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1621. Why is there no dispersion on the AR when ADS? (test data inside) - in General Discussions [original thread]
Magnus Amadeuss wrote: I can confirm these findings independently. Everyone else can aswell, and here is how; I used a Commando A-1 suit with both a GEK and a CRD-9. Find a spot where you will not be bothered near a building that shows round...
- by Cosgar - at 2013.11.04 02:03:00
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1622. forum warrior - in General Discussions [original thread]
Does this mean I'm level 7 or proficiency 2?
- by Cosgar - at 2013.11.04 01:58:00
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1623. Thoughtful Post of the Day - in General Discussions [original thread]
Fizzer94 wrote: Alpha 443-6732 wrote: No heavy weapon will be truly balanced until the AR crowd can accept the heavy's tradeoffs for overall better weapons. Are heavy weapons supposed to be overall better though? Higher DPS I can understan...
- by Cosgar - at 2013.11.04 01:54:00
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1624. Why is there no dispersion on the AR when ADS? (test data inside) - in General Discussions [original thread]
Alaika Arbosa wrote: Cosgar wrote: Alaika Arbosa wrote: More proof that ARs are scrubsticks. 2 CLDMs + Aim Assist + Exile = 10+ kills a match. You don't even have to ADS unless you're going up against a laser or sniper that's not hiding...
- by Cosgar - at 2013.11.04 01:47:00
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1625. Why is there no dispersion on the AR when ADS? (test data inside) - in General Discussions [original thread]
Alaika Arbosa wrote: More proof that ARs are scrubsticks. 2 CLDMs + Aim Assist + Exile = 10+ kills a match. You don't even have to ADS unless you're going up against a laser or sniper that's not hiding behind the redline.
- by Cosgar - at 2013.11.04 01:40:00
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1626. A Call to Boycott The Heavy Class - Time for Action - in General Discussions [original thread]
XxWarlordxX97 wrote: Killar-12 wrote: Lance is correct with whatever he said... give the HMG a SS skill and 50% more range or damage I approve Seconded.
- by Cosgar - at 2013.11.04 01:20:00
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1627. Wait...shouldn't burst weapons do more damage per round than automatic? - in General Discussions [original thread]
Himiko Kuronaga wrote: Single shots should do more damage than burst, which should do more damage than automatic. It's an incredibly basic FPS formula. Then again, we're dealing with people who thought a sidearm with huge damage and a massive...
- by Cosgar - at 2013.11.04 01:19:00
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1628. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
lrian Locust wrote: Vyzion Eyri wrote: Iwith my Exile AR the HP difference between a mlt fit and a proto fit is VERY noticeable (although I don't use aim assist so maybe it's just my aim). The difference in taking down a militia vs. a prot...
- by Cosgar - at 2013.11.04 01:02:00
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1629. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Pretty sure it's the AR that's causing this, and not TTK in general. ARs are still just too accurate at range...so all of their rounds hit the target and you insta-die within a second. Every other weapon takes quite a while to...
- by Cosgar - at 2013.11.04 00:34:00
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1630. 'Tigris' Heavy - in General Discussions [original thread]
Fizzer94 wrote: Knight Soiaire wrote: Goddamit CCP let me apply that design to my Minmatar Scout. Minmatar suits look so bland, even the customized ones (You can hardly see the camo) Sever Logistics has an awesome orange tiger pattern cov...
- by Cosgar - at 2013.11.04 00:01:00
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1631. How much in a clip? - in General Discussions [original thread]
Fizzer94 wrote: Atiim wrote: Aqua-Regia wrote: 8 Only 8? Even with the minmatar's bonus to sidearm clip size? Its more than 8. (6*1.25)+5= 12.5 Depending on how CCP rounds, it is either 12 or 13. Everything gets rounded up.
- by Cosgar - at 2013.11.03 23:48:00
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1632. this video show how overpowerd the ar is - in General Discussions [original thread]
Tech Ohm Eaven wrote: no need to aim or ads??? working perfect in ar514........lol. goes back to looking at new PS3 and PS4 games. I'd recommend Section 8. It's pretty much what Dust 514 should be in terms of core mechanics.
- by Cosgar - at 2013.11.03 23:12:00
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1633. quick easy fix idea for the logibro "problem" - in General Discussions [original thread]
Booker DaFooker wrote: I-Shayz-I wrote: The idea behind logistics is that they can fit a multitude of different modules...say an armor repair, plate, sprint mod, and shield regulator. The problem is not in the number of slots, but in the fa...
- by Cosgar - at 2013.11.03 23:04:00
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1634. quick easy fix idea for the logibro "problem" - in General Discussions [original thread]
I-Shayz-I wrote: The idea behind logistics is that they can fit a multitude of different modules...say an armor repair, plate, sprint mod, and shield regulator. The problem is not in the number of slots, but in the fact that it doesn't take ve...
- by Cosgar - at 2013.11.03 22:47:00
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1635. the minmitar HMG (also heavy dropsuit) - in General Discussions [original thread]
I think we just need all the core racial heavy suits and heavy weapons so the class can be balanced within itself instead of lowered down to the standards of medium frames and light weapons. The HMG needs to straight up outgun other weapons like i...
- by Cosgar - at 2013.11.03 22:42:00
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1636. quick easy fix idea for the logibro "problem" - in General Discussions [original thread]
Arkena Wyrnspire wrote: Cosgar wrote: Arkena Wyrnspire wrote: Cosgar wrote: Sorry, but you're a bit late- like months late. CaLogi was the only suit that had a clear advantage over every suit in the game, short of equipping heavy weapo...
- by Cosgar - at 2013.11.03 22:29:00
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1637. quick easy fix idea for the logibro "problem" - in General Discussions [original thread]
Kallas Hallytyr wrote: Arkena Wyrnspire wrote: I agree with this except in the case of the Gallente logistics. Minmatar logistics is fine - it has different strengths and weaknesses to the assault. Amarr logistics and assaults are different....
- by Cosgar - at 2013.11.03 22:28:00
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1638. quick easy fix idea for the logibro "problem" - in General Discussions [original thread]
Arkena Wyrnspire wrote: Cosgar wrote: Sorry, but you're a bit late- like months late. CaLogi was the only suit that had a clear advantage over every suit in the game, short of equipping heavy weapons. With its insanely high CPU/PG, +5% shiel...
- by Cosgar - at 2013.11.03 22:21:00
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1639. quick easy fix idea for the logibro "problem" - in General Discussions [original thread]
Sorry, but you're a bit late- like months late. CaLogi was the only suit that had a clear advantage over every suit in the game, short of equipping heavy weapons. With its insanely high CPU/PG, +5% shield extender efficacy racial bonus, shield arm...
- by Cosgar - at 2013.11.03 22:12:00
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1640. We need to restrict Logis to side arms only and give Assaults a extra slot(2 at ... - in General Discussions [original thread]
R F Gyro wrote: I've always been opposed to the idea of restricting logi suits to sidearms as it means you have no way of suppressing medium range incoming fire while you do your job. However, it then occurred to me that there's nothing preve...
- by Cosgar - at 2013.11.03 21:44:00
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