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CharCharOdell
1501
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Posted - 2013.11.10 17:16:00 -
[1] - Quote
Change assault bonus to -5% pg/cpu usage/lvl Change logistics bonus to -5% pg/cpu cost/lvl
This means we'll need to change the gallente bonuses to something else: Perhaps a 1% reduction to those same skills/lvl
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Mr Machine Guns
Nyain San Proficiency V.
108
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Posted - 2013.11.10 17:18:00 -
[2] - Quote
or don't give logi more high and low slots there is no reason logi should have more high and low slots |
CharCharOdell
1501
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Posted - 2013.11.10 17:19:00 -
[3] - Quote
Mr Machine Guns wrote:or don't give logi more high and low slots there is no reason logi should have more high and low slots
Actually, there is: they need more tank as they are less mobile and have no sidearm.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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RKKR
The Southern Legion The Umbra Combine
436
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Posted - 2013.11.10 17:19:00 -
[4] - Quote
We could start by demanding an in-depth future-plan of DUST from CCP before starting the n-th thread about this. |
Mr Machine Guns
Nyain San Proficiency V.
108
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Posted - 2013.11.10 17:23:00 -
[5] - Quote
CharCharOdell wrote:Mr Machine Guns wrote:or don't give logi more high and low slots there is no reason logi should have more high and low slots Actually, there is: they need more tank as they are less mobile and have no sidearm.
just an idea something else you can do is since they aren't really supposed to be doing the killing make so a logi suit have a 5 to 10 percent damage reduction with all weapons makes them less effective and the game should get rid of damage mods too i think you don't need them when you have proficiency skills for all weapons |
Chunky Munkey
Amarr Templars Amarr Empire
2067
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Posted - 2013.11.10 17:31:00 -
[6] - Quote
CharCharOdell wrote:Change assault bonus to -5% pg/cpu usage for dmg mods and weapons Change logistics bonus to -5% pg/cpu cost/lvl for tank mods and equipment Change heavy bonus to -5% pg/cpu for tank mods and damage mods Change scout bonus to -5% pg/cpu usage for mobility mods and all electronic mods (scan mods, dampeners, etc)
This means we'll need to change the gallente bonuses to something else: Perhaps a 1% reduction to those same skills/lvl
I'd rather just see better bonuses, than ones that encourage people to play a certain way. The real problem with the logi, is that their assault counterparts are inferior in so many ways.
I commend anyone who runs Gallente Assault. Either they accepted that the bonuses will be changed at some point, and have the patience to wait for it, or they're idiots.
No.
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CharCharOdell
1501
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Posted - 2013.11.10 17:35:00 -
[7] - Quote
Chunky Munkey wrote:CharCharOdell wrote:Change assault bonus to -5% pg/cpu usage for dmg mods and weapons Change logistics bonus to -5% pg/cpu cost/lvl for tank mods and equipment Change heavy bonus to -5% pg/cpu for tank mods and damage mods Change scout bonus to -5% pg/cpu usage for mobility mods and all electronic mods (scan mods, dampeners, etc)
This means we'll need to change the gallente bonuses to something else: Perhaps a 1% reduction to those same skills/lvl I'd rather just see better bonuses, than ones that encourage people to play a certain way. The real problem with the logi, is that their assault counterparts are inferior in so many ways. I commend anyone who runs Gallente Assault. Either they accepted that the bonuses will be changed at some point, and have the patience to wait for it, or they're idiots.
One of the big reasons the logi is a better assault isnt that it has more pg/cpu; it's the passive armor rep. The callogi, for example, would be garbage without it, and the gallogi would have to give up an armor plate to use it (that's like .2 seconds extra survivabiity vs a duvolle! :D lolz)
Change that and you'll see a lot less combat logis on the front lines.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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CharCharOdell
1501
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Posted - 2013.11.10 17:36:00 -
[8] - Quote
Mr Machine Guns wrote:CharCharOdell wrote:Mr Machine Guns wrote:or don't give logi more high and low slots there is no reason logi should have more high and low slots Actually, there is: they need more tank as they are less mobile and have no sidearm. just an idea something else you can do is since they aren't really supposed to be doing the killing make so a logi suit have a 5 to 10 percent damage reduction with all weapons makes them less effective and the game should get rid of damage mods too i think you don't need them when you have proficiency skills for all weapons
That is a terrible idea. We cannot be forcing logis to be pacifists; we already basically force everyone to use duvolle, core nades, and gallente mediums, so forcing people into more boxes just makes the problem bigger
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
260
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Posted - 2013.11.10 17:41:00 -
[9] - Quote
Yes to the premise. No to those bonuses. Id do this:
Assault: 5% reduction to reload speed per level. Also make racial assault bonuses compliment that races chosen weapon type. Logi: 5% reduction to equipment CPU/PG usage. Sentinel: 5% increase to amrour/shield module efficacy per level (including the utility modules).
Also, please don't touch the scout bonus. It's the best bonus for a scout to have.
'Insert witty signature here'
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Meeko Fent
Xer Cloud Consortium
1486
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Posted - 2013.11.10 18:09:00 -
[10] - Quote
CharCharOdell wrote:Mr Machine Guns wrote:or don't give logi more high and low slots there is no reason logi should have more high and low slots Actually, there is: they need more tank as they are less mobile and have no sidearm. Marginally slower then assaults.
Traded the sidearm for equipment.
They didn't really derserve 300 more HP for moving a quarter a meter per second slower.
For the State!
For Caldari FW join Caldari Hierarchy
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Meeko Fent
Xer Cloud Consortium
1487
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Posted - 2013.11.10 19:03:00 -
[11] - Quote
Melchiah ARANeAE wrote:Yes to the premise. No to those bonuses. Id do this:
Assault: 5% reduction to reload speed per level. Also make racial assault bonuses compliment that races chosen weapon type. Logi: 5% reduction to equipment CPU/PG usage. Sentinel: 5% increase to amrour/shield module efficacy per level (including the utility modules).
Also, please don't touch the scout bonus. It's the best bonus for a scout to have. This makes perfect sense.
Sorry Char, but yours seem a bit wacked
For the State!
For Caldari FW join Caldari Hierarchy
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