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181. [Petition] increase TTKs - in General Discussions [original thread]
Cosgar wrote: Seymor Krelborn wrote: CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits. That's good then... Because proto fits are stil...
- by Csikszent Mihalyi - at 2013.09.06 21:12:00
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182. [Petition] increase TTKs - in General Discussions [original thread]
ZDub 303 wrote: TTKs in 1.3 were almost perfect I thought... sans the MD in CQC. Lets keep the hit detection and aiming where its at but bring back the TTKs from 1.3. Signed. And how do you define "TTK from 1.3"? Since everybody is basing ...
- by Csikszent Mihalyi - at 2013.09.06 21:01:00
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183. [Petition] increase TTKs - in General Discussions [original thread]
Funkmaster Whale wrote: How about we just turn off aim assist? That's what ****** everything in the first place. I'll still kill you just as fast with a mouse, aim assist is just levelling the playing field. Aim assist plus strafing fix was...
- by Csikszent Mihalyi - at 2013.09.06 15:53:00
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184. Hit scan weapons! - in General Discussions [original thread]
Garrett Blacknova wrote: Master Jaraiya wrote: Good point. It would definitely require some deliberate testing. Two players would have to be on coms, one says when he fires the other says when he gets hit. Even that is subject to variation...
- by Csikszent Mihalyi - at 2013.09.06 15:14:00
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185. So where are the MD nerf threads now? - in General Discussions [original thread]
Mass drivers benefited like no other from making themselves hard to hit (while still hitting on every shot), so the changes (especially the strafing fix) seem to have hit them quite drastically. My prediction was that mass drivers would continue ...
- by Csikszent Mihalyi - at 2013.09.06 14:05:00
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186. Hit scan weapons! - in General Discussions [original thread]
Master Jaraiya wrote: Lurchasaurus wrote: your letting your brain play tricks on you because you keep leaning on what your eyes are seeing via the bullet animations rather than what is actually happening. bullet animations are purely cosmet...
- by Csikszent Mihalyi - at 2013.09.06 13:57:00
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187. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
Meeko Fent wrote: Heh, you fancy PC gamers with 60-100 FPS... I remember when I was happy getting 45 FPS on Oblivion. On the Low setting. Be happy. It can always be worse. 30 FPS is not the problem, I can live with it even though it's far ...
- by Csikszent Mihalyi - at 2013.09.06 10:21:00
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188. Hit scan weapons! - in General Discussions [original thread]
Master Jaraiya wrote: Garrett Blacknova wrote: Master Jaraiya wrote: Everything I have stated, was backed either by my own experiences or by references. If you cannot think of any other way to discuss this other than the condescending t...
- by Csikszent Mihalyi - at 2013.09.05 23:09:00
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189. Hit scan weapons! - in General Discussions [original thread]
Master Jaraiya wrote: Garrett Blacknova wrote: doesn't trace a line and keep that line in place, or shake it around a bit and apply a tiny amount of damage every time. It traces a line that doesn't stay in place, then traces another line fo...
- by Csikszent Mihalyi - at 2013.09.05 23:05:00
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190. Dear CCP, 30 FPS are not optional! - in Feedback/Requests [original thread]
TL/DR: Just read the title and move on. I intended this to be a reply to one of the aiming threads, but I realised that this is really a core issue which is very important to me. Sadly it is not something that can be fixed over night, but it dis...
- by Csikszent Mihalyi - at 2013.09.05 16:08:00
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191. Why are strafing and bunny hooping bad? - in General Discussions [original thread]
Severus Smith wrote: semperfi1999 wrote: Because Eve kids want this game to be the first turn based FPS tab shooter. Aim assist is strong because the majority of players suck.......badly........ Strafing is and bunny hopping is "bad" becaus...
- by Csikszent Mihalyi - at 2013.09.05 14:08:00
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192. My stance on aim assist - in General Discussions [original thread]
I feel rather embarrassed for some of my fellow mouse using brethren to be honest. Mouse controls are just about right now, and still superior to sticks. Sensitivity has changed though, and ADS is no longer a sensitivity toggle (which is good), so...
- by Csikszent Mihalyi - at 2013.09.04 11:16:00
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193. I pick skirmish, I get put into a skirmish. At least you would think so... - in General Discussions [original thread]
My experience so far: I select all game modes, it says estimated time 40 seconds. I wait 2 seconds and it puts me into a Domination game where I'm in a team with TWO others, against a team of 14 including two proto squads. I couldn't believe my e...
- by Csikszent Mihalyi - at 2013.09.03 19:02:00
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194. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Perhaps this was suggested already... I'd say make it so that swarms kill passengers unless the bay doors are closed. Adding an element of skill to the equation. I don't think MD and swarms will be massively overpowered, since it's hard to restoc...
- by Csikszent Mihalyi - at 2013.09.01 18:46:00
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195. CCP Mass drivers are ****. - in General Discussions [original thread]
McFurious wrote: demonkiller 12 wrote: The problem is everyone shield tanks - 1 flux and 1 std mass driver round kills most non heavies itd be the same against armor tanker - 2 shots from a std scrambler and a std or adv locus grenade would ...
- by Csikszent Mihalyi - at 2013.08.30 07:12:00
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196. CCP Mass drivers are ****. - in General Discussions [original thread]
D legendary hero wrote: Idk why everyone is scared of mass drivers after 1.4... Can you imagine all the ARs (milita to proto) that with auto aim will be hitting you with every shot from 0 -75 meters range with anywhere between the minimum 467 ...
- by Csikszent Mihalyi - at 2013.08.30 07:05:00
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197. CCP Mass drivers are ****. - in General Discussions [original thread]
Time to kill is such a non-sense statistic for mass drivers. Even if both players directly engage each other, any other weapon is not going to hit every single shot. But what's more important is that mass drivers can make themselves extremely elu...
- by Csikszent Mihalyi - at 2013.08.30 07:03:00
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198. Tankers do have it pretty hard. - in General Discussions [original thread]
Fizzer94 wrote: Acturus Galaxy wrote: Fizzer94 wrote: DJINN leukoplast wrote: Fizzer94 wrote: It seems like the other team did really badly, probably because you weren't out there to help them. Think that might have had anything to ...
- by Csikszent Mihalyi - at 2013.08.29 12:35:00
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199. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Cal Predine wrote: Well, I'm certainly glad to see the matchmaking system re-done. Long overdue. Otherwise, this is all in the realm of pointless fluff to me. Once again, nothing about the core gameplay problems which prevent the game from risi...
- by Csikszent Mihalyi - at 2013.08.28 10:13:00
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200. Too the Snipers on the Skirmish losing team! - in General Discussions [original thread]
It's just part of the escalating chain that leads to the ridiculously one-sided matches. The losing teams switches to cheap gear, goes AFK, snipes in the mountains... Trying to appeal to people's sense of honour is pointless, it's something that ...
- by Csikszent Mihalyi - at 2013.08.27 18:05:00
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