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1121. [Request] Dual tanking nerf... with a buff to shields and armor! - in Feedback/Requests [original thread]
I'll be happy to go into greater depth in future to discuss this with you if you wish but I honestly am unconvinced that there is any need to make mechanical changes to prevent duel tanking. If the mods are properly balanced then there's no prob...
- by Cross Atu - at 2013.08.19 06:43:00
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1122. "Fix" to farming in PC - in Feedback/Requests [original thread]
Exergonic wrote: Cross Atu wrote: I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their distric...
- by Cross Atu - at 2013.08.19 06:29:00
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1123. [Feedback] Shield vs. Armor vs. Both - in Feedback/Requests [original thread]
I currently do not see a mechanical drawback to the upcoming changes in tanking for 1.4 There may be things which are revealed in testing of course, I'm not claiming to be omniscient but on paper it looks solid enough that I would rather see how i...
- by Cross Atu - at 2013.08.19 06:24:00
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1124. "Fix" to farming in PC - in Feedback/Requests [original thread]
I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their district except 150 that's a lot of ISK they've...
- by Cross Atu - at 2013.08.19 06:17:00
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1125. Delay Nanite Injecter WP - in Feedback/Requests [original thread]
medomai grey wrote: And didn't they fix the whole issue of nanite injectors not reviving people a while back? Confirming that while the injectors are not as broken as they were at the start of Uprising they are unequivocally still broken, and...
- by Cross Atu - at 2013.08.19 06:13:00
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1126. Delay Nanite Injecter WP - in Feedback/Requests [original thread]
medomai grey wrote: I propose the WP reward for picking people up with nanite injectors only be given if the person picked up survives for a certain period of time after they were picked up. The proposal would force the nanite injector user to...
- by Cross Atu - at 2013.08.18 21:04:00
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1127. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
Breakin Stuff wrote: my fit's easy to figure out. If you hose me down with an AR and have to reload while I mow you down, it means I am rocking plates out the ass. /off-topic I shudder at the idea of coming up against you once armor is fixed...
- by Cross Atu - at 2013.08.18 20:26:00
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1128. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
Sleepy Zan wrote: What if I want my fit to stay a secret? Does your fit = only running damage mods? If not then this suggestion does not reveal your fit. Put more directly, how does someone knowing you run damage mods, because unless things ...
- by Cross Atu - at 2013.08.18 20:24:00
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1129. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I am disgusted by how little attention this has in a sea of bad posting. I have +1'd all the things. Thank you, considering the quality of your own work I take that as high praise.
- by Cross Atu - at 2013.08.18 20:19:00
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1130. Refuse a resurection - in Feedback/Requests [original thread]
Ren Ratner wrote: Cross Atu wrote: Dune GALADAN wrote: Hello, Is there a way to refuse the resurection when we die? I just finished a game, a guy is fun to resurrect me nine times in a row and I can not do something. I don't think the ...
- by Cross Atu - at 2013.08.18 20:16:00
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1131. Refuse a resurection - in Feedback/Requests [original thread]
Tal-Rakken wrote: Cross Atu wrote: Dune GALADAN wrote: Hello, Is there a way to refuse the resurection when we die? I just finished a game, a guy is fun to resurrect me nine times in a row and I can not do something. I don't think the ...
- by Cross Atu - at 2013.08.18 20:08:00
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1132. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I agree that our fittings should not be revealed to the player we killed, knowledge is power after all and as the victor why should you cede any of that power? I do like the suggestion that the damage be displayed in a wa...
- by Cross Atu - at 2013.08.18 19:46:00
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1133. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
ugg reset wrote: I would like to be able to see downed teammates form the seats of vehicles. THIS!!! How I could have forgotten to mention this I do not know but this is something I've been asking for since closed beta, please CCP this chan...
- by Cross Atu - at 2013.08.18 19:19:00
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1134. [DEMAND] Please fix game breaking melee exploit CCP! - in Feedback/Requests [original thread]
zzZaXxx wrote: I'm not going to inform even more people about how to do it here but CCP knows about it I'm sure. A scout with Kin Cats and melee mods can be an unstoppable force right now. If you don't fix this ASAP it's just a matter of time b...
- by Cross Atu - at 2013.08.18 19:14:00
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1135. Refuse a resurection - in Feedback/Requests [original thread]
Dune GALADAN wrote: Hello, Is there a way to refuse the resurection when we die? I just finished a game, a guy is fun to resurrect me nine times in a row and I can not do something. I don't think the sniper have a deal with him ... I just th...
- by Cross Atu - at 2013.08.18 19:11:00
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1136. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
@Bad, why not both? @shaman, what would the purpose be of blocking out key information which can effect balance feedback? I realize there are security concerns within New Eden but I don't think displaying the presence of damage mods is a huge sec...
- by Cross Atu - at 2013.08.18 18:59:00
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1137. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
CCP Logibro wrote: Indeed, why not both? Is there anything else other Logibros feel they would like on the HUD with regards to nanite injectors? If i could be done without cluttering the UI an indicator showing what percentage of the users t...
- by Cross Atu - at 2013.08.18 14:44:00
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1138. [Request] Add damage modifer to the kill screen. - in Feedback/Requests [original thread]
Recently CCP added a kill screen in match giving some information about who killed you, with what, at what range etc. This is a good feature and I thank CCP for including it. The feature does however lack a key aspect of information, that being da...
- by Cross Atu - at 2013.08.18 14:36:00
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1139. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
I-Shayz-I wrote: Cosgar wrote: Django Quik wrote: Resistance plates would be great but CCP have previously said that they don't like the idea of them because you wouldn't be able to tell who has them and thus 'choose your battles'. You'd ...
- by Cross Atu - at 2013.08.18 14:15:00
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1140. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Django Quik wrote: Resistance plates would be great but CCP have previously said that they don't like the idea of them because you wouldn't be able to tell who has them and thus 'choose your battles'. You'd just be shooting at someone thinking ...
- by Cross Atu - at 2013.08.18 14:11:00
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