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21. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
You have still not fixed the control reload bug as detailed here https://forums.dust514.com/default.aspx?g=posts&m=2706451#post2706451 This has been in the game since release, I am frankly baffled that after submitting a ticket and making ...
- by Cypher Nil - at 2015.04.30 23:05:00
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22. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Skins are a little too steep, I think you'd see more sold to players if the price was a little lower, you could then pump out more with the profits, I understand you having set marketing price level you need to follow to make the the free to play ...
- by Cypher Nil - at 2015.04.29 00:55:00
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23. Balanced Handheld Teleporter. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I had an idea for a teleporter equipment module. Wait. Let me finish. You have one module, similar to an up link. You have only one, and it is consumed on use. How it works: You drop the link at a certain point. At an...
- by Cypher Nil - at 2015.04.29 00:34:00
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24. Could we get triage back for vehicles? - in Feedback/Requests [original thread]
I'd rather get the pilot suit then this
- by Cypher Nil - at 2015.04.27 18:53:00
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25. REQUEST: CPU and PG modules should have their own slot... - in Feedback/Requests [original thread]
Koldy Lyte Marven wrote: ...instead of taking one low slot. If they did this they would have to nerf the stats of every suit for balancing reasons and then everyone would be forced to equip CPU and PG boostsers on every suit. this idea is q...
- by Cypher Nil - at 2015.04.27 01:09:00
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26. New officer suits, Logis get sidearms , Commandos get grenades. - in Feedback/Requests [original thread]
jane stalin wrote: I would like some new officer suits, instead of the extra slots I would like a non-amarr logi to have a sidearm and a commando to have grenades , in general you could add extra equipment slots and extra grenade slots. Com...
- by Cypher Nil - at 2015.04.27 01:04:00
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27. Increasing wp values for hacks, intel assist, resupply, and more? - in Feedback/Requests [original thread]
I-Shayz-I wrote: I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think. Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? ...
- by Cypher Nil - at 2015.04.27 00:54:00
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28. Forge gun splash damage - in Feedback/Requests [original thread]
Its for destroying tanks and installations, if your using it against players that's the whole reason they took it out the splash damage in the first place
- by Cypher Nil - at 2015.04.25 21:26:00
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29. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
The Dark Cloud wrote: Cypher Nil wrote: The Dark Cloud wrote: Wut? you do know that when you fit 5 of them on a cal. assault you can jump higher then any 1 else? You can aswell access rooftops which are only reachable via dropships that w...
- by Cypher Nil - at 2015.04.24 15:22:00
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30. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
Imp Smash wrote: Thats the exact same thing as Armor tankers asking to move KinKats off of the lows. Because they can't use them as it takes up valuable HP slots. So Shield tankers get speed without sacrificing HP. Armor tankers get jump witho...
- by Cypher Nil - at 2015.04.24 02:07:00
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31. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
The Dark Cloud wrote: Wut? you do know that when you fit 5 of them on a cal. assault you can jump higher then any 1 else? You can aswell access rooftops which are only reachable via dropships that way. YAY you can jump hire, i'm taking about...
- by Cypher Nil - at 2015.04.24 02:07:00
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32. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
Ku Shala wrote: what? try a RR and some range I don't see how this is relevant? it negates the CQC bonus of having the jump ability in a fight and completely screws your aim up at distance?
- by Cypher Nil - at 2015.04.23 20:06:00
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33. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
7th Son 7 wrote: Just type in Joseph Ridgeson Dust 514 on Youtube and you will see the truth. Your welcome Thanks for the input but the point i'm making still stands, with any other assault suit you would have the same level of jump dist...
- by Cypher Nil - at 2015.04.23 20:05:00
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34. Can we please MOVE the super jump on Myofibril to something else - in Feedback/Requests [original thread]
Just hear me out, I understand and like the idea of having a super jump mechanic, it adds some new refreshing game play to the game and other paths onto the battlefield for players to make use of BUT.... Caldari can't use them... which sucks. b...
- by Cypher Nil - at 2015.04.23 17:49:00
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35. Experimental Biotics, and new biotics - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: So, I was looking at shield energizers, and I was thinking: Why couldn't we crazy-ass experimental biotics modules that immensely help in some ways, but hurt in others? Here are some random thoughts (Obviously, they'l...
- by Cypher Nil - at 2015.04.22 10:05:00
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36. [Big Idea] One Of My Best Ideas Here - in Feedback/Requests [original thread]
your introducing a new gameplay feature that effects BOTH teams, this solves nothing. stompers just gona keep stomping
- by Cypher Nil - at 2015.04.14 21:55:00
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37. (Idea) Give Sentinals Weapon Bonuses Instead of Resistance Bonuses - in Feedback/Requests [original thread]
But.... the whole point of a heavy suit is to be more resistant?? I think your thinking of assault suits their my friend.
- by Cypher Nil - at 2015.04.13 19:48:00
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38. (Idea) Speed and Mobilty based on Armor amount - in Feedback/Requests [original thread]
This basically removes movement restrictions based on suit fit, screws up the balance between scout and heavy suits, creates less customizability of fits and will make Kinectic mods totally broken by adding speed in units of 10. In short No
- by Cypher Nil - at 2015.04.11 11:24:00
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39. Rattati, are you aware that... - in Feedback/Requests [original thread]
Sir Dukey wrote: Spkr4theDead wrote: How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. You get parity in that fashion, not nerfing so AV has an easier time of de...
- by Cypher Nil - at 2015.04.10 23:52:00
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40. Save Dust 514 - in Feedback/Requests [original thread]
No
- by Cypher Nil - at 2015.04.10 23:48:00
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