Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 [90] 100 200 300 |
1781. I put Plasma Cannon Prof to level 5 1.1 years ago... - in General Discussions [original thread]
Ha! I only got it to 3!(also 1 year ago) Recently got it to 4 so I could get fitting reduction for my GalMando
- by Cody Sietz - at 2014.06.13 01:33:00
|
1782. Any buffs to the Assault in bravo? - in General Discussions [original thread]
I-Shayz-I wrote: Cody Sietz wrote: I'm cool with that, but I'm hoping the Cal/Gal get a CPU/PG buff and I have no idea what to do with the Minny Assault. Switching the Cal and Min slot layouts seems like the most obvious thing to do. Al...
- by Cody Sietz - at 2014.06.13 01:26:00
|
1783. Any buffs to the Assault in bravo? - in General Discussions [original thread]
I-Shayz-I wrote: They mentioned that a complete rework of the slot layouts was planned for a future hotfix... But the main reason they're adding the additional low slot for the Amarr assault was because every other assault had 7 slots, while t...
- by Cody Sietz - at 2014.06.13 00:07:00
|
1784. Any buffs to the Assault in bravo? - in General Discussions [original thread]
I know of the Amarr assault getting a buff, but I couldn't find any other info.
- by Cody Sietz - at 2014.06.12 23:38:00
|
1785. turbo scramblers - in General Discussions [original thread]
Aisha Ctarl wrote: Nope you're just butthurt by being either insta glibbed or lazed down by the almighty ScR. *pats Viziam* "I love you babe" No, people are either pulling off "impossible" speed button presses or using modded controllers.
- by Cody Sietz - at 2014.06.12 14:30:00
|
1786. Keep RE dmg, lower blast radius - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Ok suggestion. But increasing arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have. Again, you make it worst vs vehicles by doing this. Hell, you co...
- by Cody Sietz - at 2014.06.12 14:18:00
|
1787. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cody Sietz wrote: I've been a scout for a good long while, and I can't agree with you more. But we have to work with what we have at the end of the day. Can they disabled squad scans? I don't know. But I'd rather they d...
- by Cody Sietz - at 2014.06.12 14:15:00
|
1788. Keep RE dmg, lower blast radius - in Feedback/Requests [original thread]
Dauth Jenkins wrote: +1 as it won't harm it's anti tank ability Yeah, I don't wanna see them be ruined vs vehicles.
- by Cody Sietz - at 2014.06.12 01:01:00
|
1789. Amarr Assault - Extra Low Slot, Extra Fitting? - in Feedback/Requests [original thread]
You have the most CPU/PG if any assault.
- by Cody Sietz - at 2014.06.11 18:09:00
|
1790. Keep RE dmg, lower blast radius - in Feedback/Requests [original thread]
Std-0.5 Adv-1.0 Proto-1.5
- by Cody Sietz - at 2014.06.11 18:04:00
|
1791. Nerfing STD and ADV Remote Explosives will only hurt it vs vehicles - in General Discussions [original thread]
Damn it, I posted this in the wrong section. How do I move this?
- by Cody Sietz - at 2014.06.10 17:34:00
|
1792. Nerfing STD and ADV Remote Explosives will only hurt it vs vehicles - in General Discussions [original thread]
Right now REs are one of the few ways we can still counter vehicles, lowering base damage on the STD and ADV tier will only hurt the RE for its best use. It will still be useful for killing the toughest medium and would only fail to kill a fully ...
- by Cody Sietz - at 2014.06.10 17:30:00
|
1793. The Problem With Heavies II - in Feedback/Requests [original thread]
The heavy will not be touched so long as every one focuses on scouts. I mean, they did a good suit(that was balanced) and buff it. Not to mention the HMG which was only broken because it was basically a short ranged laser.
- by Cody Sietz - at 2014.06.10 04:11:00
|
1794. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Adipem Nothi wrote: Round One Problem: HP-tanked Scouts Solution: Nerf Scout eWar Round Two Problem: CalScout eWar > Scout eWar Solution: Nerf CalScout eWar [ Meanwhile ... Heavies remain OP; Scout TTK takes a hit; Assaults get buffed ...
- by Cody Sietz - at 2014.06.10 04:09:00
|
1795. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Sorry, already a tiny bit buzzed. I did mean to say the "One eyed man" but my damn auto corrct kicked in.
- by Cody Sietz - at 2014.06.10 03:27:00
|
1796. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
Sir Dukey wrote: 1.) dampening is much stronger than precision. Complex precision mod gives 20% (level 3+ 700k sp) = enhanced dampener 20% (level 3) 2. ) precision starts at 40db and dampening starts at 35 db. At level 5 caldari scout with 5% ...
- by Cody Sietz - at 2014.06.10 02:02:00
|
1797. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Shared passive scan does need to be removed. It's weird how they balanced scanners, then replace them with some even better. @headbust, yeah kind of sucks that you have to gimp yourself just to stay off of scans,...
- by Cody Sietz - at 2014.06.09 17:37:00
|
1798. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
I'd love to see the breach get a larger mag, otherwise it feels pretty good. CR/ACR are still doing insane amounts of dmg. Rail is in a good place, but is still to good at CQC. ScR feels pretty right.
- by Cody Sietz - at 2014.06.09 17:14:00
|
1799. Caldari scout scan ability is still too strong - in Feedback/Requests [original thread]
No feedback on this one?
- by Cody Sietz - at 2014.06.09 17:10:00
|
1800. idea for pure logi light wepon - in Feedback/Requests [original thread]
I have just the weapon in mind...
- by Cody Sietz - at 2014.06.09 16:06:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 [90] 100 200 300 |
First page | Previous page | Next page | Last page |