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81. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
Void Echo wrote: don't care about K/D, I cant buy my fittings with K/D... iv tried... they only thing that is acceptable as income in the game is ISK so give me more of that. Would it make tankers happy if there'd be a paper thin but cheap t...
- by Csikszent Mihalyi - at 2013.09.22 10:22:00
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82. Why is anyone complaining about hardware - in General Discussions [original thread]
Yes the PS3 can do a lot better, but that only helps in theory. Getting the best out of its complicated architecture is extremely hard. Unreal Engine doesn't do it well, and expecting CCP to give it a complete overhaul is not realistic at all. Un...
- by Csikszent Mihalyi - at 2013.09.21 09:16:00
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83. stay isk positive - in General Discussions [original thread]
If all gear would pay for itself, the game would become even more "grind to win". Right now the high end gear is roughly balanced by the fact that you either can't run it in every match, or at least you have to be super cautious not to die. The ba...
- by Csikszent Mihalyi - at 2013.09.20 11:22:00
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84. To cap out or to not cap out... - in General Discussions [original thread]
I play when I feel like it. This week I'll have about 50k SP left probably, last week I capped on the last day. It really doesn't matter in the grand scheme of things, just enjoy your life the way you want to.
- by Csikszent Mihalyi - at 2013.09.17 20:46:00
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85. PC Frame Rate Lag is back to Uprising 1.0 levels - in General Discussions [original thread]
Funkmaster Whale wrote: Yeah I agree that the new outpost really destroys performance, especially when people start throwing equipment and explosions everywhere. I seriously think the Unreal engine just isn't optimized well enough for the PS3 ...
- by Csikszent Mihalyi - at 2013.09.17 20:29:00
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86. PC Frame Rate Lag is back to Uprising 1.0 levels - in General Discussions [original thread]
I've had pretty horrible performance all day playing on publics (always with squads in both teams), but the worst was playing in the new outpost. I usually avoid it, but this time I thought I'd give it a try... It literally was a slideshow. My sco...
- by Csikszent Mihalyi - at 2013.09.17 18:42:00
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87. This community destroys Dust. - in General Discussions [original thread]
You are quite right, most people just defend their own turf, whereas those who realise that they got an advantage simply shut up. It's understandable... I try to speak up for reason as a mouse user, but all I get for it is that DS3 users conside...
- by Csikszent Mihalyi - at 2013.09.17 12:39:00
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88. Guys, guys, the Allotek packs are back!!! - in General Discussions [original thread]
Here's a secret: Free to play games often put up some ludicrously expensive options just to make the other options look more affordable. :) Some hardcore fans ("whales") may actually buy the ludicrously expensive options, but that's merely a nice ...
- by Csikszent Mihalyi - at 2013.09.17 12:11:00
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89. The mouse is 100% accurate !! - in General Discussions [original thread]
Banning Hammer wrote: Like it have been said 1,000,000,000,000,000 times before, if you think the mouse is superior use it yourself. Dust 514 supports DS3, keyboard, mouse, and Move Controller. CCP have given us LOTS of options to choose from, ...
- by Csikszent Mihalyi - at 2013.09.17 11:26:00
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90. The mouse is 100% accurate !! - in General Discussions [original thread]
If you spent all that energy you put into ranting and trolling on the forums twowards practicing your mouse aim instead, you might actually not suck.
- by Csikszent Mihalyi - at 2013.09.17 11:11:00
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91. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Yokal Bob wrote: Csikszent Mihalyi wrote: Just throwing a thought out there: Wouldn't it be nice if tanks had a way to contribute to a match without engaging infantry, which would give them the choice of whether or not they want to risk en...
- by Csikszent Mihalyi - at 2013.09.16 20:10:00
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92. Great Fix!! - in General Discussions [original thread]
You mean they ignored your personal pet peeve in favour of fixing a critical bug? How dare you, CPP.
- by Csikszent Mihalyi - at 2013.09.16 18:22:00
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93. Its okay for infaintry to do well but not tanks? - in General Discussions [original thread]
When an assault goes 30-0, they also take the risk of going 0-30. You are about as likely to get killed as you are to kill. When a tanker goes 30-0, they complain if they get destroyed once, let alone twice. That is the difference. The complaint...
- by Csikszent Mihalyi - at 2013.09.16 18:19:00
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94. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
Spkr4theDead wrote: Csikszent Mihalyi wrote: In camp A we have the tankers, who believe that all gear should be able to pay for itself and make a profit on public servers. In camp B we have the infantry, who believe that powerful gear shoul...
- by Csikszent Mihalyi - at 2013.09.16 18:16:00
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95. Tankers, here's an interesting scenario to consider. - in General Discussions [original thread]
In camp A we have the tankers, who believe that all gear should be able to pay for itself and make a profit on public servers. In camp B we have the infantry, who believe that powerful gear should have a price and require some grinding. And neve...
- by Csikszent Mihalyi - at 2013.09.16 18:07:00
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96. CCP what's going on with kb/m - in General Discussions [original thread]
Viktor Zokas wrote: Csikszent Mihalyi wrote: This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very h...
- by Csikszent Mihalyi - at 2013.09.16 16:12:00
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97. CCP what's going on with kb/m - in General Discussions [original thread]
This whole "joystick emulation" thing is a myth anyway. If it would be an emulation, you wouldn't be able to turn so much faster than with sticks. There is a maximum acceleration (which is very high), but aside from that, the mouse reacts as expe...
- by Csikszent Mihalyi - at 2013.09.16 13:01:00
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98. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
Rogatien Merc wrote: Real talk though... I get what you are saying, but I disagree. In terms of practicality, I do not think we have the playerbase to divide between squadded and unsquadded (see: "ambush modes merged" if you disagree). I also t...
- by Csikszent Mihalyi - at 2013.09.16 12:40:00
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99. 6 player squad + mics + active scanner + OB - in General Discussions [original thread]
Baal Roo wrote: Kekklian Noobatronic wrote: To the countless posters saying "If you want to counter an organized squad, create your own!" Creating a squad of random people from a LFG channel, or inviting in game, is absolutely nowhere near ...
- by Csikszent Mihalyi - at 2013.09.16 08:38:00
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100. PC Frame Rate Lag is back to Uprising 1.0 levels - in General Discussions [original thread]
Even on public servers running solo, some things are obvious: 1) Large outposts lag*, even when nothing much is going on. It just appears to be too much geometry for the game to handle at 30 FPS. 2) Whenever I see a good squad on each team, I kn...
- by Csikszent Mihalyi - at 2013.09.15 16:20:00
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