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121. Tactical CR / RR - in Feedback/Requests [original thread]
Pagl1u M wrote: that basic Tac RR looks more like an officer weapon. the numbers are just estimates - that probably is closer to a proto weapon than basic though. I thought 460 dps is above most assault variant rifles, but below other tacti...
- by DRT 99 - at 2015.02.24 16:55:00
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122. Tactical CR / RR - in Feedback/Requests [original thread]
the intent was for the tac rr to be single shot, like other tactical weapons. how would holding the charge be OP? if anything it would drop its actual DPS considerably.
- by DRT 99 - at 2015.02.24 05:41:00
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123. @Rattatio (Re: SKINs) - in Feedback/Requests [original thread]
Ok, 3 real quick questions - i know not much is set in stone about these so far but i'd like to know where youre coming from on the topic. 1: Will Weapons get skins? Can i have a 'Quafe' Charge Sniper Rifle? 2: Will I be able to change my APEX s...
- by DRT 99 - at 2015.02.24 05:25:00
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124. Tactical CR / RR - in Feedback/Requests [original thread]
So in just about every other fps i play i gravitate towards the semi auto rifles, as i find them more fun and interesting than 'hold down trigger, reds die, repeat' So naturally in dust, when i use a rifle i gravitate towards the SCR and TAR. The...
- by DRT 99 - at 2015.02.24 05:16:00
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125. [Feedback] How to Fix Ambush - in Feedback/Requests [original thread]
spam APEX suits. more specifically, the HMG heavies or anything with REs.
- by DRT 99 - at 2015.02.24 04:29:00
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126. The DHAV - Why? - in Feedback/Requests [original thread]
Doc DDD wrote: You might as well put large cannons on LAV's and give them the damage bonus of DHAVS. Lets give this idea some serious consideration. In all seriousness though - if, and ONLY if, large blasters lose most of their anti infantr...
- by DRT 99 - at 2015.02.23 18:06:00
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127. [IDEA] Winning team receives all gear that they lost. - in Feedback/Requests [original thread]
this wouldnt help new players, only give old players a risk free way to spam proto.
- by DRT 99 - at 2015.02.22 07:15:00
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128. Faction Warfare Ranks( Give us another chance Rattati!) - in Feedback/Requests [original thread]
Minmatar: Litenant In charge of Duct Tape. Literally all of their ranks right there.
- by DRT 99 - at 2015.02.22 07:12:00
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129. [Request] Vehicle module - right door - in Feedback/Requests [original thread]
better yet. hold [exit button] to exit - short hacking animation thing. While holding [exit button] move in the direction you want to exit the vehicle. Vehicle is immobile while you are exiting, once you exit you are placed in the direction you ha...
- by DRT 99 - at 2015.02.21 04:08:00
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130. Re: Skin Modules and Crafting - in Feedback/Requests [original thread]
that is what the SKIN concept is about. What i am proposing is that suits / weapons with unique appearances (I.E. Snowball launcher, Black Eagle Scout, Hellmar Sentinel) can be crafted into a SKIN BPO. This would obviously take multiples of the c...
- by DRT 99 - at 2015.02.21 03:55:00
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131. Re: Skin Modules and Crafting - in Feedback/Requests [original thread]
bump. doesnt anyone want a 'black eagle' scout BPO? or a Faction Suit skin BPO? That camo on the med suits is sexy
- by DRT 99 - at 2015.02.20 03:35:00
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132. Re: Skin Modules and Crafting - in Feedback/Requests [original thread]
So first off, I love the idea of Skin Modules. Finally a use for my Skinweave! On that note, CCP has already stated that simple crafting is something they would like to implement in the game - i was thinking, then, what if we combined the two? Y...
- by DRT 99 - at 2015.02.19 05:08:00
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133. Blaster turret installation - in Feedback/Requests [original thread]
at 200m if they couldnt get to cover thats their problem. at 50m, the person you killed had no chance outside of you having a bad aim day and being near cover. end result is that person lost a suit to a flat-out bullshit weapon to begin with - an...
- by DRT 99 - at 2015.02.18 15:55:00
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134. Blaster turret installation - in Feedback/Requests [original thread]
I disagree, no reason anyone should have a pinpoint accurate no-skill crutch just because they are in a specific location, even more so when its free to them. Large Blasters were nerfed for a reason.
- by DRT 99 - at 2015.02.18 06:55:00
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135. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: DRT 99 wrote: Logically (atleast as far as eve goes) it should go along these lines HIGH PG COST >Blaster(Gallente) >Rail (Both Gallente and Caldari) >Missiles (Caldari) >HIGH CPU COST Actually, all the lo...
- by DRT 99 - at 2015.02.18 06:49:00
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136. Heavy Sidearm variants of all "light sidearm" variants. - in Feedback/Requests [original thread]
Heavy bolt pistol is Sniper Rifle Heavy Flaylock is Ass Driver Heavy SCP is SCR Heavy IoP is TAR Heavy SMG is ACR Heavy Magsex is Rail Rifle Heavy Knives is Commando Fisting New sidearm variations? Sure. Bigger guns for the suit that already has ...
- by DRT 99 - at 2015.02.18 06:45:00
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137. Heavy Sidearm variants of all "light sidearm" variants. - in Feedback/Requests [original thread]
I think you meant.... Light Weapons? Give Sentinels Light Weapon Sidearms?
- by DRT 99 - at 2015.02.18 03:28:00
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138. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Shield boosters are very... temperamental broken they arent temperamental they are flat out broken, or if its intentional that they dont activate while under fire, atleast make them recharge faster if they fail to ac...
- by DRT 99 - at 2015.02.17 16:55:00
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139. Assault HMG Proposal - in Feedback/Requests [original thread]
Regular HMG IS getting a range reduction, not sure if it affects the ass version as well.
- by DRT 99 - at 2015.02.17 16:50:00
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140. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Logically (atleast as far as eve goes) it should go along these lines HIGH PG COST >Blaster(Gallente) >Rail (Both Gallente and Caldari) >Missiles (Caldari) >HIGH CPU COST
- by DRT 99 - at 2015.02.17 16:44:00
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