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161. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Eric Del Carlo wrote: I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third; it would ultimate...
- by DJINN Marauder - at 2014.03.20 03:34:00
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162. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Hakyou Brutor wrote: http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á This is scarier - http://www.protofits.com/fittings/shared/181/1170
- by DJINN Marauder - at 2014.03.20 03:31:00
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163. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Vermaak Doe wrote: So somehow plate stacking gal scouts have more ehp than plate stacking gal med frames? That sounds like a load of bull. It does not have more EHP than a stacking medium, but it has more equipment, more speed, more stamina, ...
- by DJINN Marauder - at 2014.03.20 03:26:00
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164. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: Joel II X wrote: You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The c...
- by DJINN Marauder - at 2014.03.20 03:00:00
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165. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Lightning xVx wrote: DJINN Marauder wrote: Nooooo! How else will my amarr scout be viable if I'm not attaining 600+ hp?! And I understand where your coming from Marauder...but you gotta understand is that, once you put that much health i...
- by DJINN Marauder - at 2014.03.20 02:49:00
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166. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: DJINN Marauder wrote: Nooooo! How else will my amarr scout be viable if I'm not attaining 600+ hp?! amarr scout-3 kc, 1 damp, 2 extenders No armor reps?
- by DJINN Marauder - at 2014.03.20 02:44:00
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167. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Nooooo! How else will my amarr scout be viable if I'm not attaining 600+ hp?!
- by DJINN Marauder - at 2014.03.20 02:41:00
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168. A visual guide to all of the new scout's bonuses - in General Discussions [original thread]
Damn...
- by DJINN Marauder - at 2014.03.20 00:05:00
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169. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Amarr Scout confirming to sprint at 7.35 Also, the Minmatar Scout only has 110 melee now. Damn. That's great, but still too weak IMO That means with a single Mybo, you can only hit 192.5 Melee Is that faster than min a...
- by DJINN Marauder - at 2014.03.19 16:11:00
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170. 1.8 FOTM - in General Discussions [original thread]
Something like this ? http://www.protofits.com/fittings/shared/181/1170 Edit: I need to stop giving out OP fits...
- by DJINN Marauder - at 2014.03.19 08:20:00
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171. Is anyone skilled into EVERYTHING? - in General Discussions [original thread]
Highest I've heard was cubs. Kujo said he had 45 million sp and said cubs was about 700k ahead of him I'm sure someone else has more though
- by DJINN Marauder - at 2014.03.19 07:45:00
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172. Calling the Great Scouts of DUST 514 - in General Discussions [original thread]
bamboo x wrote: DJINN Marauder wrote: http://www.protofits.com/fittings/shared/181/735 - Combat Rifle You people who are underestimating the power of the proficiency nerf on shields are going to be sorely mistaken. Any sentinel with its ...
- by DJINN Marauder - at 2014.03.19 00:21:00
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173. Calling the Great Scouts of DUST 514 - in General Discussions [original thread]
Hynox Xitio wrote: DJINN Marauder wrote: The great marauder has been called upon for fitting guidance I see. Here below are the Glorious Fittings that I have made. Note: These are for general slaying. Not that ewar crap http://www.prot...
- by DJINN Marauder - at 2014.03.18 23:21:00
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174. Calling the Great Scouts of DUST 514 - in General Discussions [original thread]
The great marauder has been called upon for fitting guidance I see. Here below are the Glorious Fittings that I have made. Note: These are for general slaying. Not that ewar crap http://www.protofits.com/fittings/shared/181/735 - Combat Rif...
- by DJINN Marauder - at 2014.03.18 22:56:00
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175. Shotgun funeral - in General Discussions [original thread]
Dexter307 wrote: DJINN Marauder wrote: Shotguns will be fine. I personally only have prof to 3 Never saw a need to go past that... Or even get proficiency in the first place tbh. Regardless, shotgun will be fine. Don't worry Nope, shotg...
- by DJINN Marauder - at 2014.03.18 19:01:00
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176. Shotgun funeral - in General Discussions [original thread]
Shotguns will be fine. I personally only have prof to 3 Never saw a need to go past that... Or even get proficiency in the first place tbh. Regardless, shotgun will be fine. Don't worry
- by DJINN Marauder - at 2014.03.18 18:54:00
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177. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
vehicle users will get the WP for doing damage to vehicles as well I assume correct? Also what is the base amount of dmg needed for attaining the WP?
- by DJINN Marauder - at 2014.03.18 17:17:00
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178. Caldari scout in theory and practise - in General Discussions [original thread]
I believe that 1 complex range on cal scout will reach well over 60+m. But yes it will need a profile damp to hide from scanners
- by DJINN Marauder - at 2014.03.18 16:58:00
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179. Patch Notes: Commando skill question... (Resolved) pls lock - in General Discussions [original thread]
CCP Logibro wrote: * Commando [5% reduction to reload speed of light/sidearm weapons] - Caldari Commando: +2% damage to light hybrid GÇô railgun weapons. - Gallente Commando: +2% damage to light hybrid GÇô blaster weapons. - Minmatar Commando:...
- by DJINN Marauder - at 2014.03.18 16:49:00
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180. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Is the 2% dmg bonus for commando per level? Or just flat 2%+ dmg. Wondering if it was a typo
- by DJINN Marauder - at 2014.03.18 16:39:00
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