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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Killar-12
The Corporate Raiders
979
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Posted - 2013.09.06 19:24:00 -
[31] - Quote
Long live Regen tanking! |
Pje251296
KILL ORDERS
125
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Posted - 2013.09.06 19:30:00 -
[32] - Quote
Signed. I prefer 1.3 TTK to 1.4. |
marksmn
Gespenster Kompanie Villore Accords
25
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Posted - 2013.09.06 19:34:00 -
[33] - Quote
Signed |
Fizzer94
L.O.T.I.S.
105
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Posted - 2013.09.06 19:35:00 -
[34] - Quote
TheAmazing FlyingPig wrote:I'm hijacking this petition to make a new petition to make petitions a bannable offense. These things do nothing but clutter the forums and yield 0 results. Any posts after mine, whether or not they state otherwise, will be counted as a signature for the petition. If you don't like my petition, don't post, otherwise you will be counted as a signature.
Current signatures:
Bittersteel the Bastard Nihilus Warwick Killar-12 Funkmaster Whale Cosgar KGB Sleep Csikszent Mihalyi Saxbrin Shain Leadfoot10 I'll just randomly post here. |
Hecarim Van Hohen
Bullet Cluster
166
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Posted - 2013.09.06 19:37:00 -
[35] - Quote
Singed |
Killar-12
The Corporate Raiders
983
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Posted - 2013.09.06 20:07:00 -
[36] - Quote
Nice the list is growing... |
NIKIA BETHUNE
Ill Omens
507
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Posted - 2013.09.06 20:09:00 -
[37] - Quote
i'll sign this. with the better hit detection it's way too easy to kill and die. |
Csikszent Mihalyi
DUST University Ivy League
106
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Posted - 2013.09.06 21:01:00 -
[38] - Quote
ZDub 303 wrote:TTKs in 1.3 were almost perfect I thought... sans the MD in CQC.
Lets keep the hit detection and aiming where its at but bring back the TTKs from 1.3.
Signed.
And how do you define "TTK from 1.3"? Since everybody is basing this on the perceived average TTK, which is based on most people not being able to hit a rapidly strafing target while using sticks.
In most cases, TTK in 1.3 wasn't any higher for me than it is now (and often lower). So if you just increase average HP throughout the board, TTK in ideal situations will be a lot higher than it was in 1.3. |
Killar-12
The Corporate Raiders
983
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Posted - 2013.09.06 21:07:00 -
[39] - Quote
Csikszent Mihalyi wrote:ZDub 303 wrote:TTKs in 1.3 were almost perfect I thought... sans the MD in CQC.
Lets keep the hit detection and aiming where its at but bring back the TTKs from 1.3.
Signed. And how do you define "TTK from 1.3"? Since everybody is basing this on the perceived average TTK, which is based on most people not being able to hit a rapidly strafing target while using sticks. In most cases, TTK in 1.3 wasn't any higher for me than it is now (and often lower). So if you just increase average HP throughout the board, TTK in ideal situations will be a lot higher than it was in 1.3. HD on ARs and AScRs has gotten better not just AA too... |
Seymor Krelborn
DUST University Ivy League
763
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Posted - 2013.09.06 21:09:00 -
[40] - Quote
CCP ignore this thread everything is more balanced now than it ever has been. |
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Cosgar
ParagonX
4884
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Posted - 2013.09.06 21:10:00 -
[41] - Quote
Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits. |
Killar-12
The Corporate Raiders
983
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Posted - 2013.09.06 21:10:00 -
[42] - Quote
Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. How come Regen tanking fits are getting tore to bits? |
Killar-12
The Corporate Raiders
983
|
Posted - 2013.09.06 21:11:00 -
[43] - Quote
Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. It's balencing for communists proto gaer and Standard gear are the same no incentive is there to actually skill up weapons |
Csikszent Mihalyi
DUST University Ivy League
106
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Posted - 2013.09.06 21:12:00 -
[44] - Quote
Cosgar wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits.
That's good then... Because proto fits are still the number one thing that kills me. If everyone uses starter fits, the game should become very enjoyable for me (but I'm not holding my breath ). |
Killar-12
The Corporate Raiders
983
|
Posted - 2013.09.06 21:19:00 -
[45] - Quote
Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits. That's good then... Because proto fits are still the number one thing that kills me. If everyone uses starter fits, the game should become very enjoyable for me (but I'm not holding my breath ). Then why use proto gear? |
Csikszent Mihalyi
DUST University Ivy League
106
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Posted - 2013.09.06 21:26:00 -
[46] - Quote
Killar-12 wrote:Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits. That's good then... Because proto fits are still the number one thing that kills me. If everyone uses starter fits, the game should become very enjoyable for me (but I'm not holding my breath ). Then why use proto gear?
