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421. Dropsuits thats not a heavy but have 700+ armor shield - in Feedback/Requests [original thread]
Mortedeamor wrote: base heavy 400 shield 400 armor core skills maxed gives you 25% shield and armor so that 500 shield and 500 armor at base for a fully specced heavy..up your core skills... Heavies should get a extra 100/100 base.
- by Cody Sietz - at 2013.10.23 01:34:00
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422. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
I don't wanna see more uplinks all over the field. Also I like my Gallente Fitting bonus.
- by Cody Sietz - at 2013.10.22 16:52:00
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423. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Maken Tosch wrote: I'm Gallente and I hate Caldari. But my knives are Caldari. What to do? Why plunge them into some soul state loving bastards!
- by Cody Sietz - at 2013.10.18 21:44:00
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424. How about passive Camouflage? - in Feedback/Requests [original thread]
iceyburnz wrote: Cody Sietz wrote: Like if a scout suit stops moving for a few seconds, it starts to blend into the background. Not 100 percent invisible, just harder to see with the naked eye. Awesome idea, but for a special varient of ...
- by Cody Sietz - at 2013.10.08 14:36:00
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425. How about passive Camouflage? - in Feedback/Requests [original thread]
Dominus Fatali wrote: I would love some sort of automatic, chameleon-like color change of the Scout suit based on the surrounding area. Just being in an area for a while would slowly fade your suit to the dominant color of the area, like white ...
- by Cody Sietz - at 2013.10.01 16:46:00
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426. How about passive Camouflage? - in Feedback/Requests [original thread]
Maken Tosch wrote: Considering that CCP has previously confirmed in one of their Dev Blogs that cloaking equipment will arrive in the foreseeable future, it's nice to keep sharing ideas in the hopes of making sure everything is fair and balance...
- by Cody Sietz - at 2013.10.01 14:53:00
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427. How about passive Camouflage? - in Feedback/Requests [original thread]
I what you mean, and yeah it should reset once you take a shot or move at all.
- by Cody Sietz - at 2013.09.29 13:27:00
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428. How about passive Camouflage? - in Feedback/Requests [original thread]
Like if a scout suit stops moving for a few seconds, it starts to blend into the background. Not 100 percent invisible, just harder to see with the naked eye.
- by Cody Sietz - at 2013.09.29 09:26:00
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429. ADV Gallente Scout BS - in Feedback/Requests [original thread]
I think it's Gallentes take on a Minmatar scout. You could put some dmg mods on, but the suit is very limited by it's low cpu/pg.
- by Cody Sietz - at 2013.09.29 09:23:00
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430. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
This is why I want more PG for Gallente light and medium frame suits(besides Logi suits) +2 base would do it.
- by Cody Sietz - at 2013.09.18 18:26:00
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431. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
I like it, I'd also like to be able to "steal" CRUs with a large air vehicle.
- by Cody Sietz - at 2013.09.18 16:42:00
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432. ISK Slot Machines while waiting in WARBARGE please. - in Feedback/Requests [original thread]
IVIaster LUKE wrote: A bounty system while waiting in WARBARGE. Pull up player list, highlight a player and add ISK to said bounty. Whoever kills them the most at the end of battle gets the said bounty. If even with another player on the bounty...
- by Cody Sietz - at 2013.09.18 16:38:00
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433. Some buffs for each race - in Feedback/Requests [original thread]
Bump.
- by Cody Sietz - at 2013.09.18 16:36:00
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434. Some buffs for each race - in Feedback/Requests [original thread]
Logis have more CPU/PG then any other suit. Are you saying you can't fit proto equipment or that you can't fit proto equipment and a proto weapon?
- by Cody Sietz - at 2013.09.17 20:00:00
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435. Some buffs for each race - in Feedback/Requests [original thread]
Awry Barux wrote: Cody Sietz wrote: Lazy Scumbag wrote: 2 PG for Gallente assault? Won't help. And your thread mostly rewards assault suits, so why call it racial. I agree there should be some tweak made based on race, just to liven thing...
- by Cody Sietz - at 2013.09.17 17:52:00
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436. Some buffs for each race - in Feedback/Requests [original thread]
Lazy Scumbag wrote: 2 PG for Gallente assault? Won't help. And your thread mostly rewards assault suits, so why call it racial. I agree there should be some tweak made based on race, just to liven things up, but then the cries for respec would ...
- by Cody Sietz - at 2013.09.17 12:52:00
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437. Some buffs for each race - in Feedback/Requests [original thread]
This is a slow board...
- by Cody Sietz - at 2013.09.17 05:46:00
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438. Some buffs for each race - in Feedback/Requests [original thread]
Guess they moved it xD
- by Cody Sietz - at 2013.09.16 22:21:00
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439. Which logi suit should I go for next? Amarr or Gallente? - in Feedback/Requests [original thread]
Amarr are a better front line logi and can hold there own in a fight, while Gallente gets to hold 4 equipment slots and gets a nice reduction to carry it all. Personally, I plan on going Gallente, but I'm bias(since I'm working on a Gal scout and...
- by Cody Sietz - at 2013.09.16 22:20:00
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440. Some buffs for each race - in Feedback/Requests [original thread]
XANDER KAG wrote: Wait, would this be tied to your actual race, or would these be suit bonuses? Just suits, though that is a interesting idea. Whatever race you pick will have a small bonus to certain stats. Hmmm.
- by Cody Sietz - at 2013.09.16 21:44:00
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