Pages: 1 2 3 4 5 6 7 8 9 10 20 |
301. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Cody Sietz wrote: @Kallas, I think it could ruin the assault/heavy/scout at lower tiers and possibly make them OP. The Commando only gets 4 slots anyway, that's why I suggest it be added in. Based on what, besides...
- by Cody Sietz - at 2014.06.25 01:32:00
|
302. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Wouldn't this be a nerf to Min and Amarr Logis? Min is the most versatile, but also the squishiest. Amarr is the slowest, and has less slots, but has the sidearm. You propose taking the versatility and unique rolls out of ...
- by Cody Sietz - at 2014.06.24 23:46:00
|
303. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Honestly, that should be all roles. Give them between ADV/PRO number of slots but each tier just increases available CPU/PG. I don't know if it would work it all suits, I'd like to see it work like that, but I think it ...
- by Cody Sietz - at 2014.06.24 23:12:00
|
304. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
Of course, I think Assault should have slightly better base stats(because of it's slightly lower slot count, and it does, but could use more ehp IMO)
- by Cody Sietz - at 2014.06.24 23:10:00
|
305. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Cody Sietz wrote: They nerfed GalScout's eWar abilities and basically made it useless for scouting. Lock the suit so it can't use plates, you punished real scouts to get rid of FoTM chasers. They don't need to get rid...
- by Cody Sietz - at 2014.06.24 23:08:00
|
306. What if we gave Logis the same slot count across tiers - in Feedback/Requests [original thread]
And just increased CPU/PG(as we do now) The Logi has crappy base stats, and makes up for this by using its slots to compensate(which cost a ton of isk) so I say we give the slots and let them figure it out.
- by Cody Sietz - at 2014.06.24 23:06:00
|
307. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
Uppppp?
- by Cody Sietz - at 2014.06.24 20:47:00
|
308. [Suggestion] Merge Commandos and Assaults into one suit - in Feedback/Requests [original thread]
I doubt they will do it for Dust, but Legion is getting it.
- by Cody Sietz - at 2014.06.24 18:53:00
|
309. Sad to say, Dropships are OP - in Feedback/Requests [original thread]
I don't think its the ADS, I think this is the shared ADS skills combined that making the ADS more trouble then it actually is. I don't know if CCP can shut off shared abilities applying to vehicles, but if it IS possible, then do that first befo...
- by Cody Sietz - at 2014.06.24 16:26:00
|
310. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
True Adamance wrote: Cody Sietz wrote: They nerfed GalScout's eWar abilities and basically made it useless for scouting. Lock the suit so it can't use plates, you punished real scouts to get rid of FoTM chasers. OH BOO ******* WHO CODY! ...
- by Cody Sietz - at 2014.06.24 16:20:00
|
311. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
OZAROW wrote: I think they should have it back but at the same time, what does brick tanking even matter really? Who cares I mean really, guys like roner general have been rocking fully tanked gal scouts since uprising, high slot fits suck, shi...
- by Cody Sietz - at 2014.06.23 22:52:00
|
312. For Rust's sake, buff the Flaylock - in Feedback/Requests [original thread]
I have it to prof 3, I find that it does the job. You can't buff it without making it OP. They could buff direct dmg maybe, but that is it. Edit: though, buffing the radius for the STD and ADV would not be crazy.
- by Cody Sietz - at 2014.06.23 13:42:00
|
313. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
Up
- by Cody Sietz - at 2014.06.23 13:41:00
|
314. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
One Eyed King wrote: I agree with the number of other scouts that think the bonus should be to the module and not an innate bonus to the suit. This way you can still get your dampening, but only if you are actually equipping the modules. It h...
- by Cody Sietz - at 2014.06.22 21:04:00
|
315. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
JP Acuna wrote: Yes please. Bring back dampening as it was, leave range as is if you want. Otherwise nerf precision for Caldari Scouts. If be fine with either one tbh, it was gimped into the ground.
- by Cody Sietz - at 2014.06.22 17:46:00
|
316. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
ResistanceGTA wrote: I don't think they can just lock out plates... I still think they need to % out the HP of Plates. Or make it so the speed reduction becomes greater the smaller the suit. I'd be fine with that, as long as they restore som...
- by Cody Sietz - at 2014.06.22 15:46:00
|
317. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
Up!
- by Cody Sietz - at 2014.06.22 14:36:00
|
318. Reactive Plates, making them worth fitting. - in Feedback/Requests [original thread]
I'd like to point out that I came up with the idea first, and I thank Kirk for making the letters which form words to make the above post. Also, I'd like to add that 1/2/3 should be followed by making the armour repair skill apply to reactive pla...
- by Cody Sietz - at 2014.06.22 03:29:00
|
319. Give the Gallente scout back damps or radius - in Feedback/Requests [original thread]
They nerfed GalScout's eWar abilities and basically made it useless for scouting. Lock the suit so it can't use plates, you punished real scouts to get rid of FoTM chasers.
- by Cody Sietz - at 2014.06.22 03:06:00
|
320. Keep RE dmg, lower blast radius - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Ok suggestion. But increasing arming timer is the biggest need of all as genuine traps would be nice to have in gameplay. Nice - although not must have. Again, you make it worst vs vehicles by doing this. Hell, you co...
- by Cody Sietz - at 2014.06.12 14:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |