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161. Shut up about Aim assist - There is no such thing - in General Discussions [original thread]
Victor889 wrote: It feels like when you do have a meaningful shootout (i.e when the other person knows you know they are there and vice versa), when firing, it's more like all your bullets are saved up a few feet in front of them and when you ...
- by Csikszent Mihalyi - at 2013.09.08 01:57:00
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162. It aim assists fault? - in General Discussions [original thread]
Boot Booter wrote: I think the real question now isn't whether to have it but rather why has CCP made it so strong. It aims for you to an extent, this much is certain. Does this strong of an aim assist really belong in the game? Does it reward ...
- by Csikszent Mihalyi - at 2013.09.07 17:00:00
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163. To all the Mouse Users (A Rant) - in General Discussions [original thread]
On patch day, I got completely slaughtered. Yesterday I started adjusting, and during a quick game this morning things have been feeling pretty good already. No it wasn't the hardest game ever, but more important than the score is, that my ai...
- by Csikszent Mihalyi - at 2013.09.07 16:22:00
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164. It aim assists fault? - in General Discussions [original thread]
Because aim assist is the new Canada. Also, aim assist ate my homework.
- by Csikszent Mihalyi - at 2013.09.07 15:21:00
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165. You have gone to far CCP - in General Discussions [original thread]
Boxoffire wrote: True Adamance wrote: Malek McRoland wrote: True Adamance wrote: ******* harden up **** Ditto Everyone knows what I said. HTFUC Seriously KBM scrubs need to get good and man up, otherwise all they are are whiny b...
- by Csikszent Mihalyi - at 2013.09.07 15:13:00
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166. Carbon Engine? Dev response plz!!!!!!! - in General Discussions [original thread]
Unreal Engine brings revenue because it's highly polished to be easy to use and generic. Carbon is likely to be none of that. To make a generic engine for licensing and a proprietary engine for internal use are quite different things. I doubt tha...
- by Csikszent Mihalyi - at 2013.09.07 14:51:00
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167. To all the Mouse Users (A Rant) - in General Discussions [original thread]
Nemo Bluntz wrote: Oh hey, a non-kb/m user telling people with totally gimped controls to "deal with it", laughing with his aimbot all the way to the bank. Mouse controls haven't been right since Uprising dropped, and have been made even worse ...
- by Csikszent Mihalyi - at 2013.09.07 05:42:00
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168. CCP, what is holding back higher (in-battle) player counts - in General Discussions [original thread]
Are you kidding? The game can't even maintain 30 FPS at the current player count, that's your reason right there. I'll be amazed if CCP even manages to get 32 players running smoothly on the PS3 still, I wouldn't even dream of increasing the pl...
- by Csikszent Mihalyi - at 2013.09.07 04:32:00
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169. To all the Mouse Users (A Rant) - in General Discussions [original thread]
Halfwings Warbringer wrote: how u so sure all qqer are come from kb/m user =.= I'm not, I'm only addressing the mouse users. Like I said, let stick users have the discussion about aim assist amongst themselves.
- by Csikszent Mihalyi - at 2013.09.07 03:04:00
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170. Am I the only one who feels like scouts have gained ground, and likes the new Dr... - in General Discussions [original thread]
I'm not a scout so I can't tell, but your logic is certainly sound to me... In any case I do think that scouts with scanners will become increasingly important. Having the active scanners running is incredibly valuable for the team, and I hope th...
- by Csikszent Mihalyi - at 2013.09.07 03:02:00
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171. To all the Mouse Users (A Rant) - in General Discussions [original thread]
This is the time to HTFU. Yes, this release brought drastic changes for us. What happened to sticks? They got aim assist, making them a lot more competitive at no other change. What happened to the mouse? Complete overhaul of input sensitivity, ...
- by Csikszent Mihalyi - at 2013.09.07 02:54:00
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172. [Petition] increase TTKs - in General Discussions [original thread]
Killar-12 wrote: WHAT so you complain about something you've never used? the Idea behind proto gear is to have something to skill into. I'm sugesting that weapons don't kill in 1 second because that makes speed and regen tanking viable again s...
- by Csikszent Mihalyi - at 2013.09.06 21:54:00
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173. [Petition] increase TTKs - in General Discussions [original thread]
Killar-12 wrote: Csikszent Mihalyi wrote: Cosgar wrote: Seymor Krelborn wrote: CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits. ...
- by Csikszent Mihalyi - at 2013.09.06 21:26:00
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174. [Petition] increase TTKs - in General Discussions [original thread]
Cosgar wrote: Seymor Krelborn wrote: CCP ignore this thread everything is more balanced now than it ever has been. Yeah, so balanced that the smart people are running starter and BPO fits. That's good then... Because proto fits are stil...
- by Csikszent Mihalyi - at 2013.09.06 21:12:00
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175. [Petition] increase TTKs - in General Discussions [original thread]
ZDub 303 wrote: TTKs in 1.3 were almost perfect I thought... sans the MD in CQC. Lets keep the hit detection and aiming where its at but bring back the TTKs from 1.3. Signed. And how do you define "TTK from 1.3"? Since everybody is basing ...
- by Csikszent Mihalyi - at 2013.09.06 21:01:00
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176. [Petition] increase TTKs - in General Discussions [original thread]
Funkmaster Whale wrote: How about we just turn off aim assist? That's what ****** everything in the first place. I'll still kill you just as fast with a mouse, aim assist is just levelling the playing field. Aim assist plus strafing fix was...
- by Csikszent Mihalyi - at 2013.09.06 15:53:00
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177. Hit scan weapons! - in General Discussions [original thread]
Garrett Blacknova wrote: Master Jaraiya wrote: Good point. It would definitely require some deliberate testing. Two players would have to be on coms, one says when he fires the other says when he gets hit. Even that is subject to variation...
- by Csikszent Mihalyi - at 2013.09.06 15:14:00
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178. So where are the MD nerf threads now? - in General Discussions [original thread]
Mass drivers benefited like no other from making themselves hard to hit (while still hitting on every shot), so the changes (especially the strafing fix) seem to have hit them quite drastically. My prediction was that mass drivers would continue ...
- by Csikszent Mihalyi - at 2013.09.06 14:05:00
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179. Hit scan weapons! - in General Discussions [original thread]
Master Jaraiya wrote: Lurchasaurus wrote: your letting your brain play tricks on you because you keep leaning on what your eyes are seeing via the bullet animations rather than what is actually happening. bullet animations are purely cosmet...
- by Csikszent Mihalyi - at 2013.09.06 13:57:00
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180. Hit scan weapons! - in General Discussions [original thread]
Master Jaraiya wrote: Garrett Blacknova wrote: Master Jaraiya wrote: Everything I have stated, was backed either by my own experiences or by references. If you cannot think of any other way to discuss this other than the condescending t...
- by Csikszent Mihalyi - at 2013.09.05 23:09:00
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