Pages: 1 [2] 3 4 5 6 7 8 |
21. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
Garth Mandra wrote: And you DO need to balance the game around "exploits" such as a bit of tape on your screen. No, you don't. It would affect players who don't use such exploits.
- by Canaan Knute - at 2013.08.19 01:32:00
|
22. Rooftop combat balancing - in Feedback/Requests [original thread]
excillon wrote: Either way, something has to be done about it, I can name 4 users I see every weekend that do nothing but that same tactic over and over. People always remind me Dust is about risk. Well, what are they risking then by sitting wa...
- by Canaan Knute - at 2013.08.14 09:36:00
|
23. Rooftop combat balancing - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I swear none of you read any of this post, just the title and decided to post. The last 3 posts are saying the same **** in different words. All of which has been addressed through to the post. I read the OP, but it did...
- by Canaan Knute - at 2013.08.14 07:36:00
|
24. Rooftop combat balancing - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I am not advocating to make it easier to get up high, rather trying to make a reason to not just massively team camp them and actually play the objs for change. If there's a large group of enemies camping on a tower, you...
- by Canaan Knute - at 2013.08.14 04:25:00
|
25. Why do downs count as deaths? - in Feedback/Requests [original thread]
NewOldMan wrote: People need to realize that the Death statistic is to represent YOUR fighting ability, nothing in the meta game, not a team mechanic, but a personal statistic. If you get dropped by an enemy, that is recorded as the fact that...
- by Canaan Knute - at 2013.08.14 04:09:00
|
26. Why do downs count as deaths? - in Feedback/Requests [original thread]
KING CHECKMATE wrote: I mean if i kill you, and you get revived, i would have 1 kill and you NO deaths? Adding a counter to keep track of how many players you downed would fix that. You'd still get 50 points, but the kill would only be awarded...
- by Canaan Knute - at 2013.08.13 00:02:00
|
27. Why do downs count as deaths? - in Feedback/Requests [original thread]
KalOfTheRathi wrote: That is why they are different. The death is your performance (or not) on the battlefield. Your performance would be conveyed just as well if there was a separate counter to keep track of how many times you were downed. It...
- by Canaan Knute - at 2013.08.12 14:27:00
|
28. Why do downs count as deaths? - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: the logic is, your health has reached Zero. Once zero has been reached you are dead, the nanites are there to repair the dead cells/tissue/armor it doesnt prevent your death, nor does it erase the past The health ba...
- by Canaan Knute - at 2013.08.12 12:09:00
|
29. (suggestion) dense urban/city based warfare - in Feedback/Requests [original thread]
Aren't clone mercenaries taller than normal humans? They might not be able to enter buildings in urban areas.
- by Canaan Knute - at 2013.08.11 21:41:00
|
30. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
The Attorney General wrote: Although I could support a lowering of splash damage, or radius, the rest of your ideas are without merit. First, any place that a FG can shoot at a tank from, the tank, if equipped with either a rail or stabilized ...
- by Canaan Knute - at 2013.08.09 23:32:00
|
31. [SUGGESTION] Partially or fully destructible environments - in Feedback/Requests [original thread]
There have been many requests to nerf forge guns and mass drivers on the forums lately, but I think that introducing destructible environments would be the best way to balance these weapons. In the current build, we do not have to worry about coll...
- by Canaan Knute - at 2013.08.09 02:02:00
|
32. Suggestion - Making Immortals - in Feedback/Requests [original thread]
Made a thread similar to this one a while back: [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals
- by Canaan Knute - at 2013.08.06 07:17:00
|
33. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: Oh I don't mind keeping it alive the damage is done now! I look hysterical! Lmfao dude reread the the thread, only like two people thought it might be a ok idea, lol I could care less if it made a sound, your still gonna die, an t...
- by Canaan Knute - at 2013.08.06 04:08:00
|
34. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Bojo The Mighty wrote: You agree then, that snipers should not have to be killed by another sniper They don't have to be killed by other snipers. It's easier to do, sure, but it's not the only way.
- by Canaan Knute - at 2013.08.06 03:46:00
|
35. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: That's all you have to say? Redirecting? No quotes this time? No buddy, bumping for you is constantly commenting $ hit that makes no sense an has no sense of reason, to keep your thread at the top keeping it alive hoping someone a...
- by Canaan Knute - at 2013.08.06 03:20:00
|
36. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: So you don't wear head phone s or comunicate verbly with your team? So you were a lone wolf heavy that had no communication withh your team, you can t hear foots steps,or have a teamate tell you you have a scout lurking or even as...
- by Canaan Knute - at 2013.08.06 03:03:00
|
37. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: Not blaming you, just frigging be happy they suck now, all your whining an constant thread bumping is probably a coincidence but irritating non the less I don't think you understand what bumping is. When you write a post just to ...
- by Canaan Knute - at 2013.08.06 02:52:00
|
38. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: Turn your headphones up dude ! I can hear footsteps, drop uplinks what ever else. I don't wear headphones, because they tend to affect my hearing, but that's a pretty weak rebuttal. There's something wrong with the game if headph...
- by Canaan Knute - at 2013.08.06 01:48:00
|
39. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Shotty GoBang wrote: Note to OP: It's pretty dang difficult to come out ahead running around in a Light Frame with REs. It takes substantially more skill to sneak up behind someone and place/arm/time/detonate a Remote Explosive than, say for e...
- by Canaan Knute - at 2013.08.05 23:25:00
|
40. Heavy range and officer weapons - in Feedback/Requests [original thread]
Cat Merc wrote: I love how everyone says "DISPERSION BLARG". Do you think everyone else is 100% accurate? Numbers isn't everything. How is that relevant? Nobody's asking CCP to reduce the HMG's dispersion to 0. We just want it to be slightly m...
- by Canaan Knute - at 2013.08.05 08:12:00
|
Pages: 1 [2] 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |