Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cat Merc
Ahrendee Mercenaries EoN.
4739
|
Posted - 2013.12.17 06:06:00 -
[31] - Quote
True Adamance wrote:Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. Ever seen a tank without an anti infantry gun on it from 50 cal to high explosive rounds? Why has no one ever commented on my suggestion of making small turrets vastly better infantry killers, and re formatting vehicle turrets to be AoE high alpha battle cannon? I actually agree of this. I'm fine with small turrets being infantry killers, that means team work to pilot.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
4739
|
Posted - 2013.12.17 06:08:00 -
[32] - Quote
Xender17 wrote:Requirements for removing blasters would being removing all AV except maybe grenades. They're practically not there already
Ever seen a Soma eat up volley after volley of proto swarms? Because I did. Until I finally got sick of it and just insta killed the dude.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:10:00 -
[33] - Quote
Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. HTFU
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cosgar
ParagonX
8809
|
Posted - 2013.12.17 06:11:00 -
[34] - Quote
Dropsuit HP needs to be looked into in respect to TTK anyway. I'd say leave the turrets the same and focus on the real issue.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Cat Merc
Ahrendee Mercenaries EoN.
4739
|
Posted - 2013.12.17 06:12:00 -
[35] - Quote
Cosgar wrote:Dropsuit HP needs to be looked into in respect to TTK anyway. I'd say leave the turrets the same and focus on the real issue. Could do that too.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
4739
|
Posted - 2013.12.17 06:13:00 -
[36] - Quote
Spkr4theDead wrote:Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. HTFU I did, I called in a Soma, activated a hardener and damage mod and laughed my way to easy kills.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:13:00 -
[37] - Quote
Cat Merc wrote:Jason Pearson wrote:Remove AV. Considering it takes around 3-5 people to take down my 72k tank, It's practically a non issue. Blasters however are more effective than any infantry weapon. So basically, tanks get all the power. LOL
RND infantry trying to boast about being a MLT tanker? You wouldn't survive me at all.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:14:00 -
[38] - Quote
Delta 749 wrote:Honestly its a reasonable idea and the blaster turret has always been in a ridiculous idea, should have been essentially a big ass plasma cannon instead Of course you'd agree with that.
But then we have to lose all Gallente rifles, too.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:15:00 -
[39] - Quote
Our Deepest Regret wrote:Blaster turrets have gotten really silly, lately.
The main problem is how many rounds each clip holds. Rail guns and missiles are reasonable. (9-12 rounds.) Blasters on the other hand, are downright stupid. It should be capped at 50 per clip. Try tanking for a week with just a blaster, then come back and tell me you want blaster magazines capped at 50.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4739
|
Posted - 2013.12.17 06:15:00 -
[40] - Quote
Spkr4theDead wrote:Cat Merc wrote:Jason Pearson wrote:Remove AV. Considering it takes around 3-5 people to take down my 72k tank, It's practically a non issue. Blasters however are more effective than any infantry weapon. So basically, tanks get all the power. LOL RND infantry trying to boast about being a MLT tanker? You wouldn't survive me at all. I took down 5 Maddys and a Gunlogi in a single match with that tank.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
|
Kaltos Darksbane
Shadow Wolves Inc.
127
|
Posted - 2013.12.17 06:16:00 -
[41] - Quote
Spkr4theDead wrote:Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. HTFU
And so ends a perfectly civil and productive thread.
Dust 514?...............More like Dust 5150.
I support SP rollover!
|
Cat Merc
Ahrendee Mercenaries EoN.
4739
|
Posted - 2013.12.17 06:17:00 -
[42] - Quote
Spkr4theDead wrote:Delta 749 wrote:Honestly its a reasonable idea and the blaster turret has always been in a ridiculous idea, should have been essentially a big ass plasma cannon instead Of course you'd agree with that. But then we have to lose all Gallente rifles, too. False comparison.
