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301. why would Anyone use an lav? - in General Discussions [original thread]
When the turret on an LAV is able to rotate freely and do decent damage to infantry on the move, then i would give it the benefit of the doubt. Just put on RE on the front and charge any HAV giving you a hard time.. and for transportation too but ...
- by Chief-Shotty - at 2013.12.22 02:27:00
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302. Mass drivers need a buff - in General Discussions [original thread]
Ladies The Mass Driver is fine. The rifles kill too fast in general. The time it takes you to get a 2nd or 3rd shot you would be killed easily. Lower the TTK and then the MD will find its place again. The only thing i would say needs buff is the b...
- by Chief-Shotty - at 2013.12.22 02:21:00
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303. active scanner killing the game for me - in General Discussions [original thread]
The way i see it a moment of scanning should be like a brief pop up on positions instead its acting like a tracking satellite. After being 'scanned' how is it that you are tracked for the duration. Sure you should light up if your in the enemy 'li...
- by Chief-Shotty - at 2013.12.21 17:59:00
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304. Willing to spend 2 mil when player market opens up - in General Discussions [original thread]
40 Krin-11 AR 10 Balac Gar 21 AR 25 Thale 35 Gastun Forge 40 Gastun HMG 2 Dragon fly BPO 2 Toxin SMG BPO May not be a lot but im still going to get a hefty pay day when the time comes. Although when officer combat rifles start showing up i may ha...
- by Chief-Shotty - at 2013.12.21 09:10:00
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305. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Flaylock pistol is meant to be an explosive sidearm against infantry. It was a bit OP at the beginning but its been nerfed to hell. I still use it every now and then to troll but if anything the splash damage needs to be bigger(pre-nerf values) an...
- by Chief-Shotty - at 2013.12.19 10:16:00
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306. Should the Minmatar have an extra module slot? - in General Discussions [original thread]
Definitely could use a 3rd low slot on my proto minmatar assault suit. The speed doesn't help as much as you think. Its cool to move quick, but aim assist disables any attempt to dodge fire or break away from the enemy. I've been experiencing with...
- by Chief-Shotty - at 2013.12.18 01:33:00
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307. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Sounds interesting but at the same time I think some AV weapons buff. I be pissed if i kept throwing AV nades at a tank but it only affects the treads especially if already disabled. Unless it actually hurts the HP on whatever the av lands on such...
- by Chief-Shotty - at 2013.12.17 06:49:00
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308. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
How about we nerf that scrambler rifle. Its probably just people with faster trigger fingers or modded controllers but do you guys see the fire rate on the base scrambler rifle and how people spam that trigger.. The assault variant i believe is fi...
- by Chief-Shotty - at 2013.12.17 06:09:00
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309. FW is not ment to be sustainable - in General Discussions [original thread]
Make the items in the loyalty store available through sheer LP only. You may lose out on ISK in FW, but if your in a high enough lvl you could make fits off LP alone but of course this would mean those items you could sell straight up for ISK. Sin...
- by Chief-Shotty - at 2013.12.15 07:53:00
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310. Secret Dropship Nerf - in General Discussions [original thread]
Ploo-Koon wrote: I had a tank explode on me while I was sitting still, and the kill feed said I committed suicide. You know i had this same problem. I was going full blast in my madrugar than BOOM! I don't think it even said i committed suic...
- by Chief-Shotty - at 2013.12.15 07:23:00
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311. Full auto Combat Rifles - in General Discussions [original thread]
Combat rifle is for Combat yo. The Assault Combat Rifle is awesome but you got through that clip like kids taking free candy. However, I think its awesome the way it is and it also opens up a clip bonus to minmatar weapon skill. Instead of 5% inc...
- by Chief-Shotty - at 2013.12.15 07:14:00
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312. [Request] Ratial weapons - in Feedback/Requests [original thread]
Don't forget racial weapon bonuses to the suits. Amarr has reduced laser buildup (scrambler rifle and laser rifle). Minmatar should get projectile weapon clip bonus(Combat Rifle and SMG. Upon further review it seems that mass driver is considered ...
- by Chief-Shotty - at 2013.12.14 10:11:00
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313. [Suggestion] - Combine Precision Enhancers with Range Amplifiers - in Feedback/Requests [original thread]
Even when you use a range amplifier its marginal at best. A complex range enhancer gives you a 35% increase? Most suits except for scouts have 10m scan radius. That's a whopping 3.5 meter increase, underwhelming to say the least. I think scouts go...
- by Chief-Shotty - at 2013.12.14 09:46:00
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314. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
Well i don't discount the rail rifle. Its a tough cookie. Right now unlike other weapons their is no bullet trail or tracer so when they are firing unless you happen to look in the right right place at the right time, its darn near impossible to f...
- by Chief-Shotty - at 2013.12.14 09:27:00
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315. [request] more variations for remote explosives - in Feedback/Requests [original thread]
Right now there is really no incentive to skill into remotes beyond 2 at most. The basic RE are already capable as is and proxies remotes are great for trapping avenues of approach or escape routes for vehicle.However i don't seem to think that fa...
- by Chief-Shotty - at 2013.12.13 22:43:00
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316. I may have found the rustic fit... - in General Discussions [original thread]
For a more brawler fit i put shield extenders and i routinely have a basic armor plate and rep. The armor gives you a bit more hp buffer to run away or kill your target and i take the built in 1hp rep to boost even a basic and even enhanced repper...
- by Chief-Shotty - at 2013.12.13 07:56:00
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317. I'm a Runway Model now - in General Discussions [original thread]
Lucrezia LeGrand wrote: HyperionsThunder wrote: Um, I'm sorry, but science proves that women walk exactly like that: http://www.biomotionlab.ca/Demos/BMLwalker.html that's a really cool website, I'm going to keep messing around with i...
- by Chief-Shotty - at 2013.12.12 09:37:00
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318. FW Orbitals are utterly broken beyond belief - in General Discussions [original thread]
The time needs to be 15 or 20 seconds. The battle is in real time and so a time lapse in a requested orbital drop can easily be wasted since after the opportunity to do max damage will pass( 10-20 seems reasonable). If the orbital isn't dropped th...
- by Chief-Shotty - at 2013.12.12 08:47:00
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319. Minmatar Faction Warfare: Let's get organized. - in General Discussions [original thread]
Everytime i get into Minmatar FW i just grouped with just incompetence and it was just me and another guy from an alliance holding down a null cannon by ourselves but a whole group of What the French guys in proto gear were just overwhelming if we...
- by Chief-Shotty - at 2013.12.12 07:57:00
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320. [Request] @CCP Remnant, Minmatar Assault and all Speed tanks - in Feedback/Requests [original thread]
Yeah we have to cover up our low eHP one way or another and fitting armor mods may help in front-line but kinda ruins the speed advantage you get. Speed tank really isn't viable as TTK is even shorter with less health and aim assist negates any ab...
- by Chief-Shotty - at 2013.12.11 13:20:00
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