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61. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
CCP Rattati wrote: quite perfectly actually. Now to buff Burst AR and TACAR more, and nerf scrambler a bit. More numbers later. Keep up the contact. we all love it
- by Cypher Nil - at 2015.03.29 06:28:00
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62. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
JARREL THOMAS wrote: Thank you I've been using DC for a while and had to switch to default to run vehicles no trouble, cya on the battlefield.
- by Cypher Nil - at 2015.03.29 06:07:00
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63. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Amazing. You have done everything but provide them with the code for a fix here. If this does not get fixed soon after the information you have provided here CCP is going to look pretty bad. Who am I kidding, we have...
- by Cypher Nil - at 2015.03.29 05:59:00
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64. [SUGGESTION] Battle Arena - in Feedback/Requests [original thread]
I was considering the new changes to ambush and how the exclusion of vehicles slightly affects our loadout into the game mode as noone would be running any anti-vehicle suit fits. This lead to me wondering if a new game mode could create even mor...
- by Cypher Nil - at 2015.03.27 01:38:00
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65. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
Ralden Caster wrote: I thought this was known; not trying to be rude, but I had a friend experience this months ago. At this point, I wonder if CCP really tests their game before releasing it to us. I haven't seen it on the forums before, mo...
- by Cypher Nil - at 2015.03.27 00:28:00
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66. I made a truce... - in Feedback/Requests [original thread]
Sir Dukey wrote: With an enemy tanker not to kill each other and we were both OP armor tanks, me went 33-0 and other guy went 24-0 and we murdered each others teams. That is disgraceful team play sir, you setting an awful example for your f...
- by Cypher Nil - at 2015.03.24 21:49:00
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67. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
Pokey Dravon wrote: Such a weird glitch. I'll test this when I log in next for confirmation to make sure its not just an isolated incident. Good job on hunting the cause down! I went to the extreme of re-installing the game just to see if i...
- by Cypher Nil - at 2015.03.24 21:45:00
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68. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I would also suggest filing a support ticket since most the the DEVs are at FanFest/hungover from FanFest. Just submitted one, hopefully this is fixed next patch
- by Cypher Nil - at 2015.03.24 21:43:00
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69. Could we get a shield logi? - in Feedback/Requests [original thread]
The dark cloud wrote: Would be nice if we could get a shield recharger tool and a logi that matches that. Maybe change the Caldari Logi bonus from nanohives to something like this: -Caldari Logistic +10% additional range for shield recharger t...
- by Cypher Nil - at 2015.03.24 18:54:00
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70. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
I like the idea but in order to stop this leaking over to tanks we need separate turret mounts for dropships and tanks. we can make edits to each separate weapon group based on need
- by Cypher Nil - at 2015.03.24 18:43:00
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71. Buff Nanohive WP Return - in Feedback/Requests [original thread]
Agreed, I understand they don't want players WP farming for free but I have noticed a complete lack of players using Nanohives in the last month alone. I'm constantly finding myself running to supply points just to get ammo
- by Cypher Nil - at 2015.03.24 18:33:00
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72. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Wow, this is bad. Had no idea. +1 I know right? Its been in the game for the past year and noone has caught it. And its the type of bug you definitely catch and fix on the first patch of a game release.
- by Cypher Nil - at 2015.03.24 17:48:00
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73. Tank Main Gun? - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: I can gurrante you its defently square to reload. I know its square but there is a bug disabling it if you change your infantry controls. If you don't believe me check this for yourself. Go into your control scheme...
- by Cypher Nil - at 2015.03.24 17:46:00
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74. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
@CCP both a friend and I have never been able to reload our main tank cannon and I have tracked the problem down to the control setups. If a player has their infantry controls set to duty calls this changes their reload button to also interact a...
- by Cypher Nil - at 2015.03.24 06:06:00
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75. Tank Main Gun? - in Feedback/Requests [original thread]
ITS BECAUSE I'M USING THE DUTY CALLS CONTROLLER SETUP!!!!!! yes I might get some grief for it but its the preffered controller setup for me to use. it just suites me. but that aside the duty calls infantry controller setup changes the interact a...
- by Cypher Nil - at 2015.03.24 05:58:00
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76. Idea: shield projection/handheld overshield - in Feedback/Requests [original thread]
knight guard fury wrote: As the title says, a handheld device that takes an equipment slot and is preferablebly used by logi's to provide cover for their allies if they are near any 'good' cover. If has to be about 3-4 meters wide and as tall...
- by Cypher Nil - at 2015.03.24 04:50:00
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77. Tank Main Gun? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Cypher Nil wrote: Pokey Dravon wrote: Cypher Nil wrote: wait NOONE ELSE HAS THIS ISSUE??? My friend who mains tanks has never been able to reload the main cannon ether Its not my controler, I've never had a proble...
- by Cypher Nil - at 2015.03.24 04:44:00
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78. More Officer BPO modules please! - in Feedback/Requests [original thread]
DRT 99 wrote: I think Krin's went over very well and im sure the players would love to see more BPOs like this - that offer an improvement over standard in some ways but with a drawback. Some suggestions to start with: Officer Myofib: Proto my...
- by Cypher Nil - at 2015.03.24 04:20:00
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79. Tank Main Gun? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Cypher Nil wrote: wait NOONE ELSE HAS THIS ISSUE??? My friend who mains tanks has never been able to reload the main cannon ether Its not my controler, I've never had a problem reloading my normal gun, not once Is ther...
- by Cypher Nil - at 2015.03.24 04:11:00
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80. Tank Main Gun? - in Feedback/Requests [original thread]
Terry Webber wrote: Does the weapon reload when the chamber is empty and have you checked your control schemes? The weapon DOES of course reload when the chamber is empty BUT I cannot manually reload With no manual reload often have to shoo...
- by Cypher Nil - at 2015.03.24 04:09:00
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