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281. Remove blasters from tanks? - in General Discussions [original thread]
Cat Merc wrote: Still, not sure. Damage mods in high slots work well in tanks. It's a bit hit or miss. One of the biggest issues shield tanks have is they have nothing for low slots aside from ammo and enhancers. If they had passive damage mo...
- by Cosgar - at 2013.12.17 07:26:00
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282. Proxi mines & Remote explosives. - in General Discussions [original thread]
Ghosts Chance wrote: only buff to remotes needed would be to increase the amount you carry to match the amount you can have active its currently 3/3 3/4 4/5 needs to be 3/3 4/4 5/5 I agree max active/carried need to be the same, but more R...
- by Cosgar - at 2013.12.17 07:22:00
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283. Remove blasters from tanks? - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: I agree modules need to be shifted a bit, but that seems to be a bit too extreme, especially increasing plate penalty. The current movement penalty seems to be in a good spot, even better since the plate glitch...
- by Cosgar - at 2013.12.17 07:18:00
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284. Proxi mines & Remote explosives. - in General Discussions [original thread]
Someone tried to murder taxi me the other day. When he grazed me and hit a wall, I tossed an RE on his hood. When it detonated, the driver, passenger, and gunner died, but the LAV was intact. I hacked the LAV and drove down the road until I got bl...
- by Cosgar - at 2013.12.17 07:12:00
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285. Remove blasters from tanks? - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Cat Merc wrote: Cosgar wrote: Dropsuit HP needs to be looked into in respect to TTK anyway. I'd say leave the turrets the same and focus on the real issue. Could do that too. We need to get together an...
- by Cosgar - at 2013.12.17 07:03:00
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286. Tank vs Tank battles are really really fun - in General Discussions [original thread]
Really hoping the infantry re-balancing in 1.8 makes things as exciting as vehicle combat. I think a lot of people are butthurt about tanks because they're just jealous of how epic it is. Hell, I've seen tanks fly across the map, past tons of enem...
- by Cosgar - at 2013.12.17 06:33:00
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287. I think it's pretty evident at this point that HAVs need a cost increase - in General Discussions [original thread]
Mobius Wyvern wrote: Jason Pearson wrote: Sir, ISK is not and should not ever be a balancing factor. lmfao I love this, I get to say exactly what AVers say, and now I understand why they did it when they were OP as ****. And how do you fig...
- by Cosgar - at 2013.12.17 06:29:00
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288. let's talk dust: tank cost for effectiveness. - in General Discussions [original thread]
Niuvo wrote: Shion Typhon wrote: Sinboto Simmons wrote: No QQ just a question : how much should a tank cost for the effective force they bring to the fight At 500k for a well fit standard tank I think that's in a good place price speakin...
- by Cosgar - at 2013.12.17 06:27:00
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289. Remove blasters from tanks? - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Dropsuit HP needs to be looked into in respect to TTK anyway. I'd say leave the turrets the same and focus on the real issue. Could do that too. We need to get together and brainstorm how to fix dropsuit fit...
- by Cosgar - at 2013.12.17 06:21:00
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290. what if CCP WANTED 4+ tanks each team every game - in General Discussions [original thread]
Probably not intended. They might have expected more vehicle usage as a whole, but tanks are way more fun to use than any other vehicle. Dropships are still a bit underwhelming and LAVs serve no real purpose nor utility to warrant bringing one in ...
- by Cosgar - at 2013.12.17 06:14:00
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291. Remove blasters from tanks? - in General Discussions [original thread]
Dropsuit HP needs to be looked into in respect to TTK anyway. I'd say leave the turrets the same and focus on the real issue.
- by Cosgar - at 2013.12.17 06:11:00
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292. Imaginative Solution to Heavy situation? (Possible Non-OP heavy "buff") - in General Discussions [original thread]
Lanius Pulvis wrote: Cosgar wrote: We need to stop trying to balance the heavy based on one racial suit tree. We need more racial symmetry before anything can really be done. I don't really think the suit is the problem, but rather the HMG. ...
- by Cosgar - at 2013.12.17 05:54:00
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293. Reasonable ideas for adjusting vehicles and AV without outright breaking everything - in General Discussions [original thread]
Roger Cordill wrote: Killar-12 wrote: Cosgar wrote: 6. Everyone just shuts the **** up and let CCP collect their data. Better to give the AVers a little most will accept compromise,and the AV radicals will then lose backing message ...
- by Cosgar - at 2013.12.17 05:19:00
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294. Imaginative Solution to Heavy situation? (Possible Non-OP heavy "buff") - in General Discussions [original thread]
Darken-Sol wrote: Just put them back to chromosome standards. I think we all agree thats the last time they were good. Replication?
- by Cosgar - at 2013.12.17 04:59:00
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295. RE on tanks - in General Discussions [original thread]
Roger Cordill wrote: message form Godin: When cloaks come, this will become OP is hell. I'd rather not. Active scanner says otherwise.
- by Cosgar - at 2013.12.17 04:28:00
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296. Imaginative Solution to Heavy situation? (Possible Non-OP heavy "buff") - in General Discussions [original thread]
We need to stop trying to balance the heavy based on one racial suit tree. We need more racial symmetry before anything can really be done. I don't really think the suit is the problem, but rather the HMG. But with that said, if we buff the HMG, w...
- by Cosgar - at 2013.12.17 04:24:00
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297. What happened to armor plates? - in General Discussions [original thread]
I had my suspicions that the movement penalty bug is what made armor OP and GaLogis appear OP as a side effect. Fixing the bug and adding weapons that wreck armor seemed to sort things out while making shields usable again. Well played CCP, well p...
- by Cosgar - at 2013.12.17 04:14:00
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298. a call out to real tankers and talented av - in General Discussions [original thread]
Atiim wrote: The Attorney General wrote: Tanking in Ambush is for fairies. Ambush within itself is for faries. Totally convinced you're not Leukoplast now. Congratulations.
- by Cosgar - at 2013.12.17 04:10:00
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299. RE on tanks - in General Discussions [original thread]
Sgt Buttscratch wrote: negative49er wrote: They should have a dmg increase so they can be used to kill tanks. No it not going to make them op, if a tanker allow someone to get 1m of them and place all their RE it their fault Scout suit...
- by Cosgar - at 2013.12.17 03:17:00
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300. CCP Scumbags fire 15 employee's right before Christmas.... - in General Discussions [original thread]
If they were part of the Shanghai team, would you have the same reaction?
- by Cosgar - at 2013.12.17 03:08:00
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