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161. Upgrading skills via market removed, why? - in General Discussions [original thread]
Going to bump this. I currency have 2.4 million SP unallocated points, and am trying to figure out what I might want to get. In the past I could quickly see how much the level 5 (or any level) of a weapon/module or whatever cost in the marketplac...
- by DJINN leukoplast - at 2013.09.06 06:56:00
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162. AR the new FOTM - in General Discussions [original thread]
The AR is NOT the FOTM. It is the flavor of the decade (FOTD)
- by DJINN leukoplast - at 2013.09.05 23:21:00
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163. vets skilled into smg's - in General Discussions [original thread]
Mortedeamor wrote: Have you pulled your proto assault smg with aimbot on since uprising 1.4 lolz Get good, cause there is no aimbot. Those that think so, are actually sheep in wolves clothing.
- by DJINN leukoplast - at 2013.09.05 12:46:00
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164. Good changes in 1.4 - in General Discussions [original thread]
Garrett Blacknova wrote: +1. I've been focusing on the negatives, because getting them straightened out is important. But even when I've been actively testing things, I've had moments where I've literally been cackling like a madman in front ...
- by DJINN leukoplast - at 2013.09.05 12:42:00
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165. Aimbot? Or Bitter Vets & KBM Users Mad over an Even Playing Field? - in General Discussions [original thread]
Godin Thekiller wrote: DJINN leukoplast wrote: I absolutely love the new aiming and aim-assist, makes the game fun again. Hope CCP doesn't change a thing, as aiming feels very good right now. Well, that's because you're a assaulter, wh...
- by DJINN leukoplast - at 2013.09.05 12:36:00
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166. My proto cal logi can... - in General Discussions [original thread]
I am also proto calogi, but to me movement/sprint speed is everything. I could probably fit some insane amount of HP with a combo of shields and armor, but it isn't practical IMO. No sidearm + being super slow = ineffective suit for most circumsta...
- by DJINN leukoplast - at 2013.09.05 12:22:00
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167. Good changes in 1.4 - in General Discussions [original thread]
I'm positive we can all come up with negative things about the 1.4 build, but there is some pretty awesome changes that I feel the devs need to get serious credit for. Documented, and undocumented, changes. Being able to zoom in much more ...
- by DJINN leukoplast - at 2013.09.05 11:53:00
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168. there is no real aim assist... - in General Discussions [original thread]
This thread needs to be kept alive for as long as possible. As it is pure win. Those crying aimbot are simply clueless and/or are kb/m users afraid their unfair advantage is now closer to being fair. CCP, don't you dare nerf the aim-assist. I...
- by DJINN leukoplast - at 2013.09.05 11:13:00
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169. I think we broke Malcanis' Law. - in General Discussions [original thread]
Lurchasaurus wrote: DJINN leukoplast wrote: Iron Wolf Saber wrote: Malcanis who is one of the current residents of the Council of Stellar Management authored this law. The Law States. "Any feature intended to assist new players into the...
- by DJINN leukoplast - at 2013.09.05 09:56:00
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170. I think we broke Malcanis' Law. - in General Discussions [original thread]
Iron Wolf Saber wrote: Malcanis who is one of the current residents of the Council of Stellar Management authored this law. The Law States. "Any feature intended to assist new players into the game shall greatly benefit the veteran players fa...
- by DJINN leukoplast - at 2013.09.05 08:27:00
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171. Do we not lose suits if we spawn into reds and die in 1.4? - in General Discussions [original thread]
Leovarian L Lavitz wrote: If you don't bleed-out at the end of the match you can keep your suit. Also, if it is a bug, it might be related to the one where dying in a vehicle counts as two deaths. x.x Hmm, well I did quit the match after dy...
- by DJINN leukoplast - at 2013.09.05 07:53:00
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172. Do we not lose suits if we spawn into reds and die in 1.4? - in General Discussions [original thread]
I was just in a ambush match, and as all of us have encountered at some point, I spawned into the group of reds and got slaughtered in a split second (200k ISK well spent, lol). I died a second time during the match, losing a total of 2 of the sa...
- by DJINN leukoplast - at 2013.09.05 07:49:00
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173. people who are skilled at dust do not enjoy the game anymore - in General Discussions [original thread]
Only the Dust community would want to nerf aiming I really hope CCP ignores all this QQ about the aim-assist. Today is my one-year mark from when I started playing, and I can without a doubt say that the aiming is the best it ever has been. Whe...
- by DJINN leukoplast - at 2013.09.05 05:24:00
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174. Aimbot? Or Bitter Vets & KBM Users Mad over an Even Playing Field? - in General Discussions [original thread]
I absolutely love the new aiming and aim-assist, makes the game fun again. Hope CCP doesn't change a thing, as aiming feels very good right now.
- by DJINN leukoplast - at 2013.09.04 22:41:00
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175. [Forum Support] How do you setup a Corp Forum? - in Technical Support/Bugs [original thread]
Not sure if there is a member limit, but a director can also setup a forum here. Goto the main index of the forums https://forums.dust514.com/default.aspx?g=forum Go all the way to the bottom, you should see a link down there somewhere to crea...
- by DJINN leukoplast - at 2013.09.04 22:33:00
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176. What Shields and Armor - in General Discussions [original thread]
You run a heavy? Cause heavy's are Swiss cheese to AR's. Regardless of your HP, AR's eat you for breakfast. Played on my main tonight with a Duvolle AR and no dmg mods, getting kills on heavies was extremely easy. Heck, getting kills on any re...
- by DJINN leukoplast - at 2013.09.04 12:47:00
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177. Aim Assist + Assault Forge Gun = - in General Discussions [original thread]
I actually played some matches on my main account for the first time in 1-2 months since the new build. Sadly I didn't get a chance to use my alt (I only logged into it at the last second to get the daily bonus before DT). And my alt is the one wi...
- by DJINN leukoplast - at 2013.09.04 12:19:00
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178. Are you overreacting too much over a simple patch? - in General Discussions [original thread]
CCP Mintchip wrote: There were a few colorful posts, and some people saying we've maliciously did this. Hahaha, but for the most part I think people genuinely came to the forums to let us know about the issues they were having. The scary thing ...
- by DJINN leukoplast - at 2013.09.04 12:05:00
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179. [BUG] Ferroscale plates with armor plates causes increase in speed. - in Technical Support/Bugs [original thread]
RedZer0 MK1 wrote: It is not an UI error. It does have an effect in game. Thanks for testing it, hope it gets fixed I do feel bad for armor tankers, including myself as of recent, but a glitch is a glitch. And it needs to be fixed.
- by DJINN leukoplast - at 2013.09.04 11:56:00
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180. TANK petition for 1.5 KEEP infinite ammo - in General Discussions [original thread]
Finite ammo for tanks (and hopefully for all vehicles) is one of the best changes CCP has theorized yet with this game. If only vehicle scrubs had to restock ammo like us infantry players have to, then the game might just change for the better....
- by DJINN leukoplast - at 2013.09.04 11:45:00
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