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81. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
pseudosnipre wrote: 1. I can tell what weapon an enemy is holding by visual cue (it looks like a MD, for example). Spotting the type of equipment they are wielding can be more difficult, but not impossible. Are you saying that the standard thro...
- by Canaan Knute - at 2013.07.29 20:04:00
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82. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Zeylon Rho wrote: You may be schizophrenic. Get that checked out. Funny.
- by Canaan Knute - at 2013.07.29 05:54:00
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83. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Zeylon Rho wrote: It is ridiculous. An underhand throw of an object a few feet away is not going to make a noise loud enough to hear. It's one thing if the object makes noise (cereal box shaking, an object that beeps flying). It's another if it...
- by Canaan Knute - at 2013.07.29 05:32:00
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84. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Meeko Fent wrote: Yes, you're concerned about not being able to anticipate being instapopped, so you won't to basically derail the entire usage of REs to traps. They could still be used as traps, you would just have to be smarter about placeme...
- by Canaan Knute - at 2013.07.29 05:28:00
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85. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Meeko Fent wrote: Dude, stop defending this. You got instapopped. So what? Had you bothered to read, you would know that being instapopped is not what I'm concerned about.
- by Canaan Knute - at 2013.07.29 05:06:00
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86. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
I don't know how I missed your post, it seems to have just appeared out of thin air. Anyway, here's my reply: Skipper Jones wrote: Completely disagree with this post. Check for REs next time. Your Idea will give away the position of every RE t...
- by Canaan Knute - at 2013.07.29 04:19:00
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87. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: no im right because I have avoided them many times because I can see them... my alt is a heavy and he sees them fine as well...you aren't supposed to see them on the mini map because that would defeat the purpose of them....
- by Canaan Knute - at 2013.07.29 03:29:00
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88. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: 8. You got owned take it soldier I'm going to dismiss this as a thoughtless non-argument. Quote: You could use sp to buy these things called skills to prevent this, maybe you should watch the tutorial again Lifetime SP: Over...
- by Canaan Knute - at 2013.07.29 03:23:00
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89. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: 3. Run a suit with 250 armor an shields through a hail of md, faylocks, contact nades , an AR an tell me If that's easy mode! Speed tanking. There are some incredibly fast scouts out there. Quote: 4. This doesn't happen everyd...
- by Canaan Knute - at 2013.07.29 03:22:00
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90. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Galvan Nized wrote: A one on one situation they are not viable against an HMG, you'll long be dead before you can rush in and drop and have time to blow, I've tried. If they are occupied well that's different. That's not necessarily true. All ...
- by Canaan Knute - at 2013.07.29 03:12:00
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91. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Seymor Krelborn wrote: so now you want to nerf REs?.... look you only get 3-4 and they are stationary... you can see them clear as day on the ground if you look and it already takes about 2 seconds for them to activate once thrown before you ca...
- by Canaan Knute - at 2013.07.29 02:41:00
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92. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Galvan Nized wrote: Ideally there is nothing really wrong with REs. They have a several second activation timer so you cannot just drop and pop (you should of been here when you could really do this). You cannot throw these very far but they ca...
- by Canaan Knute - at 2013.07.29 01:50:00
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93. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
CLONE117 wrote: re need nothing to be done about them i think player should get to carry more than 3 though its the only effecvtive solution for stupid ppl who act invincible in there preccious full proto gear.. so thats y im throwing them in f...
- by Canaan Knute - at 2013.07.29 01:14:00
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94. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Quote: You got owned bro deal wit it, happens to us from a cross the map every day! Do you feel the same way about flaylock pistols? Of course, REs aren't even close to being as problematic as flaylocks, but the way they work just seems strang...
- by Canaan Knute - at 2013.07.29 01:04:00
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95. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: Sorry it was probably me lol. Your name rings a bell, but I think it was someone else that time. Quote: So let me get this straight..... You got out smarted by someone with under 300 ehp an lost a expensive suitan now u cry, ...
- by Canaan Knute - at 2013.07.29 01:02:00
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96. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
A few days ago, I was at E-7 on Line Harvest waiting for a blueberry to start hacking C. I`m standing on the slightly raised surface right next to the control panel. Shortly after my teammate starts hacking, an enemy scout throws a remote explosiv...
- by Canaan Knute - at 2013.07.28 21:37:00
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97. In regards to the new PC devblog - in Feedback/Requests [original thread]
Oso Peresoso wrote: never gonna happen. That's what Eve is for. Says who? Has CCP ever said that industry will never happen in Dust? If not, then I have no reason to believe your claim.
- by Canaan Knute - at 2013.07.11 14:59:00
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98. In regards to the new PC devblog - in Feedback/Requests [original thread]
This topic was clearly started because the OP wants industry to exist in Dust, and he isn't the only one, so telling us to do industry in EVE when we want to do it in Dust is rather misguided, to say the least.
- by Canaan Knute - at 2013.07.11 07:00:00
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99. In regards to the new PC devblog - in Feedback/Requests [original thread]
I am waiting for the day when Dust mercs will be able to gather and move resources around, or drive a truckload full of assets to the space elevator for Dust-to-EVE transfers. Please bring industry to Dust CCP.
- by Canaan Knute - at 2013.07.10 18:33:00
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100. [QUESTION] Racing Mode - in Feedback/Requests [original thread]
CCP, would it be possible to implement a basic racing mode in the next expansion? A three-lap race on an existing map, for example. This isn't a request, just wondering if it's feasible. LAV customization and ISK transfers (for betting) would go w...
- by Canaan Knute - at 2013.07.02 06:52:00
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