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261. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Atiim wrote: DUST Fiend wrote: Atiim wrote: Damage Modifiers need to be moved to the Low Slots. Why don't you go away? Do you enjoy making dual tanking the only option? Damage Modifiers moving to the low slots would ensure that you ...
- by Cody Sietz - at 2014.07.18 03:45:00
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262. Slight buff for assault eWar stats maybe? - in Feedback/Requests [original thread]
Adipem Nothi wrote: Cody Sietz wrote: Alena Ventrallis wrote: This, but for logistics. Assaults should focus solely on dealing damage, to the exclusion of above normall ewar. Logis have enough slots to run eWar. Logis have enough slo...
- by Cody Sietz - at 2014.07.18 03:19:00
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263. Slight buff for assault eWar stats maybe? - in Feedback/Requests [original thread]
Alena Ventrallis wrote: This, but for logistics. Assaults should focus solely on dealing damage, to the exclusion of above normall ewar. Logis have enough slots to run eWar.
- by Cody Sietz - at 2014.07.17 21:50:00
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264. Slight buff for assault eWar stats maybe? - in Feedback/Requests [original thread]
I-Shayz-I wrote: Rather have a small bonus towards logistics. And +/- 5 stats, not just 1 or 2 points. It is plus 5. The 1-2 points are the racial bonus of the suits.
- by Cody Sietz - at 2014.07.17 19:59:00
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265. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
Looks nice. Can we get SL zoom back? It was actually good for surveying the battlefield.
- by Cody Sietz - at 2014.07.17 18:07:00
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266. Slight buff for assault eWar stats maybe? - in Feedback/Requests [original thread]
CONCORD LED Officer wrote: *an additional Thank you :) @Boot, it would be better then what we have now and it wouldn't put us above scouts.
- by Cody Sietz - at 2014.07.17 17:50:00
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267. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Boot Booter wrote: Well what do you propose instead? There are too few useful high slot modules, especially if you happen to prefer armor tanking. I don't think 3/5/7 or 3/5/8 will be so game breaking. Remember that weapon proficiency was c...
- by Cody Sietz - at 2014.07.17 17:47:00
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268. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
It's going to break the balance we finally have in weapons. AV will become too powerful. All rifles will become OP. Seriously, let's "fix" something that ain't broke.
- by Cody Sietz - at 2014.07.17 17:06:00
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269. Caldari Heavy Weapon Proposal - in Feedback/Requests [original thread]
Didn't they mention something about a missile based Caldari Heavy AV weapon?
- by Cody Sietz - at 2014.07.17 16:55:00
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270. Slight buff for assault eWar stats maybe? - in Feedback/Requests [original thread]
5 point buff across the board to precision, profile and scan radius with each race getting a addition 1-2 points in each stat. Caldari + 2 meters range Gallente -2 profile Amarr +1-2 points to precision Minmatar +1 meter scan range -1 profile
- by Cody Sietz - at 2014.07.17 16:52:00
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271. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
Soooo, Gallente still has the lowest bonus? Meanwhile, the Caldari scout is getting the same damps as Gallente and and a 45 meter base scan range with skills...
- by Cody Sietz - at 2014.07.17 16:47:00
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272. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
Loving the changes. Nice to see the balance chisel come out instead of the ol'nerfhammer :)
- by Cody Sietz - at 2014.07.17 16:27:00
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273. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
Bormir1r wrote: Adipem Nothi wrote: Agreed. +1 But not too slow, or the gun will be garbage. They overdid the RoF reduction for the ScP. I wish they buffed the RoF for the ScP, I specced into it recently and I see the flaws.... For the ...
- by Cody Sietz - at 2014.07.16 21:15:00
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274. Change the Gal Scout bonus! - in Feedback/Requests [original thread]
The dark cloud wrote: Doesnt really matter the skill that unlocks range amplifiers grants up to 50% additional range anyway. Then you get the 5% from gal scouts and you have still a decent scan range. Soooo 1.5 meters...yay!
- by Cody Sietz - at 2014.07.14 22:44:00
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275. What bonus is Cal scout getting? - in Feedback/Requests [original thread]
Happy Violentime wrote: Sir Dukey wrote: If their range is being taken away, what do we get? 5% efficiency of shield extender per level? (LOL, I'm a scrub) The cal are keeping their range, it's their precision they are losing - the only ...
- by Cody Sietz - at 2014.07.14 18:33:00
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276. Change the Gal Scout bonus! - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Cody Sietz wrote: Ydubbs81 RND wrote: All bonuses should go to efficacies towards the modules and not for passives!! Someone start the petition. Agree! It is scheduled for delta they couldn't fit it in time fo...
- by Cody Sietz - at 2014.07.14 18:32:00
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277. Change the Gal Scout bonus! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: All bonuses should go to efficacies towards the modules and not for passives!! Someone start the petition. Agree!
- by Cody Sietz - at 2014.07.13 00:12:00
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278. Change the Gal Scout bonus! - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Cody Sietz wrote: Sylwester Dziewiecki wrote: Cody Sietz wrote: Seriously, 1 meter bonus to range isn't all that useful... Scouts have 20 meters base scanner proximity so it's +5 meters at lvl5(+25%), righ...
- by Cody Sietz - at 2014.07.12 19:34:00
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279. Change the Gal Scout bonus! - in Feedback/Requests [original thread]
CommanderBolt wrote: Gavr1lo Pr1nc1p wrote: Cody Sietz wrote: Gavr1lo Pr1nc1p wrote: SAIRAX SIS wrote: Pls,Scan range bonus change to Profile Dumpner or Cloak Dumpting Efficiency bonus. Passive Dumpting Bonus keep it. id love a d...
- by Cody Sietz - at 2014.07.12 15:52:00
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280. Change the Gal Scout bonus! - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: Cody Sietz wrote: Seriously, 1 meter bonus to range isn't all that useful... Scouts have 20 meters base scanner proximity so it's +5 meters at lvl5(+25%), right? It's 1 percent per level.
- by Cody Sietz - at 2014.07.12 15:14:00
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