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261. Tank Nostalgia - in General Discussions [original thread]
BRIANNA BEACH wrote: I didn't tank until it was already too late :( ie uprising Im still in two minds as to how I should treat this experience. ..... Battle hardening or overly enraging for no reason? You missed out on being able to get 30 k...
- by CharCharOdell - at 2013.11.14 07:21:00
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262. Tank Nostalgia - in General Discussions [original thread]
ACE OF JOKERS wrote: nobody misses this >.> i do and so does every other chrome tanker
- by CharCharOdell - at 2013.11.14 05:31:00
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263. Tank Nostalgia - in General Discussions [original thread]
I miss Chrome tanks 5000 DPS? Easy
Snipe someone from 600m away? Child's play
Infantry RAN from a Surya or a Madrugar- not to a supply depot to find a swarm launcher
The armor tank's only fear was a glass cannon Caldari tank...because ...
- by CharCharOdell - at 2013.11.14 05:13:00
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264. Shotgun Nostalgia - in General Discussions [original thread]
I'll say that they're def better than any other point since 1.0, but they still need work. the hit detection is there but the damage is not nearly enough to compete with the Duvolle. The shotgun SHOULD OHK mediums. A standard shotgun should OHK a ...
- by CharCharOdell - at 2013.11.14 05:06:00
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265. CCP, what did you do to the Nova Knives? - in General Discussions [original thread]
CCP Wolfman wrote: We've been following the reports of continued issues with the Nova Knives. The fix we made was for a client/server mismatch which we believed would solve the problems. However after this feedback we spent some time frowning a...
- by CharCharOdell - at 2013.11.13 05:42:00
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266. sp to max out tank in 1.7 - in General Discussions [original thread]
<2 mil for a basic/std/std (module/hull/turret) tank. 5 for a (com/std/pro), and 16 for a fully maxed out tank with maxed passive skills for a tank type and maxed for one turret
- by CharCharOdell - at 2013.11.13 02:29:00
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267. Why a low average TTK bad. - in General Discussions [original thread]
good post. +1
- by CharCharOdell - at 2013.11.13 01:59:00
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268. Skill Respec for Pilots? What about everyone else? - in General Discussions [original thread]
Let's assume 18 mil of my 22 mil SP is in tanks. We all know I'm getting that refunded. Wouldnt the infantry like a respec, too?
- by CharCharOdell - at 2013.11.11 16:47:00
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269. Respec Petition - in General Discussions [original thread]
Signed!
- by CharCharOdell - at 2013.11.11 16:42:00
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270. Respecs don't break the game... - in General Discussions [original thread]
We already know vehicle skills are getting a respec, so it isn't fair that everyone doesn't.
- by CharCharOdell - at 2013.11.11 16:24:00
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271. true Dust514 players please rally behind me - in General Discussions [original thread]
AR breaks game.
- by CharCharOdell - at 2013.11.11 07:37:00
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272. Took a break...bad idea - in General Discussions [original thread]
Aviles wrote: Oswald Rehnquist wrote: Apparently you didn't keep up with the notes, hit detection has been improved to the point that starter fit ar users are now almost just as effective as proto ar users, TTK is now between .1 and 3 Since...
- by CharCharOdell - at 2013.11.11 07:36:00
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273. Talking About Perfect Imbalance - in General Discussions [original thread]
AR breaks the game.
- by CharCharOdell - at 2013.11.10 23:55:00
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274. New brief survey - in General Discussions [original thread]
Once we have all racial drop suits, heavy weapons, and rifles, I'd sawy we are due for a respec.
- by CharCharOdell - at 2013.11.10 23:43:00
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275. How to balance assault and logis without a nerf - in General Discussions [original thread]
Mr Machine Guns wrote: CharCharOdell wrote: Mr Machine Guns wrote: or don't give logi more high and low slots there is no reason logi should have more high and low slots Actually, there is: they need more tank as they are less mobile a...
- by CharCharOdell - at 2013.11.10 17:36:00
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276. How to balance assault and logis without a nerf - in General Discussions [original thread]
Chunky Munkey wrote: CharCharOdell wrote: Change assault bonus to -5% pg/cpu usage for dmg mods and weapons Change logistics bonus to -5% pg/cpu cost/lvl for tank mods and equipment Change heavy bonus to -5% pg/cpu for tank mods and damage m...
- by CharCharOdell - at 2013.11.10 17:35:00
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277. How to balance assault and logis without a nerf - in General Discussions [original thread]
Mr Machine Guns wrote: or don't give logi more high and low slots there is no reason logi should have more high and low slots Actually, there is: they need more tank as they are less mobile and have no sidearm.
- by CharCharOdell - at 2013.11.10 17:19:00
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278. How to balance assault and logis without a nerf - in General Discussions [original thread]
Change assault bonus to -5% pg/cpu usage/lvl Change logistics bonus to -5% pg/cpu cost/lvl This means we'll need to change the gallente bonuses to something else: Perhaps a 1% reduction to those same skills/lvl
- by CharCharOdell - at 2013.11.10 17:16:00
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279. Might bring out my sleeper alt for 1.7 to do some tanking - in General Discussions [original thread]
it's about 1.75mil to make a HAV with basic turrets and turrets. 16 mil for a completely maxed out tank with complex modules (shield/armor) and a prot turret with maxed skills. 4 mil will get you a pretty good HAV, though. i do theory crafting a lot
- by CharCharOdell - at 2013.11.10 17:13:00
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280. If the logistics suit were to get a nerf, what would you prefer it be? - in General Discussions [original thread]
DeadlyAztec11 wrote: Only Sidearm, I already use an SMG and flux grenades. AKA my pattented "Flux and spray" method. If you are a real Logi, You won't find yourself in open combat anyways. only if the assaults dont get equipment slots. Th...
- by CharCharOdell - at 2013.11.10 17:10:00
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