Assault Rifles can't do **** against tanks.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:17:00 -
[43] - Quote
Lynn Beck wrote:Reduce RoF and give us a plasma-cannon turret. Do you even tank?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4739
|
Posted - 2013.12.17 06:18:00 -
[44] - Quote
Kaltos Darksbane wrote:Spkr4theDead wrote:Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. HTFU And so ends a perfectly civil and productive thread. Meh, I'm used to this on the forums.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:18:00 -
[45] - Quote
calisk galern wrote:Jason Pearson wrote:Remove AV. they did You're only saying that because you relied on a 400m lock on range crutch.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4740
|
Posted - 2013.12.17 06:20:00 -
[46] - Quote
Spkr4theDead wrote:calisk galern wrote:Jason Pearson wrote:Remove AV. they did You're only saying that because you relied on a 400m lock on range crutch. No, he's saying that because my friend has a Maddy that can passively out repair constant volleys from a single swarm.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cosgar
ParagonX
8809
|
Posted - 2013.12.17 06:21:00 -
[47] - Quote
Cat Merc wrote:Cosgar wrote:Dropsuit HP needs to be looked into in respect to TTK anyway. I'd say leave the turrets the same and focus on the real issue. Could do that too. We need to get together and brainstorm how to fix dropsuit fittings. Somehow I managed to get back into EVE and was blown away with the new ship re-balance. Some of that needs to make its way to Dust. Imagine if dropsuit base HP was significantly increased to the point that you're less module reliant like tanks. Extenders and plates would give you a significant HP boost, but have crazy CPU/PG costs to the point that you can't equip more than one complex, two enhanced, and maybe 3-4 basic. (Depending on the suit) secondary modules like rechargers/energizers and armor reppers would cost much less to the point that you can stack them while everything else like stamina and electronics would be the easiest to fit for the sake of utility. You think this would work?
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:21:00 -
[48] - Quote
KING CHECKMATE wrote:Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. I like this. Of course you like it, you relied on the 400m lock on crutch while you had it.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:22:00 -
[49] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Yes really. Infantry can't be slaughtered by tanks, and tanks get their tank vs tank battles. Everybody wins. HTFU I did, I called in a Soma, activated a hardener and damage mod and laughed my way to easy kills. I won't believe someone like you until I see video.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:23:00 -
[50] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Jason Pearson wrote:Remove AV. Considering it takes around 3-5 people to take down my 72k tank, It's practically a non issue. Blasters however are more effective than any infantry weapon. So basically, tanks get all the power. LOL RND infantry trying to boast about being a MLT tanker? You wouldn't survive me at all. I took down 5 Maddys and a Gunlogi in a single match with that tank. Again, I'll believe you when I see video.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:23:00 -
[51] - Quote
Cat Merc wrote:Spkr4theDead wrote:Delta 749 wrote:Honestly its a reasonable idea and the blaster turret has always been in a ridiculous idea, should have been essentially a big ass plasma cannon instead Of course you'd agree with that. But then we have to lose all Gallente rifles, too. False comparison. Assault Rifles can't do **** against tanks. They're not supposed to.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:24:00 -
[52] - Quote
Cat Merc wrote:Spkr4theDead wrote:calisk galern wrote:Jason Pearson wrote:Remove AV. they did You're only saying that because you relied on a 400m lock on range crutch. No, he's saying that because my friend has a Maddy that can passively out repair constant volleys from a single swarm. It's called 2 complex heavy armor repairers and an enhanced.
Guess what, it doesn't work against tanks.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Kane Fyea
Scions of Athra
2411
|
Posted - 2013.12.17 06:25:00 -
[53] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Jason Pearson wrote:Remove AV. Considering it takes around 3-5 people to take down my 72k tank, It's practically a non issue. Blasters however are more effective than any infantry weapon. So basically, tanks get all the power. LOL RND infantry trying to boast about being a MLT tanker? You wouldn't survive me at all. I took down 5 Maddys and a Gunlogi in a single match with that tank. Again, I'll believe you when I see video. Can you kindly fuck off if you are just going to be a dick and derail the thread. |
Cat Merc
Ahrendee Mercenaries EoN.
