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4921. Heavy Minmatar Dropsuit - in General Discussions [original thread]
I'm still wondering what the min assault will look like.
- by Cody Sietz - at 2013.09.24 22:19:00
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4922. The Minmatar Scout vs. Gallente Scout (1.4 Overall Scout build) - in General Discussions [original thread]
Lightning xVx wrote: Just to let you guys know the same speed suit I run a Gallente scout can run better: (11.11 sprint) with 4 Kin Cats, 6 more HP (health), Better Damps/Range/ Stealth and a adv light/ sidearm. (All base stats up mind you). Th...
- by Cody Sietz - at 2013.09.24 21:44:00
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4923. The Minmatar Scout vs. Gallente Scout (1.4 Overall Scout build) - in General Discussions [original thread]
Gallente isn't a bad suit, it's just tough with the lack of highs and the low PG. If the proto got a 2 base PG buff I think it would perform better. The way I look at it is: Minmatar=Ninja assassin. Get in, kill, get out. Gallente=eWar expert. ...
- by Cody Sietz - at 2013.09.24 21:30:00
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4924. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
See I always figured the breach AR was going to be the Gallente rifle. Someone corrected me the other day that it's meant to the Caldari rifle. But that's where I'm confused, aren't Gallente meant to be High dmg, low range rifles?
- by Cody Sietz - at 2013.09.24 20:09:00
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4925. Would it be a good idea to let us customize our own suits? - in General Discussions [original thread]
I'd like to switch my Gallente assault and scouts paint jobs to the Medium and light frame paint jobs. Off topic I know, but that's what I came in thinking.
- by Cody Sietz - at 2013.09.24 15:05:00
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4926. So why does my AR have 60 bullets per magazine?? - in General Discussions [original thread]
Cosgar wrote: Vell0cet wrote: This isn't a bad idea, but I think CCP should wait for the next wave of rifles, and the changes to AR that result from that before making too many changes now--only to change them again in another 5-6weeks. This...
- by Cody Sietz - at 2013.09.24 14:52:00
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4927. So what is each Assault suit ideal playstyle? - in General Discussions [original thread]
Cosgar wrote: Long story short, intended use and practical use have gone askew... Well yeah, they kind of have to. It's not like you can have a fully spec-ed out suit for each play style. Gotta make due with what ya got. Unless you just use...
- by Cody Sietz - at 2013.09.24 14:44:00
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4928. So what is each Assault suit ideal playstyle? - in General Discussions [original thread]
STABBEY wrote: Boot Booter wrote: STABBEY wrote: Cody Sietz wrote: I've only used the Caldari and Gallente assault suits(though to be fair, I only used the Caldari before we got Gallente assaults) And I'm wondering what each suit is b...
- by Cody Sietz - at 2013.09.24 14:37:00
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4929. since 1.5 isnt about vehicles anymore... can it be about scouts? - in General Discussions [original thread]
Godin Thekiller wrote: Cody Sietz wrote: Godin Thekiller wrote: That title was a **** move....... Wait why? You basically said "It isn't about vehicles, so instead of changing it back since they need it, Make Light frames better!" Th...
- by Cody Sietz - at 2013.09.24 14:03:00
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4930. How a gallente HMG would be in dust - in General Discussions [original thread]
Wouldn't it just be a handheld scattered blaster turret?
- by Cody Sietz - at 2013.09.24 09:53:00
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4931. Shield tanks got nerfed again... - in General Discussions [original thread]
Didn't they say 1.5 isn't going to be about vehicles anymore?
- by Cody Sietz - at 2013.09.24 09:49:00
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4932. since 1.5 isnt about vehicles anymore... can it be about scouts? - in General Discussions [original thread]
Crash Monster wrote: Scheneighnay McBob wrote: 1.5 is going to be all about assault rifles. Because CCP. Every now and then I can do without truth and reality... true dat. I've been lying to myself that Gallente might get a extra few PG.
- by Cody Sietz - at 2013.09.23 23:57:00
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4933. Grenadier Fitting? - in General Discussions [original thread]
Anarchide wrote: Quote: One does not simply pronounce the word "Grenadier" around here. Unless widths with a German accent.. or maybe French....
- by Cody Sietz - at 2013.09.23 22:24:00
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4934. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
I never once wanted a buff to AV and I never wanted a nerf to tanks. I'm a dedicated AV user with proto swarms, I do not use tanks at all. I fly dropships. I've posted buff threads for tanks, I've almost never seen a tanker saying anything other...
- by Cody Sietz - at 2013.09.23 20:25:00
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4935. To non-pilots making tank threads - in General Discussions [original thread]
Spkr4theDead wrote: Master Jaraiya wrote: Spkr4theDead wrote: Anything else? Simply comparing direct hit damage does not give an accurate representation. You have to use the DPS. Furthermore, when discussing the DPS of the FG you mus...
- by Cody Sietz - at 2013.09.22 19:28:00
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4936. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Crash Monster wrote: Cody Sietz wrote: If you don't like the death aspect(since that seems to be a major deal) how about a chance for the spawn to just not work, and the timer resets? Look, I don't know about everyone else but I'm okay if...
- by Cody Sietz - at 2013.09.22 15:18:00
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4937. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Dexter307 wrote: Cody Sietz wrote: Basic uplink 25 percent chance of spawning alive. Advanced 50 percent. Proto 80 percent. Throw in some uplinks that have a 100 percent chance but limit spawns to 4-6 per unit or a unit that has a even wo...
- by Cody Sietz - at 2013.09.22 14:50:00
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4938. So what is each Assault suit ideal playstyle? - in General Discussions [original thread]
8213 wrote: Honestly. For playing an assault role, the type of suit or weapon you run make ZERO difference. Nothing will net you more kills than the other. Aim... shoot... skill... I don't think that's true. while they are the frontline and ...
- by Cody Sietz - at 2013.09.21 21:47:00
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4939. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Cosgar wrote: They do have a downside, high CPU/PG costs and they can be camped. They should be hack able as well.
- by Cody Sietz - at 2013.09.21 21:42:00
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4940. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Basic uplink 25 percent chance of spawning alive. Advanced 50 percent. Proto 80 percent. Throw in some uplinks that have a 100 percent chance but limit spawns to 4-6 per unit or a unit that has a even worst chance to spawn but the number is hig...
- by Cody Sietz - at 2013.09.21 21:40:00
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