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81. Hotfix Delta - Unoffical Patch Notes - in General Discussions [original thread]
Bolt Pistol is 2.2s reload, not 2.
- by CamClarke - at 2014.09.24 18:45:00
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82. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
Code was good, payment transferred. A pleasure doing business.
- by CamClarke - at 2014.09.23 23:51:00
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83. RATTATI! ARE YOU TRYING TO GIVE ME AN ANEURYSM?! - in General Discussions [original thread]
+1 to Cody Sietz for a Robot Chicken sketch reference.
- by CamClarke - at 2014.09.23 22:43:00
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84. militia BPO are now being sold in the store!! - in General Discussions [original thread]
To see what they look like, press square. The MLT BPOs have been identical in appearance to MLT comsumable since Uprising 1.0 though. Even the new Venom MLT Amarr Heavy looks the same.
- by CamClarke - at 2014.09.23 18:12:00
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85. WTS CE Collectors Edition Code 240M - in General Discussions [original thread]
I'll buy that code from you, SponkSponkSponk, on this character for 375 million isk per your OP. Deal?
- by CamClarke - at 2014.09.23 18:07:00
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86. I want night mode - in General Discussions [original thread]
I remember the dark night maps. Had to pump up the brightness a ton. All we had to aim at was chevrons. Nobody could see anything.
- by CamClarke - at 2014.09.23 17:21:00
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87. The rules have changed. - in General Discussions [original thread]
I wonder what race the 'Venom' Heavy Frame is.
- by CamClarke - at 2014.09.23 07:19:00
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88. Quick Question/Favor - in General Discussions [original thread]
11.268 with proto cloak running, 12.52 without. It's an amazing waste of two slots.
- by CamClarke - at 2014.09.23 05:14:00
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89. How Do You Organize Your Fittings - in General Discussions [original thread]
I do mine like this: (a)GLoF (b)gk.0 (c)LP (d)Pilot1 (e)CR (f)UL3x RNH I don't write the parenthesized letters. A is Race and Type (Gallente Logistics Frame) B is self-explanatory. C is LP, Pub, or not present. LP means it's for PC (because I ...
- by CamClarke - at 2014.09.23 03:42:00
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90. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Thanks for the tip Breakin Stuff. My Python tends to go boom when I land to set up uplinks sometimes though (usually from a railtank I hadn't seen 250m away), and I like actually being able to defend myself with any other weapon if the Python is b...
- by CamClarke - at 2014.09.22 20:54:00
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91. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Spotting an ADS isn't terribly hard. Look for the huge shadow, look up once in a while, listen for the rather loud engine. Unless it's directly above your head (you can still see the shadow and hear it) or firing from over 100m up (in which case y...
- by CamClarke - at 2014.09.22 20:36:00
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92. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
I'd be fine with being killable by one swarmer if I could ever see them.
- by CamClarke - at 2014.09.22 20:17:00
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93. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Soraya, what I think he's trying to get at is "if it's underpowered, nobody will use it". Same reason you don't see any sidearms being used besides SMGs, Nova Knives, and the odd MagSec. Same reason you don't see anyone using the Plasma Cannon or ...
- by CamClarke - at 2014.09.22 19:56:00
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94. Assault Dropship Rate of Fire Bonus reduced from 10% to 3% per level - in General Discussions [original thread]
Welp, ADS are going to be worthless as anything more than an uplink/forger/commando delivery platform now. STD missile turret to clear enemy uplinks, everything else tank modules so you can survive the AV just long enough to make it to your landin...
- by CamClarke - at 2014.09.22 19:07:00
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95. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Ew. I hope you reconsider, Rattati, or nerf the hell out of the Scrambler Pistol Operations skill. Seriously, it's messing up the balancing efforts hardcore from what I can see.
- by CamClarke - at 2014.09.17 09:00:00
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96. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Well, I'm glad you listened to the headshot thing and fixed the Bolt Pistol. Now THAT is a Breach-style rail pistol. It's now akin to a scoped magnum revolver. I like it. It's competitive with the Breach ScP now, little harder to handle in CQC but...
- by CamClarke - at 2014.09.17 08:01:00
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97. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
The Flaylock is coming back. I am happy. Those fitting costs though...most prototype suits are already hard-pressed to fit anything above a STD SMG and still have adequate tanking ability, as the sidearm slot is generally low-priority in fitting. ...
- by CamClarke - at 2014.09.16 19:23:00
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98. I had a wierd dream... - in General Discussions [original thread]
It was like a field of useful proximity mines, yeah. You generally only needed one STD AV grenade to pop LAVs back in Chrome though, nobody was skilled into LAVs so all the BPO Balochs got one-shotted. Ran AV nades on my vk.1 Assault so LAV Heavie...
- by CamClarke - at 2014.09.15 05:05:00
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99. I had a wierd dream... - in General Discussions [original thread]
I remember when AV grenades could actually destroy moving LAVs.
- by CamClarke - at 2014.09.14 22:38:00
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100. Drop Uplink scan profiles - in Feedback/Requests [original thread]
Ugh, just what we need. Invisible scouts dropping invisible uplinks to spawn more invisible scouts. Yay.
- by CamClarke - at 2014.09.13 20:17:00
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