4740
|
Posted - 2013.12.17 06:25:00 -
[54] - Quote
Cosgar wrote:Cat Merc wrote:Cosgar wrote:Dropsuit HP needs to be looked into in respect to TTK anyway. I'd say leave the turrets the same and focus on the real issue. Could do that too. We need to get together and brainstorm how to fix dropsuit fittings. Somehow I managed to get back into EVE and was blown away with the new ship re-balance. Some of that needs to make its way to Dust. Imagine if dropsuit base HP was significantly increased to the point that you're less module reliant like tanks. Extenders and plates would give you a significant HP boost, but have crazy CPU/PG costs to the point that you can't equip more than one complex, two enhanced, and maybe 3-4 basic. (Depending on the suit) secondary modules like rechargers/energizers and armor reppers would cost much less to the point that you can stack them while everything else like stamina and electronics would be the easiest to fit for the sake of utility. You think this would work? Yes it would. I also had another idea, but I haven't had it peer reviewed on Skype yet. It's mostly about shields vs armor, but it also has notes about CPU/PG requirements. I also didn't finish writing it, I just wrote the general idea and some very very short descriptions of what each change is supposed to do: http://pastebin.com/aJaiqLzC
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
4740
|
Posted - 2013.12.17 06:26:00 -
[55] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Jason Pearson wrote:Remove AV. Considering it takes around 3-5 people to take down my 72k tank, It's practically a non issue. Blasters however are more effective than any infantry weapon. So basically, tanks get all the power. LOL RND infantry trying to boast about being a MLT tanker? You wouldn't survive me at all. I took down 5 Maddys and a Gunlogi in a single match with that tank. Again, I'll believe you when I see video. Give me a capture card.
Most tankers are **** is what I learned from this update. They rely too much on crutches and when an infantry player applies what he learned from infantry to tanks he beats up tanks left and right.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Cat Merc
Ahrendee Mercenaries EoN.
4740
|
Posted - 2013.12.17 06:27:00 -
[56] - Quote
Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Delta 749 wrote:Honestly its a reasonable idea and the blaster turret has always been in a ridiculous idea, should have been essentially a big ass plasma cannon instead Of course you'd agree with that. But then we have to lose all Gallente rifles, too. False comparison. Assault Rifles can't do **** against tanks. They're not supposed to. Indeed. So your comparison is dumb.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:33:00 -
[57] - Quote
Cat Merc wrote: Give me a capture card.
Most tankers are **** is what I learned from this update. They rely too much on crutches and when an infantry player applies what he learned from infantry to tanks he beats up tanks left and right.
LOL crutches? What crutches have we had? The Sagaris and Surya were removed because infantry tried to solo tanks with MLT Starter Fits, found out they couldn't, tanks pounded each other to kingdom come, infantry said that wasn't fair and wanted to do all that themselves, Uprising dropped, then swarms were buffed and it was the dark ages of tanking, now tanks finally see the light, and you're all not happy with the changes YOU forced on CCP.
We were fine rail gunning each other all day, but nooooo, that's not fair for you, infantry is supposed to do everything in the game. ARs are supposed to kill tanks, and so are locus grenades.
Please, go to Call of Duty. There aren't any vehicles for you to worry about, stop trying to destroy my play style, I don't tell infantry how they're supposed to do their own role, don't think you have the right to tell me how to do mine.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Sgt Kirk
SyNergy Gaming EoN.
3608
|
Posted - 2013.12.17 06:35:00 -
[58] - Quote
Why don't we have like a Large Plasma Cannon Turret. That'd be awesome (with a much higher velocity of course) |
Spkr4theDead
Red Star. EoN.
1504
|
Posted - 2013.12.17 06:35:00 -
[59] - Quote
Cat Merc wrote:Spkr4theDead wrote:Cat Merc wrote:Spkr4theDead wrote:Delta 749 wrote:Honestly its a reasonable idea and the blaster turret has always been in a ridiculous idea, should have been essentially a big ass plasma cannon instead Of course you'd agree with that. But then we have to lose all Gallente rifles, too. False comparison. Assault Rifles can't do **** against tanks. They're not supposed to. Indeed. So your comparison is dumb. So why do you want to remove the best anti-infantry turret from the game?
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
|
Cat Merc
Ahrendee Mercenaries EoN.
4743
|
Posted - 2013.12.17 06:37:00 -
[60] - Quote
Spkr4theDead wrote: So why do you want to remove the best anti-infantry turret from the game?
If AV is hugely ineffective against tanks, tanks should be hugely ineffective against infantry.
Seems fair to me.
AV kills tanks from once in a while, just like railguns and missiles kill people from once in a while.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |