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2721. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: Only the Caldari Suit offers a buffer, and the Amarr Suit offers reps, The Gallente and Minmatar both have supportive actions. My suggestion is to provide bonuses to enhance their logistic abilities. Except the role ...
- by Cross Atu - at 2013.06.29 14:27:00
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2722. Dust Recruiterment - PITA - in Feedback/Requests [original thread]
Having an in game system which would allow new recruits to enter the character name (or some other chosen bit of non-privet/personal data) would be ideal. While the current link system works for some, and works much like EVE most Dust players are ...
- by Cross Atu - at 2013.06.28 19:14:00
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2723. Yes, another "respec" thread...bear with me a little. - in Feedback/Requests [original thread]
First thank you for the tone and clarity of your post. Second I'm opposed to respecs and I will link the reasons why, I would be interested in your responses to these issues because if there's a way to resolve them I would re-examine my position. ...
- by Cross Atu - at 2013.06.28 19:08:00
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2724. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
A couple things that seems to have gotten lost in the shuffle from our prior posts. First The Black Jackal wrote: The greater Nanohive Capavity would only apply to Nanhovives thrown down by logis, so Assaults woudln;t benefit directly from i...
- by Cross Atu - at 2013.06.28 16:31:00
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2725. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: Just pointing out that the Cal Logi bonus you agree is over the top.. is the ONLY one that would be effectively reducing eHP by it's removal... No other ones did I say reduce the eHP of 'this suit'. I'm not suggesting...
- by Cross Atu - at 2013.06.28 15:48:00
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2726. [Request] Once all racial variants are here, have one last respec - in Feedback/Requests [original thread]
While I'm very much in favor of racial symmetry and would be willing to discuss the idea of a one time shift from one racial suit to another within the same frame size I firmly think that unlimited respcs are a seed for several problems and whil...
- by Cross Atu - at 2013.06.27 08:21:00
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2727. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: There's a rumour going around that flux coils will only affect base shield HP and not the HP given by extenders. This would be quite bad. I'm going to see if I can get confirmation. So, trade a % of base suit shield HP...
- by Cross Atu - at 2013.06.27 08:10:00
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2728. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Cross Atu wrote: Oh and if you feel you've already addressed any of this in a prior post which I may have missed feel free to link me that post and I'll respond directly, just please label which aspects the post is in...
- by Cross Atu - at 2013.06.27 07:48:00
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2729. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: Arkena Wyrnspire wrote: At fanfest they said they'd reduce overall shield HP in favour of increasing regen. Somewhat like flux coils in EvE - which nobody uses, incidentally. Cross Atu wrote: Interesting to know, als...
- by Cross Atu - at 2013.06.27 07:29:00
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2730. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: As per above, I abandoned my concept of 'limiting or restricting' logis in ANY way. I have switched my stance to giving them bonuses to equipment effects... or requirements... So in essence... those bonuses replace the...
- by Cross Atu - at 2013.06.27 07:08:00
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2731. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Complex repper costs ~ 5,595 ISK 932,760 SP, 1 Low Power Slot, CPU 45, PG 10 1 level of Dropsuit Electronics grants 19.5 CPU 1 level of Dropsuit Engineering grants; Caldari 3.9 PG Amarr 3.3 PG Minmitar 3.9 PG Galentte 3.9 PG CPU & PG savings ...
- by Cross Atu - at 2013.06.27 07:08:00
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2732. [Request] Nerf the HAVs/LAVs or buff the AV/Swarm Launcher - in Feedback/Requests [original thread]
darkiller240 wrote: Aiko Morningstar wrote: first of all, not to be mean but...are u a moron? i mean come on use militia swarms on on the vehichles for one. two AV aint gonna work on all of em. caldari tanks need flux grenades cause they tak...
- by Cross Atu - at 2013.06.27 06:54:00
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2733. Respec System - in Feedback/Requests [original thread]
Malkai Inos wrote: Cross Atu wrote: Godin Thekiller wrote: Vell0cet wrote: We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. ...
- by Cross Atu - at 2013.06.27 06:44:00
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2734. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Oh and if you feel you've already addressed any of this in a prior post which I may have missed feel free to link me that post and I'll respond directly, just please label which aspects the post is intended to address.
- by Cross Atu - at 2013.06.27 06:24:00
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2735. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: As far as other options, you haven't read other posts where I agreed with others in that a militia/standard only match would be great. I won't go in that. You can read it if you want In this thread. It's not some se...
- by Cross Atu - at 2013.06.27 06:20:00
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2736. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Cross Atu wrote: [quote=Chinduko] Quote: Let's say I'm wrong and killing and dying isn't as important as I suggest. Then, in that case, it shouldn't be a big issue to remove the damage and hp enhancements, if getting kill...
- by Cross Atu - at 2013.06.27 03:29:00
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2737. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
The Black Jackal wrote: [sic] I've come up with a possible solution... Remove bonuses not tied to logistics, and put in logistics bonuses... So Shield HP, gone... Armor Rep increase... gone... Hacking speed.... well let the Minnie logis ...
- by Cross Atu - at 2013.06.27 03:03:00
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2738. A Possible Solution to Logistics used as Assaults. - in Feedback/Requests [original thread]
Halcyon MI1 wrote: I'm too lazy to do that Cross xD too much excel for my reduced brain. Fair enough, but the offer of a squad still stands Feel free to hit me up if you're lfs. Cheers, Cross
- by Cross Atu - at 2013.06.27 02:38:00
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2739. Remove Damage and Shield/Armor Enhancers - in Feedback/Requests [original thread]
Chinduko wrote: Do you believe that it is not our nature to want to be better or improve ourselves, including in games? I don't know many that don't like winning or being better. Having higher damage and hp improves our killing and decreases ou...
- by Cross Atu - at 2013.06.27 02:32:00
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2740. Respec System - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vell0cet wrote: We need one last respec once CCP gets all of the basic racial suits in there, and the weapons sorted and their skills more-or less finalized. That's it though. Never again after, not for ISK, AUR, X amo...
- by Cross Atu - at 2013.06.27 02:12:00
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