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101. Ultimate matchmaking fail. - in General Discussions [original thread]
As we all know by now, once you get past a certain point in the warbarge, MM will cease adding players for the entire match. I joined into a match and encountered this, and keep in mind there was still a good minuet+ left when I joined. Yet it...
- by DJINN leukoplast - at 2013.09.16 08:56:00
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102. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Spkr4theDead wrote: DJINN leukoplast wrote: Spkr4theDead wrote: You admit to spending the vast majority of your time in ambush. You've also said you run solo. Both of your problems are right there. So you're saying the only viable way...
- by DJINN leukoplast - at 2013.09.16 07:39:00
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103. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
daishi mk03 wrote: This scenario is wrong on so many levels. Add the following things to your parallel universe - tanks cost close to 0 ISK - tanks can hide in hills and shoot invisible, target seeking rockets on those two infantry guys - infa...
- by DJINN leukoplast - at 2013.09.16 07:36:00
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104. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Void Echo wrote: DJINN leukoplast wrote: Void Echo wrote: DJINN leukoplast wrote: I find it is difficult to explain to tankers what infantry goes through when dealing with tanks. we find it difficult to explain to infantry what pi...
- by DJINN leukoplast - at 2013.09.16 07:31:00
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105. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Spkr4theDead wrote: You admit to spending the vast majority of your time in ambush. You've also said you run solo. Both of your problems are right there. So you're saying the only viable way for me to counter tanks is squads and skirmish? O...
- by DJINN leukoplast - at 2013.09.16 07:27:00
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106. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Void Echo wrote: DJINN leukoplast wrote: I find it is difficult to explain to tankers what infantry goes through when dealing with tanks. we find it difficult to explain to infantry what pilots go though when dealing with you guys.... w...
- by DJINN leukoplast - at 2013.09.16 07:23:00
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107. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
I find it is difficult to explain to tankers what infantry goes through when dealing with tanks. But I came up with a simple way to illustrate it. Scenario - It is a bizarre paralell universe in Dust 514, in which most of the players in every t...
- by DJINN leukoplast - at 2013.09.16 07:04:00
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108. Its okay for infaintry to do well but not tanks? - in General Discussions [original thread]
Exmaple Core wrote: DJINN leukoplast wrote: Exmaple Core wrote: When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasen...
- by DJINN leukoplast - at 2013.09.16 06:19:00
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109. Its okay for infaintry to do well but not tanks? - in General Discussions [original thread]
Spkr4theDead wrote: DJINN leukoplast wrote: Exmaple Core wrote: When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasen...
- by DJINN leukoplast - at 2013.09.16 06:04:00
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110. Its okay for infaintry to do well but not tanks? - in General Discussions [original thread]
Exmaple Core wrote: When a tanker gos 30-0, its OP and needs to be nerfed. When an infantry player gos 30-0 (i.e. AR assault), its perfectly balanced. Why does this phenomena happen? Also, wasent attacking the AR assault, but its the most commo...
- by DJINN leukoplast - at 2013.09.16 04:13:00
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111. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
Definitely some interesting arguments against squad-free. I'll focus for now on the new-player experience, which some claim if they are given a squad-free mode, they will never move out of it and 'graduate' to a corp, and will never venture onto P...
- by DJINN leukoplast - at 2013.09.15 22:45:00
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112. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
= Dust iWin button. Something really needs to be done about squads in pub matches. Yes this is a team-based game, I get it, but you know even if I am playing solo I still try to play as a team-player. Most others do as well from what I have noti...
- by DJINN leukoplast - at 2013.09.15 11:05:00
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113. HOW DO PEOPLE HAVE 450,000,000+ ISK?!?!?!?!?! - in General Discussions [original thread]
If I hadn't donated about 250m to my corp shortly after uprising hit, I would have about 400m right now.
- by DJINN leukoplast - at 2013.09.14 05:39:00
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114. Current TTK = Game Breaking. - in General Discussions [original thread]
The TTK is a bit fast, and I have found that tanking health really makes no difference. Whether I have a glass cannon suit, or a shield/armor tanked suit, I die just about as fast. Heck, it almost seems like I survive longer if I have less health.
- by DJINN leukoplast - at 2013.09.14 05:35:00
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115. How to beat the AR: Weapon Cycles and Balance - in General Discussions [original thread]
Charged ScR doesn't do nearly that much damage. From using the weapon and observing how much health it drops on varying targets, it's likely closer to 200-250 HP worth of damage, maybe upwards of 300. Also it overheats in ~1.6 seconds at 705 R...
- by DJINN leukoplast - at 2013.09.13 23:53:00
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116. Whatever happened to the Kameiras' Objective week 1 rewards? - in General Discussions [original thread]
I didn't get anything on my main or alt. I don't think I even played on my main during the event (aside from AFKing) but I played quite a lot on my alt, yet still didn't get anything. I was never prompted to assign items when I logged into my char...
- by DJINN leukoplast - at 2013.09.13 23:38:00
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117. AR vs SCR vs LR - in General Discussions [original thread]
Here's what I have speced into Proto AR with prof to at least 4 and sharpshooter to, I think, lvl 3. Proto ScR and AScR with prof at level 1 (just got these weapons last night) Advanced LR on my alt And some basic thoughts about each. AR - Gre...
- by DJINN leukoplast - at 2013.09.13 23:04:00
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118. Hey, AR nerf guys... Here's something you missed... - in General Discussions [original thread]
Aeon Amadi wrote: DJINN leukoplast wrote: AR has almost zero "muzzle climb", while the AScR has a very noticeable climb. Did you even watch the videos or did you just come in here thinking your uneducated fantasy comments were going t...
- by DJINN leukoplast - at 2013.09.13 10:54:00
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119. Hey, AR nerf guys... Here's something you missed... - in General Discussions [original thread]
AR has almost zero "muzzle climb", while the AScR has a very noticeable climb.
- by DJINN leukoplast - at 2013.09.13 10:31:00
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120. I was once an AR user - in General Discussions [original thread]
Felt the need to bump this thread. As I said I would, I speced into proto ScR and AScR. And I have to say, this weapon is beyond fun! I did relatively crappy the first few matches, but once I got the hang of it, the ScR is freaking awesome! B...
- by DJINN leukoplast - at 2013.09.13 10:26:00
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