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701. I need an answer CCP. Is my spent money going be a waste? - in General Discussions [original thread]
Just had a random thought on BPOs: Why not just give them a set number of uses like BPCs, but instead of them going away, you have to wait for them to replenish weekly or something?
- by Cosgar - at 2013.12.07 03:15:00
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702. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Alldin Kan wrote: Cosgar wrote: Scouts out outran framerate, making them teleport across the field. All pilots complained about invisible swarms. Broken game is broken. That's why the flaylock and grenades became stupid OP after the explosio...
- by Cosgar - at 2013.12.07 03:11:00
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703. Tell me the different better a good player and a FOTMer - in General Discussions [original thread]
A good player can get it done consistently with or without proto.
- by Cosgar - at 2013.12.07 02:58:00
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704. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
(Pauses Kingdoms of Amalur) Here's an idea I had on weapon balancing that could help with TTK issues. Not something that's going to magically fix everything, but could be a piece of the puzzle. If anyone good with crunching numbers wants to p...
- by Cosgar - at 2013.12.07 02:55:00
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705. I need an answer CCP. Is my spent money going be a waste? - in General Discussions [original thread]
Chunky Munkey wrote: Cat Merc wrote: I care more about the health of the game than some BPO's. Treatment of people who spend money on the game is the health of the game. One thing I'll consistently say CCP handles well is customer ...
- by Cosgar - at 2013.12.07 02:50:00
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706. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Alldin Kan wrote: Cosgar wrote: Core mechanics aren't the problem? They had to nerf scout speed and strafing because of inconsistent framerate, they nerfed swarm launcher range because of draw distance, and TTK took a huge nosedive once the...
- by Cosgar - at 2013.12.07 02:46:00
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707. Added physical impulses to all weapon impacts? - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: This shouldn't affect aiming, its basically an upgrade to corpse ragdoll physics. Now when you get nuked by a FG you won't just freeze solid, but will actually go flying I guess. I'm already flinging people 20m...
- by Cosgar - at 2013.12.07 02:36:00
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708. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Alaika Arbosa wrote: Cosgar wrote: ZeHealingHurts HurtingHeals wrote: This is the way to nerf my suit. Don't go and put that cap on WP again. PLEASE don't do that. Actually, they should nerf WP on militia, standard and advanced equipme...
- by Cosgar - at 2013.12.07 02:33:00
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709. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
The Robot Devil wrote: Alldin Kan wrote: Cosgar wrote: Or they could simply fix TTK on light weapons so that sidearms and speed differences are more relevant than they aren't right now. Nerfing the current OP thing while core mechanics ar...
- by Cosgar - at 2013.12.07 02:29:00
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710. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Alldin Kan wrote: Cosgar wrote: Alldin Kan wrote: It's time you stop posting... It's time you look at the bigger picture instead of just one suit. You don't fix what exploits broken core mechanics without fixing the broken core mechanic...
- by Cosgar - at 2013.12.07 02:26:00
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711. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Mortedeamor wrote: Cosgar wrote: God Hates Lags wrote: Cosgar wrote: ZeHealingHurts HurtingHeals wrote: This is the way to nerf my suit. Don't go and put that cap on WP again. PLEASE don't do that. Actually, they should nerf WP o...
- by Cosgar - at 2013.12.07 02:17:00
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712. Request. Get rid of aim assist. - in Feedback/Requests [original thread]
Talos Vagheitan wrote: You need to realize, AA was brought in to balance Controller users with M/KB users. And as for the shorter TTK, why exactly is that such a problem? If kb/m actually had some kind of advantage, I'd be all for AA. But it...
- by Cosgar - at 2013.12.07 02:02:00
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713. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Alldin Kan wrote: It's time you stop posting... It's time you look at the bigger picture instead of just one suit. You don't fix what exploits broken core mechanics without fixing the broken core mechanics. Nobody complains about logis with s...
- by Cosgar - at 2013.12.07 01:57:00
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714. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
God Hates Lags wrote: Cosgar wrote: ZeHealingHurts HurtingHeals wrote: This is the way to nerf my suit. Don't go and put that cap on WP again. PLEASE don't do that. Actually, they should nerf WP on militia, standard and advanced equipm...
- by Cosgar - at 2013.12.07 01:53:00
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715. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
nor asha wrote: All proto logis should get 2 less slots and a free fitting bonus to fit equipment in the 3/4 lows The logis with only 3 equipment should have more H/L slots than the other logis that's just fair. Heavy suits and scouts should g...
- by Cosgar - at 2013.12.07 01:40:00
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716. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: This is the way to nerf my suit. Don't go and put that cap on WP again. PLEASE don't do that. Actually, they should nerf WP on militia, standard and advanced equipment to add more incentive to use prototype.
- by Cosgar - at 2013.12.07 01:34:00
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717. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Or they could wimpy fix TTK on light weapons so that sidearms and speed differences are more relevant than they aren't right now. Nerfing the current OP thing while core mechanics are still broken will just make all the tryhards flock to the next ...
- by Cosgar - at 2013.12.07 01:30:00
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718. Will the AR really be OP after the Rail Rifle is released? - in General Discussions [original thread]
The bigger question is will niche weapons even be vible anymore with the new rifles?
- by Cosgar - at 2013.12.07 01:23:00
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719. gallente assault rifle balance suggestions - in General Discussions [original thread]
First off, the recoil exploit has to go. It's game breaking and nothing you do to rebalance the gun while you can still feather the trigger, let alone just count 30 rounds without any recoil will matter. After that, I have an idea to rebalance...
- by Cosgar - at 2013.12.07 01:13:00
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720. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
abarkrishna wrote: Explosive rounds do have a max range given it is fairly large.( Something like 200 meters.) But other than that everything is spot on! If you do not believe me I would be more than happy to squad up with you and show you fo...
- by Cosgar - at 2013.12.06 16:05:00
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