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41. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Shotty GoBang wrote: Hi OP, First and foremost, thank you for this highly entertaining thread. You've done well in defending your opinions, but I'd like to remind you of the state of today's Scout. Underpowered is an understatement. Any Scout ...
- by Canaan Knute - at 2013.08.05 03:09:00
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42. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
First Prophet wrote: Give me this scout's name. I didn't get a good look at his name, unfortunately.
- by Canaan Knute - at 2013.08.05 01:50:00
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43. Heavy range and officer weapons - in Feedback/Requests [original thread]
ladwar wrote: factor in hipfire then.... GTFO. its not a rifle, stop asking for range. its the big brother of the SMG and thats what is needs to be compared to. its like comparing the shotgun to a sniper rifle for DPS it makes no sense to do i...
- by Canaan Knute - at 2013.08.05 01:31:00
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44. Heavy range and officer weapons - in Feedback/Requests [original thread]
ladwar wrote: and has a higher DPS then other full auto weapons. Not really. Factor in dispersion and it's actually much lower.
- by Canaan Knute - at 2013.08.05 00:18:00
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45. Heavy range and officer weapons - in Feedback/Requests [original thread]
Dispersion is a big problem for heavies. It makes hitting enemies in close quarters harder than it should be. I would be fine with the HMG's range if there was less dispersion.
- by Canaan Knute - at 2013.08.04 23:08:00
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46. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: ^^Heavy Suits were never OP. people said sharpe shotter made them OP. but what do you think sharp shooter did to ARs? how much range did they get. Remember the Type II? Its base eHP was very high (320 shields, 422 armo...
- by Canaan Knute - at 2013.08.04 12:06:00
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47. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Karazantor wrote: So.. what are you going to do IF CCP listen to this ridiculous request, buff the suit, it becomes the newest FOTM due to its obviously ridiculously overpowered abilities, and then slam it with the nerf hammer after half the ...
- by Canaan Knute - at 2013.08.04 01:09:00
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48. [SUGGESTION] Ability to throw grenades underhand - in Feedback/Requests [original thread]
The current throwing method isn't always ideal when you want to be precise with your grenade placement, so it would be nice if we had an ability like this. The only problem is that every button on the controller already does something, but that co...
- by Canaan Knute - at 2013.08.03 23:46:00
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49. Problems with Mis-Firing - in Feedback/Requests [original thread]
NextDark Knight wrote: I have noticed the last few days my Forge gun will mis-fire. A blast will leave the chamber but no animation will happen plus no damage will happen. Something doesn't seam right with this. The ammo count decreases. I hav...
- by Canaan Knute - at 2013.08.02 22:50:00
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50. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Repe Susi wrote: Agree with all of the above. Everything sounds sensible here. To be honest, they are minor tweaks (not to make, I'm sure!) but they would add that little bit of something. That's what I was going for. I don't want REs to be ne...
- by Canaan Knute - at 2013.08.02 22:18:00
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51. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: I'm not upset, I just think your ridiculous an I'm trying to help you see it, even though I ve wasted my time. Your moaning over such a ridiculous feature when out of all the things not realistic in this game your stuck on this th...
- by Canaan Knute - at 2013.08.02 22:05:00
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52. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: Keep telling yourself that! Yes, I will keep telling myself the truth. Quote: http://en.m.wikipedia.org/wiki/Troll_(Internet) "In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or ...
- by Canaan Knute - at 2013.08.02 10:34:00
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53. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: That's a troll answer You seem to have a hard time realizing that I'm not actually a troll. My reply was not trollish at all, but I would like to know how you came to that conclusion.
- by Canaan Knute - at 2013.08.02 06:17:00
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54. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: Not up to your standards? And then you assume that I approve of this change.
- by Canaan Knute - at 2013.08.02 04:24:00
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55. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
OZAROW wrote: They got nerfed yesterday dude give it a rest! Yes, I read about that, but I don't think it was a nerf, or at least not an intentional one.
- by Canaan Knute - at 2013.08.02 03:10:00
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56. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
CLONE117 wrote: u can see them u just have to look its less likely to spot them in dark areas though i use heavy to and they r mostl likely placed at objectives so toss a nade in first problem solved.. I'm not concerned about REs on objective...
- by Canaan Knute - at 2013.08.02 00:38:00
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57. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Buster Friently wrote: No, I'm just pointing out that realism regarding REs is really not even a factor considering the rampant amount of unrealistic examples in this game. I think most of the things you mentioned should be fixed as well, but ...
- by Canaan Knute - at 2013.08.01 00:12:00
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58. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Buster Friently wrote: Lol! Hitscan weapons. Unlimited vehicle ammunition. Short ranges on all weapons. Tiny explosive damage. Antigravity spaceships. Shields stopping rail guns. No water, anywhere. Headshot bonus damage. Uphill /downh...
- by Canaan Knute - at 2013.07.31 23:37:00
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59. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Quote: I will not even look at this thread again, much less reply, in order to expedite this threads inevitable burying under the ten tons of things that are actually important. I just had to reply as it kinda pissed me off that you claim it to...
- by Canaan Knute - at 2013.07.31 23:26:00
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60. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Revelations 514 wrote: So what you have said in your previous posts is that their is some sort of malicious code that makes heavies not be able to see RE's and other items as well as other suits; and it's based on profile sig? Ummmm no,...
- by Canaan Knute - at 2013.07.31 23:25:00
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