Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1201. please fix the shotgun hit detection - in Feedback/Requests [original thread]
why have i never noticed any of these "massive" hit detection issues. my mlt shot gun seems to work fine for me. all ive noticed is that they rnt effective at any range farther than nova knife range. yet still extremely deadly.
- by CLONE117 - at 2013.11.15 15:58:00
|
1202. Rename the AR to Plasma or Blaster Rifle? - in General Discussions [original thread]
we our blaster turrets do have the word "blaster" in their name..
- by CLONE117 - at 2013.11.15 15:51:00
|
1203. Make uplink spam increase spawn time - in Feedback/Requests [original thread]
..... why not just make it to where each individual player can only have one uplink active at a time? lets say all they have is a std uplink in their equipment slot. they place one down. then place another one down. the previous one disappears. ...
- by CLONE117 - at 2013.11.14 19:48:00
|
1204. Tanking 1.7 Looking Crazily, underpowered? Char-Odelle, what will we do buddy :( - in General Discussions [original thread]
well im pretty sure one of the most powerful maddy fittings involves nothing but a light repper. and active hardeners. currently that fitting can almost tank an entire forger gunners base ammo capacity.... as for the tank changes in 1.7 im not...
- by CLONE117 - at 2013.11.14 19:43:00
|
1205. Nanite grenades. - in Feedback/Requests [original thread]
the chaos that would ensue from this should not happen... imagine a player just going down to his foe only for that player to throw that nanite grenade and revive himself.. ... well it might not be a good example that would happen from this but...
- by CLONE117 - at 2013.11.14 19:29:00
|
1206. The Heavy machine gun, Accuratly inacurate - in General Discussions [original thread]
hmmm.target in center of circle= dead target... target thats any where else within circle = big waste of ammo. i think this is about right where it is right now. although im not sure if we can do something like this with out putting it in to op...
- by CLONE117 - at 2013.11.14 19:22:00
|
1207. When the new rifles come out. - in Feedback/Requests [original thread]
i wonder what the clipsize of a mlt scrambler rifle would be?.... something like this is needed. adds something interesting to toy with..
- by CLONE117 - at 2013.11.14 19:06:00
|
1208. [Feedback] My thoughts on the TTK AR situation - in Feedback/Requests [original thread]
higher tiered ars less accurate/ more dispersion than lower tiered ars?. and damage mods getting a penalty by making your gun even less accurate?. i can live with this in fact it might be a potentially good solution to this "growing" problem. a...
- by CLONE117 - at 2013.11.13 19:49:00
|
1209. [Request] Rebalance CQC - in Feedback/Requests [original thread]
hmg can destroy in cqc....when used right.. at this point in time. ccp should add a theater mode. to help with this balancing and stuff. because im pretty sure every1s perception of gameplay is ruined straight after coming onto the forums. its n...
- by CLONE117 - at 2013.11.13 19:29:00
|
1210. [Request] Weapon slung across back in warbarge - in Feedback/Requests [original thread]
i dont think the hmg or fg would fit on the heavy suits back...
- by CLONE117 - at 2013.11.13 16:03:00
|
1211. If you think TTK is short now... - in General Discussions [original thread]
give me the suits and modules for them as well as the sp and ill try it out and come up with a conclusion. ill probably still do good with them though. so i wont need much worry with ttk. ________________________________ i only want a low ttk fo...
- by CLONE117 - at 2013.11.13 16:01:00
|
1212. [Request] One man Orbitals - in Feedback/Requests [original thread]
ive gotten more than that..... using mlt gear. been a long while since it happened though. i just wish we could redesign orbitals. by buffing that damage so they insta kill everything including tanks. within their blast range. although that ...
- by CLONE117 - at 2013.11.13 15:57:00
|
1213. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
criticizing my grammar... still remains in the troll section. im not cherry picking anything with those stories. and sure they are both true... there is that high chance of not finding that sniper because majority of the time is pointless to t...
- by CLONE117 - at 2013.11.12 19:49:00
|
1214. Max Survivability Against SCR Rifles - in General Discussions [original thread]
......... hav... only efficient counter as its too deadly vs armor as well..
- by CLONE117 - at 2013.11.12 19:23:00
|
1215. Vehicle Locks - in Feedback/Requests [original thread]
why cant we get ejector seats instead!....... it will infact come with a warning of the blue berries though..
- by CLONE117 - at 2013.11.12 19:21:00
|
1216. CCP, A Question: Dust vs. Planetside 2 - in General Discussions [original thread]
its too soon to release the ps4..maybe they should delay it for 1 or 2 more years?... as for planetside 2.. that game is out of my reach.
- by CLONE117 - at 2013.11.12 19:18:00
|
1217. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
^ i can play the insult/troll/stupidity game too. but i choose not too.. because im not a raging idiot.. this thread may involve sniper zoom or scopes. but most of these threads on the forums never stay on topic. and since the topic at hand l...
- by CLONE117 - at 2013.11.12 19:14:00
|
1218. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
i feel if anything if snipers range was shortened to be around 475 meters or less. that could get rid of the redzone sniping or tone it down. which in turn makes snipers to be closer into the battle. and with that in mind should force them to bec...
- by CLONE117 - at 2013.11.12 16:33:00
|
1219. Time to kill is NOT too low. - in General Discussions [original thread]
if this game were halo.ttk would be to low. but this is not halo. now thats out of the way. i see the ttk like this. any1 in cheap gear. insta death by proto. any1 in proto gear. meh they last about 3-5 seconds longer than mlt. any ways. th...
- by CLONE117 - at 2013.11.11 19:48:00
|
1220. What if... Logis couldn't use light weapons? - in Feedback/Requests [original thread]
y not just make the fully fitted logi suit weaker than the fully fitted assault suit of the same tier? for all tiers levels.
- by CLONE117 - at 2013.11.11 19:09:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |