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7121. Logistics suits yellow. - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Phoenix Arakyd wrote: DeadlyAztec11 wrote: Making logi's look bad is the only thing keeping them balanced! The only broken one is the caldari. Remove their tanking bonuses. And 1 LOW POWERED SLOT. ;) That's ...
- by Cosgar - at 2013.05.12 04:32:00
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7122. I felt awful for a heavy tonight - in General Discussions [original thread]
undeadsoldier90 wrote: Cosgar wrote: undeadsoldier90 wrote: Got in a knife fight with 2 heavies... killed one ran away... came back OHK the other and then proceeded to hunt the first one as he spawned in with gastuns and was being an over...
- by Cosgar - at 2013.05.12 04:24:00
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7123. New Player's Impressions: - in General Discussions [original thread]
Papillon Leblanc wrote: The dark cloud wrote: oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 mil...
- by Cosgar - at 2013.05.12 04:11:00
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7124. New Player's Impressions: - in General Discussions [original thread]
The dark cloud wrote: oh look a evetard has a opinion about dust. I saw what happend after the fanfest where "evetards" gave CCP positive feedback. And 16 mill SP on a 16 man team? lol on my own i allready have 12 million. Why the EVE hate? D...
- by Cosgar - at 2013.05.12 04:10:00
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7125. Please Nerf My Tac AR - in General Discussions [original thread]
Orin the Freak wrote: I think the proto TAR should do about 60 damage tops. that is more than enough. Adding to that, the TAR in general should get a significant damage penalty for anything inside its optimal range, similar to the laser. So i...
- by Cosgar - at 2013.05.12 04:03:00
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7126. New racial bonus ideas - in General Discussions [original thread]
+1 Only change I would make is give the Gallente -2% armor plate movement penalty per level. That way they can have a complex plate without the speed penalty.
- by Cosgar - at 2013.05.12 04:01:00
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7127. I felt awful for a heavy tonight - in General Discussions [original thread]
undeadsoldier90 wrote: Got in a knife fight with 2 heavies... killed one ran away... came back OHK the other and then proceeded to hunt the first one as he spawned in with gastuns and was being an overall douche. Heavies were 1v1able in chrom...
- by Cosgar - at 2013.05.12 03:58:00
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7128. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Another idea would be to limit it's damage in mid/CQC range by significantly scaling its damage down the closer your target is inside your optimal range. That way in CQC, you're forced to have to use a sidearm. This would also be a somewhat helpfu...
- by Cosgar - at 2013.05.12 03:55:00
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7129. Forge guns should really be removed, mainly for Pilots. - in General Discussions [original thread]
Forge Gun damage scaling between each tier needs to be adjusted in general. A militia one shouldn't be that powerful and there's almost no noticeable difference between advanced and prototype. Standard is the only one that should keep its based da...
- by Cosgar - at 2013.05.12 03:51:00
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7130. [+1 Slot] Caldari Logisitcs - in Feedback/Requests [original thread]
Scrambler Rifle
- by Cosgar - at 2013.05.12 03:48:00
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7131. I felt awful for a heavy tonight - in General Discussions [original thread]
+1 I had a similar experience with my Minmatar Scout. I was charging at him from behind, but he noticed me, turned around and opened fire within ~15-20ft. I literally tanked the damage and carved him up before my shields even depleted. As he bled...
- by Cosgar - at 2013.05.12 03:44:00
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7132. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Disturbingly Bored wrote: Cosgar wrote: Just had a separate thought that could resolve the problem with the TAR or any other weapon in the future that will be considered OP. Why not just raise the CPU/PG fitting requirements on the damage mo...
- by Cosgar - at 2013.05.12 03:40:00
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7133. Please Nerf My Tac AR - in General Discussions [original thread]
DigiOps wrote: Cosgar wrote: I say we just nuke it from the AR tree, adjust the damage variables to 100/100% to shields/armor, make it less effective when hip firing or in CQC, give it 2 more variants with different variables to damage, rang...
- by Cosgar - at 2013.05.12 03:35:00
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7134. Please Nerf My Tac AR - in General Discussions [original thread]
Murph's Meatshield wrote: I started using the GLU today and it is God Mode. Damage is too high and it is WAY too effective in CQC. Wait till you try the Allotek with that blanket 10% damage boost. @.@
- by Cosgar - at 2013.05.12 03:22:00
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7135. Please Nerf My Tac AR - in General Discussions [original thread]
I say we just nuke it from the AR tree, adjust the damage variables to 100/100% to shields/armor, make it less effective when hip firing or in CQC, give it 2 more variants with different variables to damage, range, or ROF and rename it the Caldari...
- by Cosgar - at 2013.05.12 03:16:00
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7136. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Disturbingly Bored wrote: LittleCuteBunny wrote: 4. Damage Modifiers The main issue is how damage mods stack, which is what makes it so appealing. If damage mods actually exhibited diminishing damage as more modifiers are stacked instead o...
- by Cosgar - at 2013.05.12 03:13:00
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7137. HAV Truce. - in General Discussions [original thread]
CharCharOdell wrote: we're nerfed into the ground. Truce is off when tanks stop complaining about being UP. Or how about when they go back to complaining that they're OP? On a side note, since both skills are in the same tree, try out the LA...
- by Cosgar - at 2013.05.12 03:10:00
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7138. Are we having respec on the 14th yes or no? - in General Discussions [original thread]
As far as we know it's going to just be a SP refund for any skills that they have to rework.
- by Cosgar - at 2013.05.12 02:49:00
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7139. The OP nerf game - in General Discussions [original thread]
hooc order wrote: Cosgar wrote: ARs are OP, every weapon got nerfed to novelty except for the AR, but their damage was fine and the TAR was almost perfectly balanced as a weapon. Now after the blanket 10% damage boost, every other weapon is ...
- by Cosgar - at 2013.05.12 02:40:00
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7140. TACTILE ASSAULT RIFLES - in Feedback/Requests [original thread]
You forgot the burst...
- by Cosgar - at 2013.05.12 02:30:00
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