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161. Free ISK from Jadek Menaheim - in General Discussions [original thread]
Nice try bro but send me a pic of the time YOU deposited the money AND then RECEIVED double back ....funny all i see is 1million after your so called 'invested' 4 million. SHOW WHEN YOU DEPOSITED THE MONEY! I think one of your alts just 'magical...
- by Chief-Shotty - at 2014.09.19 05:16:00
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162. Flaylock problem! - in Feedback/Requests [original thread]
Minmatar, Folks. sidearm bonus gives the Flaylock 5 rounds...LOL
- by Chief-Shotty - at 2014.09.19 02:24:00
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163. What about projectiles damage profile? - in Feedback/Requests [original thread]
Darn its already hard to kill cal suits with the combat rifle. I can't even get close enough to flux the proto cal assault because of those rail rifles. Oh well, but then again full proficiency i am getting +30% to armor sounds good on paper but i...
- by Chief-Shotty - at 2014.09.19 02:22:00
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164. What will you fit for the MCC? - in General Discussions [original thread]
In the MCC challenge there are only 2 types of players 1. The merc wearing full proto to boost his/her kdr while other players run cheap STD/MLT suits 2. Any merc NOT wearing proto because killing or dying as long as they get that sp they could c...
- by Chief-Shotty - at 2014.09.19 02:02:00
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165. Public Apology - in General Discussions [original thread]
I forgive you and so does this guy .
- by Chief-Shotty - at 2014.09.18 18:25:00
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166. Most viable sidearm in Delta? - in General Discussions [original thread]
postapo wastelander wrote: I will support myself with flaylock, maybe suicidal but honestly isnt it great to leave with a BOOOOOM Fixed that for you.
- by Chief-Shotty - at 2014.09.18 18:15:00
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167. Most viable sidearm in Delta? - in General Discussions [original thread]
SMG will still be king of general sidearm usage. However, looks like the other weapons will now function as a great compliment sidearm too. That bolt pistol looks like it will be the most dangerous pistol to face. Also minASS sidearm bonuses wi...
- by Chief-Shotty - at 2014.09.18 07:08:00
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168. Scrambler HMG (Basic) - in Feedback/Requests [original thread]
What you are looking for is a Heavy Scrambler Gun -HSG You won't be getting that EVAR! Still, we all wish they had time to implement complete racial parity for weapons and vehicles. You know how much i dream of a minmatar tank with a sweet auto...
- by Chief-Shotty - at 2014.09.18 06:55:00
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169. Is MU showed somewhere in game? - in Feedback/Requests [original thread]
As much as that information sounds juicy. I think its better for it to remain a mystery number. Therefore, if you want x/xx mu you can't just do this/that to reduce your mu to a certain level in order to play specific matches. People only have a g...
- by Chief-Shotty - at 2014.09.18 01:10:00
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170. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Celus Ivara wrote: So, regarding the Flaylock PG increase, the following two things are both true: 1: It was definitely needed to enable the performance buffs required to make it usable again. 2: After the fix goes live, I will almost never b...
- by Chief-Shotty - at 2014.09.17 13:44:00
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171. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Based on quality feedback we modified our proposals PG reduced on Flaylock, CPU increased, dmg and radius reduced a little, 200% headshot dmg bonus Increased AS Scrambler Pistol ROF to differentiate better between assault an...
- by Chief-Shotty - at 2014.09.17 06:35:00
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172. Scout QQ'ing - in Feedback/Requests [original thread]
The best way to do it is to give scouts 2 role bonuses. The scout would get role bonuses to its crutch*cough* I mean cloak AND give bonuses to eWar modules. Base eWar stats will be reduced to slightly better or same as a logi or assault.. If ...
- by Chief-Shotty - at 2014.09.17 02:09:00
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173. A few little things, mostly MD - in Feedback/Requests [original thread]
I would love to get an MD turret. However, we probably won't get that. (shrugs) There is already an anti armor version of the MD----Its the Breach MD.....yes it needs a buff. Perhaps a hot-fix echo buff. I do agree on the MD reticule. I've gott...
- by Chief-Shotty - at 2014.09.17 01:54:00
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174. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
My Breach SMG is getting buffed!?........OK! Mr. Flaylock is coming out of rehab too. Look at them Flaylock numbers THO! I look forward to testing it out but, what is with that PG increase? Is this CCP's way of spam prevention? Seems alot of p...
- by Chief-Shotty - at 2014.09.17 01:30:00
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175. [Request] Assault Swarm Changes - in Feedback/Requests [original thread]
The assault swarm launcher needs to be changed with the current iteration of swarms. Swarms used to have 4-6 salvos and that was ok then, but with only 3 rounds in the swarm. This means you are only going to damage 2 targets at once then you only ...
- by Chief-Shotty - at 2014.09.16 23:47:00
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176. Balac's and Cala's Combo (youtube vid) - in General Discussions [original thread]
2 Officer weapons on the same suit.......GOT DANGIT! Why you take these huge risk? Still as some posters have stated, we all want you to face a protostomp squad with officer weapons. That will be the ultimate video. That would receive more likes...
- by Chief-Shotty - at 2014.09.16 17:56:00
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177. officer drops - in General Discussions [original thread]
I wish i could've been able to trade in all these officer AR, HMG, Forge, Thales etc for some officer mass drivers, and combat rifles....if only we had an exchange of some sort. I could have had a trade an officer combat rifle and get 2 officer we...
- by Chief-Shotty - at 2014.09.16 07:25:00
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178. Help w/ACRs? - in General Discussions [original thread]
The ACR is for Close encounters only. You can hit at range but the damage drops off quite fast and the damage per bullet is low so every shot counts. Control your trigger, burst fire it at mid range. Have a full clip when shooting shield tankers. ...
- by Chief-Shotty - at 2014.09.14 07:11:00
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179. Vehicular Slaughter Challenge ? - in General Discussions [original thread]
Sounds like a cluster F***, what do the AV'ers get as a counter to the vehicular onslaught? Do they get a certain amount of isk per vehicle destruction?(Yeah i don't see that happening to often with the way vehicles run away when they are about to...
- by Chief-Shotty - at 2014.09.14 07:03:00
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180. Vehicles and Infantry Passive Scanning - in Feedback/Requests [original thread]
You wanna know the radar scanning doesn't seem to work? Sure a vehicle and infantry WOULD be highlighted on your radar but only when within your DROPSUIT SCAN RANGE unless CCP decides to boost the average suit scan range from 10-15 meters. They l...
- by Chief-Shotty - at 2014.09.14 01:52:00
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