That would be a good question if that would actually be reality, but it doesn't seem to... I have no idea what it's like to run proto just yet (2mil SP), but given how much more difficulty I still have to deal with proto gear than anything else, I still expect that it's well worth it. |
Garrett Blacknova
Codex Troopers
3821
|
Posted - 2013.09.06 21:30:00 -
[47] - Quote
Killar-12 wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. How come Regen tanking fits are getting tore to bits? Because they're trying to facetank instead of hit-and-run. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
940
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Posted - 2013.09.06 21:37:00 -
[48] - Quote
How the hell is hit and run supposed to work when you die in less than 2 seconds? Hint: it doesn't. There is only hit and hope you hit first. |
Killar-12
The Corporate Raiders
984
|
Posted - 2013.09.06 21:37:00 -
[49] - Quote
Csikszent Mihalyi wrote:Killar-12 wrote:Csikszent Mihalyi wrote:Cosgar wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits. That's good then... Because proto fits are still the number one thing that kills me. If everyone uses starter fits, the game should become very enjoyable for me (but I'm not holding my breath ). Then why use proto gear? That would be a good question if that would actually be reality, but it doesn't seem to... I have no idea what it's like to run proto just yet (2mil SP), but given how much more difficulty I still have to deal with proto gear than anything else, I still expect that it's well worth it. WHAT so you complain about something you've never used? the Idea behind proto gear is to have something to skill into. I'm sugesting that weapons don't kill in 1 second because that makes speed and regen tanking viable again so I don't have to just have fights come down to who ever has more health.
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Killar-12
The Corporate Raiders
987
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Posted - 2013.09.06 21:39:00 -
[50] - Quote
Garrett Blacknova wrote:Killar-12 wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. How come Regen tanking fits are getting tore to bits? Because they're trying to facetank instead of hit-and-run. because you die in 2 second if a AR is attacking you 372 is what a MLT AR does in 1 second. a Duvolle's clip takes 5 seconds to unload the weapon with 2 damage mods a full clip does over 3000 damage! |
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Fire of Prometheus
DUST University Ivy League
330
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Posted - 2013.09.06 21:42:00 -
[51] - Quote
Signed
My 850 ehp pro logi shouldn't die at the same speed as my 400 ehp raven suit |
Rogatien Merc
Red Star. EoN.
1049
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Posted - 2013.09.06 21:42:00 -
[52] - Quote
An overlooked but major econdary effect of the armor module buff and a contributing effect to aggregate TTK reduction: Those who previously hybrid tanked can now lean more on armor modules which frees up slots for damage mods. |
Killar-12
The Corporate Raiders
987
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Posted - 2013.09.06 21:44:00 -
[53] - Quote
Rogatien Merc wrote:An overlooked but major secondary effect of the armor module buff and a contributing effect to aggregate TTK reduction: Those who previously hybrid tanked can now lean more on armor modules which frees up slots for damage mods. True, but HD was improved and AA was implemented too. |
Garrett Blacknova
Codex Troopers
3821
|
Posted - 2013.09.06 21:47:00 -
[54] - Quote
Killar-12 wrote:Garrett Blacknova wrote:Killar-12 wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. How come Regen tanking fits are getting tore to bits? Because they're trying to facetank instead of hit-and-run. because you die in 2 second if a AR is attacking you 372 is what a MLT AR does in 1 second. a Duvolle's clip takes 5 seconds to unload the weapon with 2 damage mods a full clip does over 3000 damage! And that's the exact OPPOSITE of a good reason for someone to stay in their face for a whole second.
So... next time... don't? GOOD IDEA: Pop out, shoot, take cover, reposition while you regen, repeat. BAD IDEA: Pop out, start shooting, keep shooting, die.
See the difference? |
Csikszent Mihalyi
DUST University Ivy League
106
|
Posted - 2013.09.06 21:54:00 -
[55] - Quote
Killar-12 wrote: WHAT so you complain about something you've never used? the Idea behind proto gear is to have something to skill into. I'm sugesting that weapons don't kill in 1 second because that makes speed and regen tanking viable again so I don't have to just have fights come down to who ever has more health.
Who's complaining? I'm saying people still run proto and mostly beat me with it. I'm looking forward to eventually run it myself. I don't see the problem. |
Killar-12
The Corporate Raiders
987
|
Posted - 2013.09.06 21:55:00 -
[56] - Quote
Garrett Blacknova wrote:Killar-12 wrote:Garrett Blacknova wrote:Killar-12 wrote:Seymor Krelborn wrote:CCP ignore this thread everything is more balanced now than it ever has been. How come Regen tanking fits are getting tore to bits? Because they're trying to facetank instead of hit-and-run. because you die in 2 second if a AR is attacking you 372 is what a MLT AR does in 1 second. a Duvolle's clip takes 5 seconds to unload the weapon with 2 damage mods a full clip does over 3000 damage! And that's the exact OPPOSITE of a good reason for someone to stay in their face for a whole second. So... next time... don't? GOOD IDEA: Pop out, shoot, take cover, reposition while you regen, repeat. BAD IDEA: Pop out, start shooting, keep shooting, die. See the difference? 1 SECOND? 1 SECOND thats short as hell. |
Killar-12
The Corporate Raiders
987
|
Posted - 2013.09.06 21:59:00 -
[57] - Quote
Csikszent Mihalyi wrote:Killar-12 wrote: WHAT so you complain about something you've never used? the Idea behind proto gear is to have something to skill into. I'm sugesting that weapons don't kill in 1 second because that makes speed and regen tanking viable again so I don't have to just have fights come down to who ever has more health.
Who's complaining? I'm saying people still run proto and mostly beat me with it. I'm looking forward to eventually run it myself. I don't see the problem. Sorry, I'm just a little annoyed that a starter fit is as good as a proto suit and that I get tore to bits in about a second. |
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