Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. CCP what's going on with kb/m - in General Discussions [original thread]
Viktor Zokas wrote: Csikszent Mihalyi wrote: This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very h...
- by Csikszent Mihalyi - at 2013.09.16 16:12:00
|
102. CCP what's going on with kb/m - in General Discussions [original thread]
This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very high), but aside from that, the mouse reacts as expe...
- by Csikszent Mihalyi - at 2013.09.16 13:01:00
|
103. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
Rogatien Merc wrote: Real talk though... I get what you are saying, but I disagree. In terms of practicality, I do not think we have the playerbase to divide between squadded and unsquadded (see: "ambush modes merged" if you disagree). I also t...
- by Csikszent Mihalyi - at 2013.09.16 12:40:00
|
104. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
Baal Roo wrote: Kekklian Noobatronic wrote: To the countless posters saying "If you want to counter an organized squad, create your own!" Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near ...
- by Csikszent Mihalyi - at 2013.09.16 08:38:00
|
105. PC Frame Rate Lag is back to Uprising 1.0 levels - in General Discussions [original thread]
Even on public servers running solo, some things are obvious: 1) Large outposts lag*, even when nothing much is going on. It just appears to be too much geometry for the game to handle at 30 FPS. 2) Whenever I see a good squad on each team, I kn...
- by Csikszent Mihalyi - at 2013.09.15 16:20:00
|
106. DS3 Rotation Speed: Lets have a real conversation. Video inside - in General Discussions [original thread]
Great video. Even as a mouse user I can tell that the stick controls need help, and I hope this will get some attention.
- by Csikszent Mihalyi - at 2013.09.15 15:45:00
|
107. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
OZAROW wrote: People are stupid, when playing solo make a squad or always join one, type what gear your using an make a squad, for example " squad up, I got scanners and a logi, hives an links lets get a ob" Lol then snipe, jk. Typing usually ...
- by Csikszent Mihalyi - at 2013.09.15 14:35:00
|
108. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
What always bothers me in discussions like this is the people who think that winning is all that matters. Squad vs. randoms is boring, no matter on which side we play. I do alright now playing solo, why would I want to stack the decks by squaddin...
- by Csikszent Mihalyi - at 2013.09.15 14:34:00
|
109. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
ADAM-OF-EVE wrote: join game, corp or alliance squads on enemy side, leave and re que. all you need to get most of what you want. no one is forcing you to go up against a full squad or team. If I leave, the game often puts me into the same ...
- by Csikszent Mihalyi - at 2013.09.15 11:53:00
|
110. [PSA] Possible Astroturfing from Dust University - in General Discussions [original thread]
Torneido Achura wrote: Csikszent Mihalyi wrote: Torneido Achura wrote: Balance and Improvement, will be really hard to achieve while these two keep living on the same game (DS and kbm). Also mark these words: "No beast can haz two masters...
- by Csikszent Mihalyi - at 2013.09.15 11:44:00
|
111. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
Remove squads and vehicles from Ambush and you solve about a million problems. Without causing a lot of hurt, since the "core" of the game is Skirmish (and to a lesser extend Domination) anyway. Also more ways for squads and teams to play competi...
- by Csikszent Mihalyi - at 2013.09.15 11:25:00
|
112. Tank arguments and aim assist arguments: The convergence - in General Discussions [original thread]
Blake Kingston wrote: That people think they are a class, ala rogue or cleric, but here a 'tanker' is the issue. No, you're just infantry. You can call a tank. Calling a tank is like a trump card. But people want it to be 'their class' - ie, ...
- by Csikszent Mihalyi - at 2013.09.15 10:15:00
|
113. [PSA] Possible Astroturfing from Dust University - in General Discussions [original thread]
Torneido Achura wrote: Balance and Improvement, will be really hard to achieve while these two keep living on the same game (DS and kbm). Also mark these words: "No beast can haz two masters"; but have it your way CCP, have your fu***** mess yo...
- by Csikszent Mihalyi - at 2013.09.15 09:39:00
|
114. We mouse users have it so hard! Woe is us! - in General Discussions [original thread]
Csikszent Mihalyi wrote: I will make a comparison of turning speeds later tonight, I'm curious myself now. Here you go: http://www.youtube.com/watch?v=BBlIlDGwtz4 This is uncut, so you get some boring pieces as well. First I show stic...
- by Csikszent Mihalyi - at 2013.09.14 16:10:00
|
115. We mouse users have it so hard! Woe is us! - in General Discussions [original thread]
Nemo Bluntz wrote: Garrett Blacknova wrote: [ Also, there are two advantages to mouse aim:... 2. Precision aim. This is balanced by the sixaxis allowing more precise movement, so if the first point is addressed, things SHOULD be close enough...
- by Csikszent Mihalyi - at 2013.09.14 14:57:00
|
116. Keyboard and Mouse vs. Dual Shock 3 - Your opinion - in General Discussions [original thread]
Well first of all, DUST has mouse support and whatever you think about that decision, removing it now would probably do more harm than good. As somebody who grew up with KB/M on PC games, when we used to laugh about anybody attempting to play wi...
- by Csikszent Mihalyi - at 2013.09.14 12:50:00
|
117. Has Aim Assist been reduced? - in General Discussions [original thread]
Banning Hammer wrote: straya fox wrote: Banning Hammer wrote: straya fox wrote: Banning Hammer wrote: He tried to fool people with an obvious DS3 aim-assist video, and backfired ? To bad.. i guess that will teach him to don't unde...
- by Csikszent Mihalyi - at 2013.09.14 11:41:00
|
118. We want 24vs24 or more - in General Discussions [original thread]
Monkey MAC wrote: Kane Fyea wrote: I think the next upgrade should be 20vs20. Don't want to add too many at one time or it could get really buggy. If you could do that you could do 36v36 it would be redundant and still put the same amount ...
- by Csikszent Mihalyi - at 2013.09.13 22:22:00
|
119. We want 24vs24 or more - in General Discussions [original thread]
It's already too laggy, the game right now can't sustain 30 FPS with a lot of players on the screen. Increasing the player count is just going to compound the issue. I doubt that it's possible without seeing drastic performance improvements firs...
- by Csikszent Mihalyi - at 2013.09.13 22:18:00
|
120. We mouse users have it so hard! Woe is us! - in General Discussions [original thread]
Selinate deux wrote: Why is this even being discussed. Mouses are, at a fundamental level, much easier to use in an FPS than analog sticks. This has been true ever since the first FPSs have come out on the consoles. I still don't get why any...
- by Csikszent Mihalyi - at 2013.09.13 15:16:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |