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41. Small turret as Big ;) - in Feedback/Requests [original thread]
give me a HAV with 3 small rails. They outperform large rails anyways.
- by DRT 99 - at 2015.04.08 03:06:00
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42. Flux grenade Buff - in Feedback/Requests [original thread]
i actually did read the post before posting getting kill assists would lead to more fluxes though, and i cant support that with the current state of shields.
- by DRT 99 - at 2015.04.08 01:43:00
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43. Flux grenade Buff - in Feedback/Requests [original thread]
how about no. fluxes are already unfair enough to shield suits
- by DRT 99 - at 2015.04.07 06:15:00
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44. To Rattati: helping the Magsec - in Feedback/Requests [original thread]
what i was saying is it would definitely not be worth a 25% damage penalty on an already pathetic gun. 2-3% less damage? sure. assuming the base magsec is worth a damn ofcourse.
- by DRT 99 - at 2015.04.06 02:22:00
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45. To Rattati: helping the Magsec - in Feedback/Requests [original thread]
Adipem Nothi wrote: suppressed variant that trades stopping power for a muffled signature (i.e. 25% less DPS, 75% less noisy) i doubt this would see any use, magsec is already quiet (and why would you WANT to muffle the sound of someone popp...
- by DRT 99 - at 2015.04.05 07:23:00
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46. Vehicle myofibs, another Derpty (ridiculous) idea... - in Feedback/Requests [original thread]
Vehicle Jump + Gravity = Sqush. Invasion of the goomba stomping tanks.
- by DRT 99 - at 2015.04.05 07:17:00
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47. Reasonable RE fix. - in Feedback/Requests [original thread]
Cores could be toned down a bit but other grenades are fine. MD is in a good place, would be great for breaching if RE jihads didnt completely obsolete it.
- by DRT 99 - at 2015.04.01 16:40:00
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48. Reasonable RE fix. - in Feedback/Requests [original thread]
Ku Shala wrote: ok so I have to be in a squad to play ? what if 6-10 layers are sitting on the objective in domination on a hive nova and logis repping brick tanked ammar sentinels? shoot me before I detonate and clear the RE risk and reward, ...
- by DRT 99 - at 2015.04.01 16:34:00
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49. Reasonable RE fix. - in Feedback/Requests [original thread]
emm kay wrote: don't spawn where redberrys are visible on radar. Fixed. because RE scouts are always visible on uplink scans
- by DRT 99 - at 2015.04.01 15:32:00
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50. Reasonable RE fix. - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: snip Alternately, you could try: Not assuming im running a heavy suit Not assuming im running proto Not assume i have tunnel vision How is the fault MINE when i spawn on an RE that doesnt appear on passives ...
- by DRT 99 - at 2015.04.01 15:29:00
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51. Reasonable RE fix. - in Feedback/Requests [original thread]
So REs have been a problem for some time and they still are. Its gotten to the point where they suck all the fun out of the game, and franly im dumbfounded that they havent been fixed yet. Theres alot of solutions to this, the simplest being to re...
- by DRT 99 - at 2015.04.01 06:03:00
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52. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
Miokai Zahou wrote: Alena Ventrallis wrote: Infantry support should be in the form of maneuverability. I believe tanks are and have always been way too fast, both top speed and acceleration. A tank should be about staying power, not about hi...
- by DRT 99 - at 2015.04.01 02:57:00
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53. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
Greiv Rabbah wrote: (i stopped reading here because you're blaming CCP from here on for something the players are doing wrong) (snip) also vehicles healing and resupplying infantry?! dangerous territory... i'd like to see this happen, but in ...
- by DRT 99 - at 2015.03.31 02:51:00
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54. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
no, the blueberries may not be worth a damn, but a six man squad most likely is. that 6 man squad is also more likely to communicate and prioritise threats properly, as well as skillfully use the tank as cover from small arms.
- by DRT 99 - at 2015.03.30 21:30:00
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55. Basic Weapon Variants - in Feedback/Requests [original thread]
OK so recently all the rifles got their assault variant (breach, for the assault rifle) available at basic, and thats a great change, especially for new players who can test the waters without dumping buckets of SP and ISK into a weapon they may n...
- by DRT 99 - at 2015.03.30 03:36:00
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56. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
i'd gladly take less extreme damage types over less bullsh*t instant SCR kills when im using a shield suit.
- by DRT 99 - at 2015.03.30 03:27:00
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57. Extend the Objective Bonus to both teams - in Feedback/Requests [original thread]
why isnt this done already? only issue i see is that then people might care less about capping. maybe give a 20% bonus to the team with the objective and a 15% bonus to the team without the objective?
- by DRT 99 - at 2015.03.30 03:00:00
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58. Minmatar assaults stamina stats - in Feedback/Requests [original thread]
why not up the other races instead? waiting around for half an hour for stamina really isnt fun stam regen is half the reason min ass can move so fast and with the LAV nerf, going on foot is the safest way for solo players
- by DRT 99 - at 2015.03.30 02:56:00
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59. Easy Weapon Damage Profile Fix - in Feedback/Requests [original thread]
the more i though about it the more i agree. Lasers and explosives +20 -5, Hybrids +10 +5. Also reinforces the fact that hybrids are... hybrids. Also a pretty hefty buff for the AR in the current armor meta
- by DRT 99 - at 2015.03.30 01:02:00
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60. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
yes, the idea was that a tank could sacrifice some Damage / tank in order to become a support powerhouse (less DPS and Tank, more utility) of we could introduce specializations that enhance these roles but that would be way later.
- by DRT 99 - at 2015.03.28 05:44:00
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