Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
7281. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Vyzion Eyri wrote: KAGEHOSHI Horned Wolf wrote: RECON BY FIRE wrote: Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of ...
- by Cosgar - at 2013.05.11 00:14:00
|
7282. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Keyser Soze VerbalKint wrote: RECON BY FIRE wrote: Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use ...
- by Cosgar - at 2013.05.11 00:02:00
|
7283. The Reason Why This Didn't Happen Last Build Logibros!!!!! - in General Discussions [original thread]
Another reason is that there were 2 different type of suits back in Chrome: A slower 3-4 equipment slot full support suit and a faster 2-3 equipment slot offensive suit. This made logistics attractive to me because as a support player, it also gav...
- by Cosgar - at 2013.05.10 23:58:00
|
7284. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Along with the severe blast radius nerf, they changed the arcing trajectory of shots. If you haven't noticed the rounds shoot a lot straighter. This makes it bounds easier to get kills with it now and probably warranted the blast radius nerf. But,...
- by Cosgar - at 2013.05.10 23:50:00
|
7285. Please Don't nerf Logis - in General Discussions [original thread]
I'll just leave this here. Wolfman did say we were going to be getting something that starts with a W.
- by Cosgar - at 2013.05.10 23:43:00
|
7286. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
P14GU3 wrote: The issue isn't slots imo. The issue is the bonuses. All logistics have a (crappy but) completely passive tank. I know when I saw that caldari logi got a bonus to shield and armor tank, I was enticed, but I went for gallente inste...
- by Cosgar - at 2013.05.10 23:39:00
|
7287. Dedicated Logibros, Unite! - in General Discussions [original thread]
Another thing I just realized is that if the HMG didn't get that huge nerf, we wouldn't have this problem either. A lot of heavies left their fat suits and I believe most of them went logistics.
- by Cosgar - at 2013.05.10 23:20:00
|
7288. So, is everyone content with the Tac - in General Discussions [original thread]
Kane Fyea wrote: Cosgar wrote: I can't find the topic in feedback, but the OP made a very valid point that the TAR should be taken from the Plasma Rifle class and put into the Caldari Rail Rifle line, tweak the shield/armor damage ration and...
- by Cosgar - at 2013.05.10 23:17:00
|
7289. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
Malkai Inos wrote: Purona wrote: logi suits have a few flaws slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor you might be able to stack shield on a logi but its going to r...
- by Cosgar - at 2013.05.10 23:05:00
|
7290. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
Malkai Inos wrote: Balance always is a relative term. If in any game everything sucks in comparison to one particular option, without beeing broken by bugs etc. thats your single most reliable sign that a nerf is in order. I'm going logi mysel...
- by Cosgar - at 2013.05.10 22:24:00
|
7291. So, is everyone content with the Tac - in General Discussions [original thread]
I can't find the topic in feedback, but the OP made a very valid point that the TAR should be taken from the Plasma Rifle class and put into the Caldari Rail Rifle line, tweak the shield/armor damage ration and rename it the Gauss Rifle. I'd proba...
- by Cosgar - at 2013.05.10 22:18:00
|
7292. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
Yeah, I know you've all seen them. Logi suits running around like assault+1, just wrecking stuff like it's their job. You look at your own respective class suit in comparison and you're like "WTF CCP?" Eventually, you start to think of ways to ner...
- by Cosgar - at 2013.05.10 22:06:00
|
7293. [Request] Raise Damage Mods CPU/PG Requirements. - in Feedback/Requests [original thread]
CLONE117 wrote: think of it this way proto users use damage mods which greatly increase there power. I think damage mods work by on a percentage based on the guns basic damage level. a player with a tac ar can just put several damage mods on h...
- by Cosgar - at 2013.05.10 21:19:00
|
7294. The Definition of OP - in General Discussions [original thread]
And by this definition the elephant in the room is OP right now Plasma Blasters. (AR) Not because there's anything wrong with the AR, it's actually right where it needs to be in damage in range. I think the TAR should be taken from that line to be...
- by Cosgar - at 2013.05.10 21:03:00
|
7295. Confused About Player Feedback - in General Discussions [original thread]
Don't quote me on this, but I think the CPM are the ones who have access to test servers. Whether or not CCP listened to their feedback is kind of up in the air if this is the case.
- by Cosgar - at 2013.05.10 20:56:00
|
7296. Current situation of logis - in General Discussions [original thread]
Heavies got nerfed, hard and most of them went to logi. Since the logi suit has good stats and the other racial suits suck, everyone is using them as Assaults+1.
- by Cosgar - at 2013.05.10 10:24:00
|
7297. Do we miss something? - What's behind - in General Discussions [original thread]
Himiko Kuronaga wrote: Cosgar wrote: Ships in EVE have different debuff modules like webifiers, nosferatu, target painting and jamming. I've been saying all along there's a reason behind the logi suit's slot allocations and why they require ...
- by Cosgar - at 2013.05.10 10:21:00
|
7298. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
+1
- by Cosgar - at 2013.05.10 10:12:00
|
7299. New Mercenary Pack(s): Mecenary, Veteran, Elite! - in General Discussions [original thread]
More fused locus grenades? Ugh!
- by Cosgar - at 2013.05.10 09:53:00
|
7300. Do we miss something? - What's behind - in General Discussions [original thread]
Ships in EVE have different debuff modules like webifiers, nosferatu, target painting and jamming. I've been saying all along there's a reason behind the logi suit's slot allocations and why they require a level 5 basic suit just to unlock the typ...
- by Cosgar - at 2013.05.10 09:48:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |