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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mc Ribwich
Subdreddit Test Alliance Please Ignore
434
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Posted - 2013.12.12 01:07:00 -
[31] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
60 or 30 is good, but honestly, this is a game set in the EVE universe. If you forget about your orbital request and run into the location you called it into then too bad if you get killed by it, that's bad communication on your behalf.
Dust 514 video maker
Subdreddit EU director and co-director of propaganda
Twitter
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Medic 1879
Forsaken Immortals Top Men.
1406
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Posted - 2013.12.12 01:09:00 -
[32] - Quote
Could be worse I called one in last night on my alt and got kicked the second the EVE box appeared for FF, it didn't even take a shot before it decided that orbitaling that red tank was somehow going to kill all 0 of the blueberrys near by.
TEST signature please help me think of a better one.
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Garrett Blacknova
Codex Troopers
4129
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Posted - 2013.12.12 01:18:00 -
[33] - Quote
Personally, I'd think 30 seconds is reasonable - NOT because it's going to be at peak usefulness by then, but because that kind of delay is fair enough in chaotic situations.
With some people asking for as short as 5 seconds though (seriously?), I'd be willing to see it drop to 20 seconds. Would be nice if the caller had a "cancel order" option as well. Or if players could set their own timeout values. |
Azri Sarum
BurgezzE.T.F Public Disorder.
187
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Posted - 2013.12.12 01:22:00 -
[34] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
It should be around 10 seconds tops. If the order fails just have the squad lead que it up again.
If you added some kind of in-game visualization for pending orbital (Which you desperately need), something that everyone could see and steer clear of, longer could work. As it stands now though, the timer needs to be short. Battles can move 'very' fast, and the system needs to be aware of that fact.
Also keep in mind that in FW you have people not in your squad, not even on voice, voice not even working, etc. Just telling your team hey, orbital dropping on A is iffy at best. I would expect a third of the team not to even get the message, assuming you bothered to switch to team chat and listen to the people eating chips all match...
EVE - Victor Maximus
DUST - Azri Sarum
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Seeth Mensch
2Shitz 1Giggle
74
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Posted - 2013.12.12 03:49:00 -
[35] - Quote
A game succeeds by getting players. You get players by giving them fun things to do. Have a request get sent to the EVE pilot, who then can see the map and blast the biggest group he can find (with perhaps a "requested here" blip from the squad leader. Let them actually shoot their own targets, so they are contributing directly.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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Vrain Matari
ZionTCD Public Disorder.
1350
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Posted - 2013.12.12 04:48:00 -
[36] - Quote
Azri Sarum wrote:CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. It should be around 10 seconds tops. If the order fails just have the squad lead que it up again. If you added some kind of in-game visualization for pending orbital (Which you desperately need), something that everyone could see and steer clear of, longer could work. As it stands now though, the timer needs to be short. Battles can move 'very' fast, and the system needs to be aware of that fact. Also keep in mind that in FW you have people not in your squad, not even on voice, voice not even working, etc. Just telling your team hey, orbital dropping on A is iffy at best. I would expect a third of the team not to even get the message, assuming you bothered to switch to team chat and listen to the people eating chips all match... +1. Give the clones on the ground a HUD indicator for pending orbital impact area.
I support SP rollover.
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TechMechMeds
Swamp Marines Kleenex Inc.
1709
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Posted - 2013.12.12 04:55:00 -
[37] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
8 seconds Max before it's cancelled but it should stay saved so it can be re ordered again if needed, if that's possible.
I believe 8 seconds on the ground is a long enough time where the situation can change with just one grenade.
Edit: I totally misunderstood, a minute sounds fine.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1710
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Posted - 2013.12.12 05:03:00 -
[38] - Quote
Seeth Mensch wrote:A game succeeds by getting players. You get players by giving them fun things to do. Have a request get sent to the EVE pilot, who then can see the map and blast the biggest group he can find (with perhaps a "requested here" blip from the squad leader. Let them actually shoot their own targets, so they are contributing directly.
I like this, but maybe the eve pilot requests that its safe to drop on the indicated area, but after being told whether its safe of or not they can drop it regardless, they get to choose.
Much like a video I saw once.............
Just brain storming.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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ReGnYuM
Imperfects
1479
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Posted - 2013.12.12 05:04:00 -
[39] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
Starting to like this guy
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR>ALL
Sig Move: Minmatar Crub Stomp
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Flix Keptick
Red Star. EoN.
1530
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Posted - 2013.12.12 05:11:00 -
[40] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. 15 seconds max, thats the time it takes for a team to charge a position
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Thor Odinson42
Molon Labe. Public Disorder.
2249
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Posted - 2013.12.12 05:11:00 -
[41] - Quote
Tectonic Fusion wrote:CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. Within 5 seconds or orbital gets canceled. EDIT: When are you posting your review?
It HAS to be this.
I couldn't even talk in Team chat for most of my matches tonight. Even if voice was working correctly it's doubtful blueberries would be communicating.
I can't really think of any way for orbitals to work with randoms that are on comms.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Xocoyol Zaraoul
Superior Genetics
1701
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Posted - 2013.12.12 05:15:00 -
[42] - Quote
Hmm, my image of you is a bit tarnished now Pyrex, always thought of you as one of the few sane folks who knew better then to post on the forums :/
You should stay away from here.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Grimm Mjolnir
Crusaders Of The Abyss
30
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Posted - 2013.12.12 05:16:00 -
[43] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
when i drop orbitals and wait is because im seeing if anymore squad leaders are going to give me positions to drop. I dont want to waste a timer slot for just one order for OB so i wait for multiple orders. I would like to see squad leaders more notified of a OB then just up in the right hand of there screen that only lasts for a few seconds. Suggestion maybe keep it there the duration its available? |
THUNDERGROOVE
ZionTCD Public Disorder.
389
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Posted - 2013.12.12 05:52:00 -
[44] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds. Honestly, I think after the squad lead choses a location there should be a warning for everything on their team along with some warning flare for the location and any TKs that happen after 10s are auto forgiven.
I don't think very many if anyone at all will really grief with orbitals.
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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neurol forever
Brutor Vanguard Minmatar Republic
18
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Posted - 2013.12.12 07:38:00 -
[45] - Quote
CEOPyrex CloneA wrote:****** broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels Lord of Dust.
Sorry for my English.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
177
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Posted - 2013.12.12 07:51:00 -
[46] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
10 seconds at the absolute maximum. Even better you could have a three step process, the dust squad leader calls it in, the eve guy hits fire and the squad leader gets to confirm it or cancel it. That way you wouldn't need any timer.
Please fix the mic bubble bug...
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DeeJay One
Guardian Solutions DARKSTAR ARMY
148
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Posted - 2013.12.12 07:57:00 -
[47] - Quote
CEOPyrex CloneA wrote:just killed half my squad and was kicked as i called in an orbital on an enemy position, eve pilot took 30 seconds to respond, drop came, killed team.
******* broken pile of **** mechanic, fix it. put a timer that if the fat stupid **** in orbit doesnt respond in 5 seconds, the order cancels
Looks like ammo reload time, because you know, they might have been other ships in orbit to shoot at. |
crazy space 1
GunFall Mobilization Covert Intervention
2052
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Posted - 2013.12.12 08:02:00 -
[48] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
stop quoting and writing patch notes "from memory" |
Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
593
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Posted - 2013.12.12 08:05:00 -
[49] - Quote
The strategy for orbitals has changed.
You can't use them to help capture points as it destroys all equipment and friendlies can't use the cover of the orbital to hack.
By the time the orbital has cleared and the blues move to capture the reds are already coming back on the objectives.
Also the incentive for the pilot is the position for max kills. If several orders come to him/her its ultimately their decision where to drop it. He doesn't care if every blue on the map is there. If that is the only point with reds on it he will go for it.
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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DJINN Marauder
Ancient Exiles. Renegade Alliance
3302
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Posted - 2013.12.12 08:16:00 -
[50] - Quote
CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout. You think your game you as a developer of this game deserve a better attitude?
LOL when your game gets good maybe
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Cass Caul
511
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Posted - 2013.12.12 08:21:00 -
[51] - Quote
DJINN Marauder wrote:CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout. You think your game or you as a developer of this game deserve a better attitude? LOL when your game gets good maybe
This.Seriously. SO SO very many ideas sound good to you people. they are mostly terrible.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
A girl, on the internet?! I roll to disbelieve.
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Sigberct Amni
Goonfeet Top Men.
269
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Posted - 2013.12.12 08:22:00 -
[52] - Quote
DJINN Marauder wrote:CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout. You think your game or you as a developer of this game deserve a better attitude? LOL when your game gets good maybe Manchild much? You should go skill yourself irl.
My experience is that the pilots working with us are on the ball. But that's because they jump on eve voice and share intel channels with us. Maybe op should try that instead of being a whiny btch.
60 seconds until auto cancel is a bit much, 20 is better. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3304
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Posted - 2013.12.12 08:32:00 -
[53] - Quote
Sigberct Amni wrote:DJINN Marauder wrote:CCP Nullarbor wrote:Wrong forum and wrong attitude.
Good suggestion though, we'll have a think about shortening the timeout. You think your game or you as a developer of this game deserve a better attitude? LOL when your game gets good maybe Manchild much? You should go skill yourself irl Definitely a man child
And you're right. I have no life. Can you teach me how to skill into that?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Sigberct Amni
Goonfeet Top Men.
269
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Posted - 2013.12.12 08:34:00 -
[54] - Quote
Step 1: stop being a btch |
DJINN Marauder
Ancient Exiles. Renegade Alliance
3304
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Posted - 2013.12.12 08:36:00 -
[55] - Quote
Sigberct Amni wrote:Step 1: stop being a btch I can't find the skill in my skill sheet
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 3 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
492
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Posted - 2013.12.12 08:43:00 -
[56] - Quote
I need more FW footage for the review, i am banned till after downtime so..... you know.....
Rail rifle is good, feels like a higher caliber rifle to the AR, like it alot
Combat rifle not sure about yet
FW seemed fun, was being SUPER careful not to TK but then orbiltaled i think 8 blues (heh)
Review vid will come when i got more than 3 mins of footage :D |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
492
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Posted - 2013.12.12 08:45:00 -
[57] - Quote
also yes i overreacted, it was my firms xmas lunch yesterday and i had to be carried home
TBH 30 seconds is okay, id just make it less 'punishy' for OBs as they arnt the same as shooting a dude in the back of the head |
Kevall Longstride
DUST University Ivy League
728
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Posted - 2013.12.12 08:47:00 -
[58] - Quote
It takes 10 secs to switch to orbital bombardment ammo for an Eve pilot, unless they're using lasers which are instant swap but need to be not firing.
Add 5-6 seconds for reaction time, another 10 to 15 for possible warp in time and possible TiDi effects and I'd say 40 secs max before the OB is cancelled.
The other way is to have a warning to the pilot that FF casualties will occur if fired at current location and give an option to abort the OB.
Also for the totality of the timeout, from the ordering of the OB to the timer expiring, alert the Merc with a 'Danger Close' or 'incoming' alert should they wander into the fire zone, then it's their fault for not getting out in time.
Problem solved.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Zatara Rought
Fatal Absolution
1832
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Posted - 2013.12.12 08:47:00 -
[59] - Quote
CCP Nullarbor wrote:So seriously, how long do we all think they should have to respond? There is a timeout system already and from memory it will currently hang around for 60 seconds.
Honestly why is it that the pilot pushes the last button to send the OB, why can't the pilot notify and then the SL calls it in instantly and his button press is the one that decides the time the OB drops?
That'd be much more feasible.
Master naders: Geniuses at evening the odds.
Favorite
Skype: Zatara.Rought
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
77
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Posted - 2013.12.12 08:47:00 -
[60] - Quote
The time needs to be 15 or 20 seconds. The battle is in real time and so a time lapse in a requested orbital drop can easily be wasted since after the opportunity to do max damage will pass( 10-20 seems reasonable). If the orbital isn't dropped then new coordinates must be posted.
If CCP could code it: I think if your connected to a district you could link your turrets and hook it to a squad leader so that whenever they call a strike the process will be automated in thus the strike response would be immediate. Of course if another order pops up then all they gotta do is select the new player and again things will be automated. Other wise i feel like eve players should get a map of the district and whenever anyone scans they can see where their strikes are going and select the best location depending on the intel and of course any comms feedback.
Not sure what the process is now for eve pilots to initiate OB strikes but whatever it is they are taking too long or maybe some players are more alert than others but taking out unnecessary steps that prolong the process should be removed or allow it to be preset to cut-down the time between the request of the strike to the strike launch.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
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