]
Breach flaylock drivebys
- by DRT 99 - at 2015.01.28 07:58:00
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188. [Petition] Apex Dropsuits Multi-Fit - in Feedback/Requests [original thread]
Im OK with only BPOs fittable to APEXes, ONLY if BPOs are tradeable.
- by DRT 99 - at 2015.01.27 04:35:00
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189. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Minmatar STD LAV: Jalopy Minmatar STD HAV: Landfill Minmatar STD Dropship: Deathtrap
- by DRT 99 - at 2015.01.24 19:56:00
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190. Daily missions... Vehicle rewards? - in Feedback/Requests [original thread]
ive received AUR sagas and a handfull of gunloggis. would love to see some AUR proto small turrets as rewards for those vehicle-kill-assist 'supressor' challenges. would make sense. Large turrets for destroying installations maybe?
- by DRT 99 - at 2015.01.24 19:47:00
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191. List of things to look at in vehicles [no stats] - in Feedback/Requests [original thread]
DUST Fiend wrote: Dont forget missile turrets STILL being able to kill their gunner in dropships :/ And veering off into the sunset when not fired from a perfectly stable platform.
- by DRT 99 - at 2015.01.20 03:53:00
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192. Logi Buff Proposal - in Feedback/Requests [original thread]
Vitantur Nothus wrote: DRT 99 wrote: So ive been thinking of some changes to logis ... ... assaults would need to have a damage bonus to light weapons. :: scratches head :: Im open to better suggestions for buffing logis so they can ...
- by DRT 99 - at 2015.01.20 03:47:00
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193. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
based on my experiences with the burst HMG, it seems more like an oversized shotgun than a tactical rifle. nothing would force you to ADS with the burst HMG in CQC - besides, the current state of the burst HMG results in the first half of your sho...
- by DRT 99 - at 2015.01.20 03:45:00
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194. Logi Buff Proposal - in Feedback/Requests [original thread]
So ive been thinking of some changes to logis that would make them less... bad. As it stands they are slow and vulnerable (and also damage magnets but thats logical) Im just going to get this out of the way first - to prevent slayer logis, assaul...
- by DRT 99 - at 2015.01.20 03:34:00
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195. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
How would that nerf the burst HMG? If anything, its a buff, as the inaccuracy helps hit people that are strafing, and the accuracy while ADSed would help kill harder targets at mid range.
- by DRT 99 - at 2015.01.20 02:45:00
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196. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Fox Gaden wrote: DRT 99 wrote: Edit: I noticed you were moving fast, also noticed that assault HMG. Respect the fact that you actually got it to work, never seems to do anything other than make loud noises when i use it. On Line Harvest I ...
- by DRT 99 - at 2015.01.18 08:23:00
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197. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
GLOBAL fils'de RAGE wrote: Good games last night, and I look forward to seeing you back in game. I am an OMNI and I get frustrated with the typical resistant personalities that most QQ'ers express in the Nerf sub-culture. DUST is an asymetric...
- by DRT 99 - at 2015.01.17 20:34:00
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198. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
GLOBAL fils'de RAGE wrote: ASYMETRY is what makes DUST fun, intellect with experience beats asymetry. location dictates tactics, and direct counters along with indirect counters should be increased with additional content. balance is ephemera...
- by DRT 99 - at 2015.01.17 20:26:00
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199. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Fox Gaden wrote: The only think wrong with the Assault HMG is that it needs a dispersion reduction to allow it to be effective about 10m farther out. If you judge the Assault HMG based on how it performs in CQC, then you are doing it wrong. It ...
- by DRT 99 - at 2015.01.17 17:57:00
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200. Stop the ion pistols ADS 'shake' when the pistol is fully ch... - in Feedback/Requests [original thread]
Tectonic Fusion wrote: Or just increase the damage of the charge shot. Damage doesnt matter if you miss your shot because your weapon decided to aim somewhere else all of a sudden. Even FGs (that shake violently while charging) are still whil...
- by DRT 99 - at 2015.01.17 07:51:00
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