Pages: 1 2 3 4 5 [6] 7 8 |
101. [REQUEST] Binoculours - in Feedback/Requests [original thread]
cy6 wrote: that is like asking why HMG users should be the only ones able to provide continuous suppressing fire on an area for defensive or offensive purposes; it is their role. It just so happens that only the heavy can use the hmg The fac...
- by Canaan Knute - at 2013.06.21 22:01:00
|
102. [REQUEST] Binoculours - in Feedback/Requests [original thread]
cy6 wrote: [quote=Canaan Knute] Notice in your reply you stated "you" often as if "you" are the only one on the team. You are sorely mistaken in that regard, and I have no idea how you could possibly have come to that conclusion. Quote: B...
- by Canaan Knute - at 2013.06.21 21:13:00
|
103. [REQUEST] Binoculours - in Feedback/Requests [original thread]
cy6 wrote: I thought well and through. I don't think you did. The very obvious benefit of binoculars is that you could equip them and still have room for a light weapon other than the sniper rifle. It would allow you to do some reconnaissance...
- by Canaan Knute - at 2013.06.21 20:44:00
|
104. [Idea]Ze space elevator - in Feedback/Requests [original thread]
It would be even better if we had to transport materials to the space elevator using vehicles likes LAVs and MTACs (maybe even a medium-size vehicle designed for this purpose). If there was some form of industry in Dust, we could have miners diggi...
- by Canaan Knute - at 2013.06.21 18:28:00
|
105. [SUGGESTION] Press left on the D-pad to enable and disable PTT - in Feedback/Requests [original thread]
Zyrus Amalomyn wrote: .... no. I assume you have a reason for not supporting this idea. If that's the case, why don't you share it? Or are you just trolling?
- by Canaan Knute - at 2013.06.21 17:32:00
|
106. [SUGGESTION] Press left on the D-pad to enable and disable PTT - in Feedback/Requests [original thread]
Map > Neocom > Options takes too long, and it forces us to leave our characters vulnerable for a few seconds during battles.
- by Canaan Knute - at 2013.06.21 13:57:00
|
107. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Mobius Wyvern wrote: [quote=Wolfica]Why why WHY would you ever want to have industry and mining and junk in a shooter? You do realize that's what all us EVE pilots are for, right? We harvest resources and make the equipment you guys use, so al...
- by Canaan Knute - at 2013.06.17 16:27:00
|
108. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Just to be clear, I'm not saying that ordinary humans should be able to prevent a clone's consciousness from being transferred, although that would be interesting if it was possible. This discussion did give me an idea though: CCP could introduce ...
- by Canaan Knute - at 2013.06.17 13:26:00
|
109. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Viktor Skirov wrote: Well, actually, i've heard about civilians fighting immortals, but, is highly predictable, they have no chance. The powered Dropsuit make the clones, almost indestructible. Even the Heavy clones must have two spines, includ...
- by Canaan Knute - at 2013.06.16 05:40:00
|
110. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Maken Tosch wrote: It will be quit stupid to play as a normal human in this harsh universe. You'll just get perma-death like in Demon Souls. I personally wouldn't have any problems with perma-death, but like I said, they could also be used fo...
- by Canaan Knute - at 2013.06.15 13:47:00
|
111. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
Wolfica wrote: i do think they should bring in industry and what not, bringing in the MMORPG part of this MMORPGFPS game. not sure about the normal human aspect of it all though. or atleast what the point of it would be also we are around twice...
- by Canaan Knute - at 2013.06.15 10:56:00
|
112. [SUGGESTION] Ability to play as genetically unmodified clones, or even mortals - in Feedback/Requests [original thread]
This is just a thought, but what if we had the option to play as clones without any special traits, or even normal human beings? If there are other conflicts in New Eden that don't involve super-powered clones, it would be interesting to participa...
- by Canaan Knute - at 2013.06.15 07:53:00
|
113. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Alex Smoke wrote: So, when is this coming? Vacation months are coming soon and I think everyone would appreciate to know if they're going to be able to spend some time in the sun this summer rather than grind SP to stay competitive. Also, what...
- by Canaan Knute - at 2013.06.10 11:26:00
|
114. [Suggestion] Managing a Balance Between Active and Passive SP - in Feedback/Requests [original thread]
Cross Atu wrote: I'm curious how would this proposal interact with the confirmed ' Active SP Pool ' that CCP is implementing? Cheers, Cross I would also like to know what this active pool is, and where it was mentioned.
- by Canaan Knute - at 2013.06.10 02:23:00
|
115. Could you enable navigation controller + mouse custom setup - in Feedback/Requests [original thread]
I would also like a control scheme like this. The navigation controller would be much better for movement than the keyboard.
- by Canaan Knute - at 2013.06.09 14:05:00
|
116. [SUGGESTION] Convert passive SP into active SP - in Feedback/Requests [original thread]
Malkai Inos wrote: The game needs less emphasis on grinding, not more. When you're playing after the cap has been reached, that is exactly what you're doing. Also, I suggested this as an option, so you could just let your character accumulate...
- by Canaan Knute - at 2013.06.09 13:39:00
|
117. [SUGGESTION] Convert passive SP into active SP - in Feedback/Requests [original thread]
Pokey Dravon wrote: I never really understood this mentality. You're going to get the SP anyway, so there no advantage to converting Passive SP to active SP other than I guess it's making you feel like you're doing something after the cap...whe...
- by Canaan Knute - at 2013.06.09 11:38:00
|
118. [SUGGESTION] Convert passive SP into active SP - in Feedback/Requests [original thread]
Delenne Arran wrote: It's what, 24000 Passive SP per day? Think most people hit the cap Friday or Saturday, so that'd only be about another 100-125k available-- about 2 days, then you'd be right back in the same boat until wednesday, except you...
- by Canaan Knute - at 2013.06.09 05:59:00
|
119. [SUGGESTION] Convert passive SP into active SP - in Feedback/Requests [original thread]
Once a player reaches the active SP cap, the remaining passive SP for that week should be converted into active SP (optional). This would give us a better incentive to play after the active SP cap is reached.
- by Canaan Knute - at 2013.06.09 05:20:00
|
120. [SUGGESTION] Bonus WP for killing someone with a 5+ killstreak? - in Feedback/Requests [original thread]
Arx Ardashir wrote: Canaan Knute wrote: But if killing someone while they're hacking is how you win the game, as you said, then it's hardly a little action. And I already told you what your rewards were for that kill. When you kill an ...
- by Canaan Knute - at 2013.05.25 04:18:00
|
Pages: 1 2 3 4 5 [6] 7 8 |
First page | Previous page | Next page | Last page |