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2001. [request] inertia on suits - in Feedback/Requests [original thread]
REMNANCY 1 wrote: Talos Vagheitan wrote: Strafing back and forth in close range gunfights really may not be the most realistic thing, but it's pretty much a staple move for skilled players in any FPS game. In what dream world is this...
- by Cosgar - at 2013.10.27 05:23:00
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2002. Damage mods need to go. - in General Discussions [original thread]
Vell0cet wrote: Damage mods are fine. They create an interesting dynamic where you choose between tank/gank/utillity. The problem is TTK is too short for most weapons, which nullifies the importance of gear. This should be addressed by removing...
- by Cosgar - at 2013.10.27 05:05:00
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2003. vehicles and AV are ALL wrong! ------- A plea for sanity - in General Discussions [original thread]
CharCharOdell wrote: I would enjoy some E-war but only if vehicle can equip them That's what I'm thinking and not just EWAR, but more translations of EVE modules. ECM countermeasures for swarms or any other homing AV that might come in the ga...
- by Cosgar - at 2013.10.27 05:01:00
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2004. End of Assault v logi - in General Discussions [original thread]
John Demonsbane wrote: Cosgar wrote: OZAROW wrote: John Demonsbane wrote: emtbraincase wrote: best compromise i've seen is the following, stated by many individuals too numerous to mention: Assault Suit Bonus : +2% damage bonus pe...
- by Cosgar - at 2013.10.27 03:47:00
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2005. Remove nades - in General Discussions [original thread]
I wish my mass driver fired M1 Locus Grenades...
- by Cosgar - at 2013.10.27 03:42:00
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2006. This game is about as balanced as...... - in General Discussions [original thread]
The Denver Broncos playing the Tampa Bay Buccaneers
- by Cosgar - at 2013.10.27 02:15:00
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2007. End of Assault v logi - in General Discussions [original thread]
OZAROW wrote: John Demonsbane wrote: OZAROW wrote: OZAROW wrote: emtbraincase wrote: best compromise i've seen is the following, stated by many individuals too numerous to mention: Assault Suit Bonus : +2% damage bonus per level w...
- by Cosgar - at 2013.10.27 01:03:00
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2008. [request] inertia on suits - in Feedback/Requests [original thread]
It's really sad how many people stand still while shooting or don't understand the concept of counter strafing.
- by Cosgar - at 2013.10.27 01:00:00
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2009. Rail Rifle = Tactical Assault Rifle? WHAT?! - in General Discussions [original thread]
Tectonic Fusion wrote: Cosgar wrote: It's the breach AR from beta. Let's just hope they learned from that mistake this time around. Wait. You mean the Credon Breach fiasco??? That'd be the one. By the looks of it, they did since the rail...
- by Cosgar - at 2013.10.27 00:57:00
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2010. i feel bad for heavies - in General Discussions [original thread]
Just revert all the HMG stats and skills back to what they were in Chromosome. (minus sharpshooter) The whole point was to throw up an inaccurate wall of lead that could suppress anyone dumb enough to get close. Now I'm more afraid of heavies with...
- by Cosgar - at 2013.10.27 00:52:00
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2011. Rail Rifle = Tactical Assault Rifle? WHAT?! - in General Discussions [original thread]
It's the breach AR from beta. Let's just hope they learned from that mistake this time around.
- by Cosgar - at 2013.10.27 00:46:00
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2012. vehicles and AV are ALL wrong! ------- A plea for sanity - in General Discussions [original thread]
Atiim wrote: Cosgar wrote: I think they're gearing for hard to kill, but easier to disable tanks. So if we disable them, then what is the point of them being their in the first place The point is that it adds a healthy challenge on both ...
- by Cosgar - at 2013.10.27 00:44:00
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2013. Which rifle will you go for? - in General Discussions [original thread]
OZAROW wrote: DJINN Marauder wrote: I'd get shotgun. Scew ez ARs :D We need a sawed off type with 4 stacked barrels that's a side arm 30 damage a shot at proto an a charged shot shooting all 4 at once 120 damage, an a ammo capacity of 12...
- by Cosgar - at 2013.10.27 00:36:00
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2014. vehicles and AV are ALL wrong! ------- A plea for sanity - in General Discussions [original thread]
I think they're gearing for hard to kill, but easier to disable tanks.
- by Cosgar - at 2013.10.27 00:35:00
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2015. Name some dumb stuff you still do in Dust. - in General Discussions [original thread]
I still try to use shield rechargers and regulators but shortly remember why I stopped.
- by Cosgar - at 2013.10.27 00:34:00
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2016. You mad bro? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Art thou angered, my brethren? Art thoug?
- by Cosgar - at 2013.10.27 00:19:00
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2017. A non mentioned DUST514 issue : BAD MAP DESIGN - in General Discussions [original thread]
KING CHECKMATE wrote: Cosgar wrote: There's infantry maps and then there's vehicle maps. Thanks to constant whining, vehicles have been all but neglected and those vehicle oriented maps are nothing but a joke. You made your own bed if you ev...
- by Cosgar - at 2013.10.27 00:16:00
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2018. Underbarrel attachments - in General Discussions [original thread]
In the original tech Demo of Dust 514 when they only had one character model and fighters were hard to pilot, the AR had an under barrel grenade launcher. The guy playing the demo wound up using the launcher to get kills over actually shooting peo...
- by Cosgar - at 2013.10.27 00:09:00
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2019. Which rifle will you go for? - in General Discussions [original thread]
The combat rifle looks like it's going to be a dream for anyone that favors hit and run tactics and strafing.
- by Cosgar - at 2013.10.27 00:04:00
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2020. A non mentioned DUST514 issue : BAD MAP DESIGN - in General Discussions [original thread]
There's infantry maps and then there's vehicle maps. Thanks to constant whining, vehicles have been all but neglected and those vehicle oriented maps are nothing but a joke. You made your own bed if you ever complained about HAV, dropships, and wo...
- by Cosgar - at 2013.10.26 23:48:00
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