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181. Nice effort with recent update (update to the 1.4 update) - in General Discussions [original thread]
Lurchasaurus wrote: DJINN leukoplast wrote: Lurchasaurus wrote: DJINN leukoplast wrote: Oh and it wouldn't hurt to keep the tank scrubs away from ambush. The most fun matches I have had thus far in this build were from infantry vs inf...
- by DJINN leukoplast - at 2013.09.04 10:19:00
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182. Timer after Vehicle recall - in General Discussions [original thread]
Recall timer should be the same as the tank being dropped off by a RDV. ie, have an RDV come and pick it up, and carry it off. This way the tanker has to choose whether the RDV pick-up area is safe from AV or not.
- by DJINN leukoplast - at 2013.09.04 10:17:00
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183. Nice effort with recent update (update to the 1.4 update) - in General Discussions [original thread]
Lurchasaurus wrote: DJINN leukoplast wrote: Oh and it wouldn't hurt to keep the tank scrubs away from ambush. The most fun matches I have had thus far in this build were from infantry vs infantry. But as soon as a tank entered the scene, ev...
- by DJINN leukoplast - at 2013.09.04 10:12:00
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184. Nice effort with recent update (update to the 1.4 update) - in General Discussions [original thread]
dustwaffle wrote: DJINN leukoplast wrote: Yup, no difference. Still getting into modes that I didn't choose 9 times out of 10, and still ending up in mostly empty matches for entire rounds when I do end up in the mode I want. [Generic ranti...
- by DJINN leukoplast - at 2013.09.04 10:06:00
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185. Nice effort with recent update (update to the 1.4 update) - in General Discussions [original thread]
BTW, I have been having much more fun, even in these empty matches, than I have for months. The lack of team intel and the fixes to aiming is pure win (plus many other changes that are great). You turkeys are close, just fix the MM so matches ar...
- by DJINN leukoplast - at 2013.09.04 10:03:00
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186. Nice effort with recent update (update to the 1.4 update) - in General Discussions [original thread]
Yup, no difference. Still getting into modes that I didn't choose 9 times out of 10, and still ending up in mostly empty matches for entire rounds when I do end up in the mode I want. This is D+¬j+á vu all over again from other FPS games that fail...
- by DJINN leukoplast - at 2013.09.04 09:50:00
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187. ?? Another patch... already? 1.41? - in General Discussions [original thread]
Monkey MAC wrote: Lurchasaurus wrote: CCP Logibro wrote: Update 2013-09-04:Good news everyone! A fix has been staged for deployment today that should fix issues with partly filled battles, abnormally long queues, not matching into selecte...
- by DJINN leukoplast - at 2013.09.04 08:44:00
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188. ?? Another patch... already? 1.41? - in General Discussions [original thread]
Lurchasaurus wrote: CCP Logibro wrote: Update 2013-09-04:Good news everyone! A fix has been staged for deployment today that should fix issues with partly filled battles, abnormally long queues, not matching into selected game types and impr...
- by DJINN leukoplast - at 2013.09.04 08:36:00
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189. ?? Another patch... already? 1.41? - in General Discussions [original thread]
Had to quit my game to restart since I kept getting multiple glitches with Matchmaking (long story short). And now I get prompted to download a 3.09 patch @ 31 MB? That was quick, so what changed?
- by DJINN leukoplast - at 2013.09.04 08:32:00
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190. [BUG] Ferroscale plates with armor plates causes increase in speed. - in Technical Support/Bugs [original thread]
I was theory crafting on my logi ck.0 and found a strange bug. If I equip a basic or enhanced armor plate, and also equip a Ferroscale plate (basic or enhanced, probably works with complex too but I am not skilled into them) it actually increases ...
- by DJINN leukoplast - at 2013.09.04 07:07:00
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191. My only problem with 1.4 - in General Discussions [original thread]
Now that's one way to AFK With how long a dom match would last without any null cannons doing damage to the enemy MCC, plus no other players to lower the clone count. Oh my Probably a good 45 minuet match for sure.
- by DJINN leukoplast - at 2013.09.03 23:23:00
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192. I dont want to hear any complaints about wait times - in General Discussions [original thread]
Of all the matches I have queued for, the deployment time was identical to the MM before. I may not get the match I wanted, or end up in a mostly empty room for the entire match, but I barely have to wait 10 seconds before it starts to deploy me. ...
- by DJINN leukoplast - at 2013.09.03 23:18:00
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193. How bad/good are scouts in 1.4? - in General Discussions [original thread]
From the limited time I have played, the lack of team intel really changes the way the game feels. Once again players should be able to venture out from the "blob" of blues and sneak up and/or take on other solo players. I really missed these days...
- by DJINN leukoplast - at 2013.09.03 23:13:00
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194. By no means is the new aim assist "Aimbot" - in General Discussions [original thread]
I just played my first match, first try netted me skirmish, so I backed out and tried again, got ambush (what I wanted). The entire match was 5 vs 2, I was on the team with 5 players (would have been a pretty balanced match if I was placed on th...
- by DJINN leukoplast - at 2013.09.03 23:00:00
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195. Upgrading skills via market removed, why? - in General Discussions [original thread]
J4yne C0bb wrote: Cenex Langly wrote: Logi Bro wrote: This reminds me of the feature that allowed you to restock every item in a fit to a specific number, it was super convenient but was removed without a single mention from CCP. Nerfing ...
- by DJINN leukoplast - at 2013.09.03 21:14:00
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196. Upgrading skills via market removed, why? - in General Discussions [original thread]
Logi Bro wrote: This reminds me of the feature that allowed you to restock every item in a fit to a specific number, it was super convenient but was removed without a single mention from CCP. Nerfing the UI, why exactly? I joined somewhere n...
- by DJINN leukoplast - at 2013.09.03 20:41:00
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197. Upgrading skills via market removed, why? - in General Discussions [original thread]
About 98% of the time this is how I upgrade my skills so I could access new items. I find a weapon, module, or whatever I wanted, then upgrade until I have access to the tier I want. It was a very simple way to get what I needed and quickly, plus ...
- by DJINN leukoplast - at 2013.09.03 20:20:00
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198. Hey CCP This Should Have Been In Patch Notes - in General Discussions [original thread]
GTA V FTW wrote: Quote: Why don't I get the game mode I selected? You can now choose multiple game modes however this will not always gaurentee you get one of those modes. The selection is used in 2 ways, we first build groups of players who...
- by DJINN leukoplast - at 2013.09.03 19:55:00
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199. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
I haven't played yet, but by the sounds of it, this new matchmaking system is KZ3 all over again. I used to love spending upwards of 45 minuets to find a decent match in that game, and sticking players in a mode they didn't chose is the icing on...
- by DJINN leukoplast - at 2013.09.03 19:51:00
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200. Why do I have to downlad 2+ Gb everytime you guys update DUST? - in General Discussions [original thread]
Master Jaraiya wrote: It takes me fooooooorrrrrrreeeeeeeeevvvvvvveerrrrrrrrrrrrrrrrr to download from PSN! Right now I'm looking at not being able to play until tomorrow evening sometime! Why do I have to redownload the entire game everytime y...
- by DJINN leukoplast - at 2013.09.03 12:10:00
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