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41. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
wiseguy12 wrote: Cypher Nil wrote: wiseguy12 wrote: I too prefer the caldari logi's bonus but it's weak in comparison to others. but i digress i don't think a new equipment isn't necessary. i think increasing the base effectiveness of nan...
- by Cypher Nil - at 2015.04.09 21:20:00
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42. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
wiseguy12 wrote: I too prefer the caldari logi's bonus but it's weak in comparison to others. but i digress i don't think a new equipment isn't necessary. i think increasing the base effectiveness of nanohives which would increase the amount of...
- by Cypher Nil - at 2015.04.09 21:02:00
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43. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
DJINN Jecture wrote: I think it should apply to yourself as well. their is currently only one form of elf healing in the game and it is highly counterable, that is to drop a nanohive at your feet and stand in it. using it in combat means you...
- by Cypher Nil - at 2015.04.09 20:30:00
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44. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Zepod wrote: Well for starters, you're proposal is to make a grenade which offers a set amount of HP over a set period of time to yourself and nearby allies, which is exactly how the Transfusion Grenade works, the only difference being that it...
- by Cypher Nil - at 2015.04.09 15:31:00
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45. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Zepod wrote: So like the Transfusion Grenade Mod from Borderlands? That would be broken. It wouldn't operate like the borderlands nade, read the discription, it can be balanced with adjustments and restrictions,
- by Cypher Nil - at 2015.04.08 22:27:00
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46. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Ku Shala wrote: Cypher Nil wrote: Ku Shala wrote: instead of working like an av nade maybe more like a flux nade instant heals all allies in the 6m radius once as long as you re in the area during the animation up to so many hp (300hp @st...
- by Cypher Nil - at 2015.04.08 16:42:00
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47. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Finn Colman wrote: Cypher Nil wrote: Finn Colman wrote: They have healing grenades in Loadout. I've almost never seen it in use, however I doubt that most people in that game really think things through that much. I doubt some of them eve...
- by Cypher Nil - at 2015.04.07 23:11:00
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48. Corporation Dropsuit Fits GÇô Helping the NPE - in Feedback/Requests [original thread]
CCP Rattati wrote: DJINN Jecture wrote: CCP Rattati wrote: We are working on a similar idea, make top grade standardized loadouts, all the way to proto, and demonstrate as a progression tree to the player. Preferably using faction fitting...
- by Cypher Nil - at 2015.04.07 22:32:00
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49. The shotgun - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: This weapon needs more range. Currently, with ewar, it's harder for a scout to get closer to an enemy, which is good, but range is an issue that makes scouts extremely vulnerable now. Before,(like 1.8 and1.9) it wasn...
- by Cypher Nil - at 2015.04.07 22:22:00
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50. Flux grenade Buff - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, If I throw a Flux Grenade and it wipes out the shields of three reds, and then a Heavy comes long with an HMG and kills them all, I don't get 3 Assists. Even though I did half / part of the damage. It seems like ...
- by Cypher Nil - at 2015.04.07 22:21:00
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51. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Finn Colman wrote: They have healing grenades in Loadout. I've almost never seen it in use, however I doubt that most people in that game really think things through that much. I doubt some of them even know you can buy equipment. It seems like...
- by Cypher Nil - at 2015.04.07 22:17:00
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52. Gallente FW Pack PS Store Contents not shown (Not Good for Sales) - in Feedback/Requests [original thread]
Nice of you to bring it to our attention, can you please put a bracket or two between what the PS store shows as text and your own writting at the bottem, I almost missed your words in the post
- by Cypher Nil - at 2015.04.07 21:54:00
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53. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Derpty Derp wrote: Was about to post the same thing, flux > av nade. Maybe have a variant that resuscitates a downed ally, but with less hp than a needle... Smaller area of effect as well, don't want people ressing up a whole squad instant...
- by Cypher Nil - at 2015.04.07 21:07:00
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54. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Ku Shala wrote: instead of working like an av nade maybe more like a flux nade instant heals all allies in the 6m radius once as long as you re in the area during the animation up to so many hp (300hp @std 500 @ adv 700@ proto) per clone max, 3...
- by Cypher Nil - at 2015.04.07 20:58:00
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55. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
Kinyuhk Goluhh wrote: pffthahahahaha healing grenade We have quake jumping and TF2 heavy/medic combat but somehow you think this is too ridiculous?
- by Cypher Nil - at 2015.04.07 17:47:00
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56. [SUGGESTION] New Medi-nade - in Feedback/Requests [original thread]
So I've been playing a lot of medic recently (I'm one of the few caldari logi you see running around) and have been messing around with the nanohives due to the buff to the number you can carried. The increase has helped put more ammo out on the ...
- by Cypher Nil - at 2015.04.07 17:18:00
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57. All logistics suits should have a hack speed bonus. - in Feedback/Requests [original thread]
making the minmatar scout suit bonus pointless, good job bro
- by Cypher Nil - at 2015.04.06 00:20:00
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58. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
Just got a replay to the ticket submitted for this bug, the dev's definitely know about it now so just have to wait and see what happens in the next patch or two. hoping to see this fix as soon as it can be but theirs other larger bugs needing att...
- by Cypher Nil - at 2015.04.01 17:55:00
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59. The cloak - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Scout POV 1. Make it more invisible. EVEry F****** time someone sees me because cloaks have a stupid blue shine. Making cloaks clearer will help in two areas 1- make scouts truly stealthy as now they won't be se...
- by Cypher Nil - at 2015.03.31 01:37:00
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60. Redline proposal - in Feedback/Requests [original thread]
Text Grant wrote: Friendly redline becomes a yellow zone. When you enter, or spawn, a 3:00 timer starts. At the end of the 3 minutes, you die. The timer stops if you leave the yellow line. So if your team is pushed back too your red line you...
- by Cypher Nil - at 2015.03.31 01:34:00
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